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The spitemaster
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icon RPG anyone? (0)  
Is there anyone interested in doing an honest RPG here?

Current issues involving scripting:
If commands (no one will tell me what is wrong with my scripting)
Variables (More of the same)
Cut scenes

Other issues:
Lack of a plot
Having no time
Lacking an ability to make decent rooms

But other that, I'm doing great! If anyone wants to help that would be great. Or even dropping a few of you wonderful suggestions would be well appreciated. Me and Someone else are working on it. (No pun intended)

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04-06-2007 at 04:26 AM
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skell
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icon Re: RPG anyone? (0)  
This kind of idea is nifty. I was thinking about it immediately after seeing TCB possibilities :D. I'm even going to add some RPG-like elements to my hold, like Exp, Money, Skills, etc... Don't want to spoil anything, besides not everything is err... Thought off?

Anyway, I'd like to be part of this crazy thing if possible. If possible, because I only have TCB demo version. I have lots of skills in doing random and strange things :P.

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[Last edited by skell at 01-29-2012 08:37 PM : Going to the keep]
04-06-2007 at 08:20 PM
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Sillyman
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icon Re: RPG anyone? (0)  
One could even have RPG-style battles! With semi-random encounters! And questions to do the fighting! Yay!

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04-06-2007 at 08:31 PM
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vittro
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icon Re: RPG anyone? (0)  
I could help, but just a bit, with battles. The basically idea is to have three variables :

HP, MP
MHP

HP = Health Points
MP = Magic Points
MHP = Monster Health Points

And then with orbs and events subtract from variables other variables :

MHP = MHP - BEETHRO FORCE
HP = HP - MONSTER FORCE

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04-06-2007 at 09:27 PM
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skell
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icon Re: RPG anyone? (0)  
Honestly, much more advanced things can be done than using orbs. Muuuuuch more :D.

Believe it or not, but Skell is never wrong :P.

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[Last edited by skell at 01-29-2012 08:37 PM : Going to the keep]
04-06-2007 at 09:40 PM
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Sillyman
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icon Re: RPG anyone? (0)  
One could always use the new question system... And lots of variables. Random encounters: Every x moves a monster (Not a game element, a scripted rpg-style battle) appears, dependent on the area. And don't forget the variables. Sadly, no true randomness is allowed. Oh well.

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04-06-2007 at 09:51 PM
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skell
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icon Re: RPG anyone? (0)  
Semi-randomness with enough tuning is enough. But to find a recipe for a good semi-randomness I'd have to know how everything works. With lots of work one can do everything :P. Even the Conway's Life game - though I won't be the one who is going to do this - too much work, too little fame :D.

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[Last edited by skell at 01-29-2012 08:37 PM : Going to the keep]
04-06-2007 at 09:56 PM
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vittro
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icon Re: RPG anyone? (0)  
I would make roaches walking around and when you touch them or you're close to them a battle will start.

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04-06-2007 at 09:57 PM
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skell
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icon Re: RPG anyone? (0)  
Anyway putting aside the fully theoretical discussion, I'd rather like to hear some more information from the idea givers what are they planning to do with this.
You know, I'm not satisfied with just talking without knowing anything for sure...

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[Last edited by skell at 01-29-2012 08:33 PM : Going to the keep]
04-06-2007 at 10:00 PM
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Sillyman
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vittro wrote:
I would make roaches walking around and when you touch them or you're close to them a battle will start.

That might be the best way to have field encounters... I like that idea... ;)

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FNORD
04-06-2007 at 10:47 PM
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Jason
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File: RPG 30.hold (16.7 KB)
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icon Re: RPG anyone? (+2)  
Whew... That took a while.

Here is a short example of what can be done. The hold I made here is very flexible, meaning that I could add a few more monsters and levels without a huge change to the already-made stuff. The "Fight" level can be used for any monster, from any place with only a small change.

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[Last edited by Jason at 04-07-2007 08:28 PM]
04-07-2007 at 07:23 PM
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Jeff_Ray...
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icon Re: RPG anyone? (0)  
Well, the background of the key is white. And to make it transparent, you need to use alpha channel. Dunno what that means, though.

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04-07-2007 at 08:01 PM
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Jason
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icon Re: RPG anyone? (+1)  
I changed the key graphic to gold, and got rid of the gray background.

To have it be transparent, you have to use RGB 192,192,192.

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04-07-2007 at 08:29 PM
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Insane
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icon Re: RPG anyone? (0)  
Jason wrote:
I changed the key graphic to gold, and got rid of the gray background.

To have it be transparent, you have to use RGB 192,192,192.

I suggest Anyone-edit.

