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Caravel Forum : DROD Boards : Bugs : (3.0.0) Fegundos and Force Arrows (Perhaps not a bug...)
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Kevin_P86
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icon (3.0.0) Fegundos and Force Arrows (0)  
Normally if a fegundo tries to move against a force arrow, it simply stops. However, if there is a monster on this arrow, the fegundo explodes as if it ran into a wall, etc.

It may be intentional, but to me it's at least a little quirky and unexpected.

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04-29-2007 at 02:40 AM
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Jatopian
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icon Re: (3.0.0) Fegundos and Force Arrows (0)  
It is?
Personally what I found unexpected was that it didn't explode when running into force arrows.

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04-29-2007 at 03:12 AM
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Tahnan
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icon Re: (3.0.0) Fegundos and Force Arrows (+1)  
I wasn't expecting them not to explode against arrows, either; though if you think of force arrows as, well, a force, and not a solid object, there's a certain degree of sense there. But I do agree that if the force keeps the fegundo from moving onto that square, it ought to keep the fegundo from moving into the monster.
04-29-2007 at 07:13 AM
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zex20913
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icon Re: (3.0.0) Fegundos and Force Arrows (0)  
I don't know...

If we were to give Fegundo a modicum of intelligence, they would know the difference between a force arrow and a force arrow with a monster on it. Given that the force arrow keeps the fegundo from exploding, I say give it the power to choose when to blow up. And killing monsters is indeed a good "blow up!" reason.

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04-29-2007 at 06:34 PM
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Kevin_P86
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icon Re: (3.0.0) Fegundos and Force Arrows (0)  
Except when a fegundo explodes against a force arrow with a monster on it, the monster is not killed (the fegundo explosion does not go against the force arrow).

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04-29-2007 at 09:01 PM
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zex20913
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icon Re: (3.0.0) Fegundos and Force Arrows (0)  
Well, they're not *that* smart.

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04-30-2007 at 12:13 AM
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Dex Stewart
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icon Re: (3.0.0) Fegundos and Force Arrows (0)  
They don't commit suicide if they're heading north and a roach is east of them either so... no, they're definitely not that smart (: .
04-30-2007 at 08:27 AM
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schep
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File: Phoenix.cpp.patch (757 bytes)
Downloaded 46 times.
License: Public Domain
icon Re: (3.0.0) Fegundos and Force Arrows (+1)  
Fixed and tested. See attachment.
05-06-2007 at 09:55 PM
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schep
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File: GreenSerpent.cpp.patch (1.4 KB)
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icon Re: (3.0.0) Fegundos and Force Arrows (+2)  
Related issue: I suggest that adders should not shrink in a situation where a force arrow prevents them from moving onto any adder monster-piece. That is, if the adder would be just as stuck with its own tail shrunk down to length 2 and/or other adders moved out of the way, it would not shrink. The attached patch implements this suggestion.


05-06-2007 at 09:59 PM
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trick
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icon Re: (3.0.0) Fegundos and Force Arrows (+1)  
Fixed both of these for 3.1. Thanks :)


[Last edited by trick at 07-12-2007 11:37 AM]
07-12-2007 at 11:36 AM
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