-Insane
04-07-2007 at 08:57 PM
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The spitemaster
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icon Re: RPG anyone? (0)  
Another way that we could play it would be so that there is just so many choices that it seems like it is role playing. And make quasi-random elements by like number of moves in the hold or facing at obscure times.

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04-07-2007 at 10:29 PM
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Sillyman
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icon Re: RPG anyone? (0)  
Are you keeping track of Beethro's health in a variable?

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FNORD
04-07-2007 at 10:38 PM
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The spitemaster
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File: Var demonstration.hold (2.4 KB)
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icon Re: RPG anyone? (0)  
Sort of...

What I did was alter the amount of time you shape shifted.

However you could keep track of Beethro's health in a variable. When ever anyone hit him he would lose one health. After a certain amount of hits you would make him able to be hurt. (Killed)

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Last night upon a stair
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He wasn't there again today
I wish that man would stay away

[Last edited by The spitemaster at 04-08-2007 12:00 AM]
04-07-2007 at 11:56 PM
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Sillyman
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icon Re: RPG anyone? (0)  
I was asking Jason. ;) Beethro's health needs to be kept track of in a variable between battles.

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FNORD
04-08-2007 at 12:20 AM
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The spitemaster
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icon Re: RPG anyone? (0)  
Vars carry between rooms. They last for the entire hold.

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I met a man that wasn't there
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04-08-2007 at 12:37 AM
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Sillyman
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Yeah, but Jason's battle engine used a visible lifebar...

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FNORD
04-08-2007 at 12:46 AM
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Someone Else
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That takes very little effort. But I agree, it does help understanding.
04-08-2007 at 07:51 AM
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Insane
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Heh, I'm currently developing a highly complex RPG.

It uses variables to signify what level beethro has (from wich the damage is calculated), what health he has, what his maximum health is, what health the monster has, what level the monster is, what type of monster it is (for displaying it correctly) etc.

Also, I use a 10-npc healthbar, wich calculates wether it's visible or not from the Health and Healthmax variables.

There's just one key ingredient missing in the game, and that's multiplying a variable by another variable.

-Insane
04-09-2007 at 04:09 PM
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Insane
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icon Re: RPG anyone? (0)  
I made an RPG!
It includes:


* Level system.
* XP system.
* Different monsters, different damage/health.
* Sword, Bomb, Potion (damage/health depends on your level).
* Monsters disappear after defeat.
* Flexible battle system.
* Explorable world.

Monsters:

* Roach (ID 0)
* Roach Queen (ID 1)
* Goblin (ID 2)
* Wraithwing (ID 3)
* Guard (ID 4)
* Slayer (ID 5)

Work in Progress:

* More monsters.
* Graphical bars. (Buggy: Doesn't update during battle)

And it's Anyone-Edit!
Enjoy,

-Insane

EDIT: Fixed some bugs.

[Last edited by Insane at 04-09-2007 08:56 PM]
04-09-2007 at 06:07 PM
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Timo006
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icon Re: RPG anyone? (0)  
just a little suggestion, when attacking, you don't actually see any attack, and it would be really cool if you would make a sort of visible attack. (example: a mimic appearing and stabbing the monster for the sword attack)

also one question, what is the purpose of the sidebar with all those babies?

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04-09-2007 at 08:55 PM
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Insane
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Timo006 wrote:
just a little suggestion, when attacking, you don't actually see any attack, and it would be really cool if you would make a sort of visible attack. (example: a mimic appearing and stabbing the monster for the sword attack)

also one question, what is the purpose of the sidebar with all those babies?

That sidebar is supposed to be the health bar.
It's buggy right now, so I blacked it out.

I can't get it to work since DROD automatically rounds numbers, wich completely destroys my healthbar's workings.
I updated it to include an explorable world, and I added a slayer whom you can only defeat once you leveled up once or twice. His specs (HP/DMG) are 600/60.
Also, he gives around the triple amount of XP needed to level up, so I also fixed leveling up so you keep leveling up if your current XP is still higher than the needed xp.

-Insane

[Last edited by Insane at 04-09-2007 08:59 PM]
04-09-2007 at 08:59 PM
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Jason
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File: RPG 30.hold (53.6 KB)
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icon Re: RPG anyone? (0)  
Here is mine again, with three different types of monsters, a tutorial, six possible weapons, several quests, two shops, and much more on the way!

So Insane's and mine don't clash, I will start a beta board for mine, and whoever would like to test/help with some more quests, just PM me or post here and I will add you to the beta board.

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[Last edited by Jason at 04-09-2007 10:28 PM]
04-09-2007 at 10:21 PM
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Ezlo
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I'll help, I'm usually good with scripting, but this seems to be going a bit over my head as of now. But if I join, I'll study the scripts and hopefully be able to work. Plus, I think up good ideas for quests.
04-09-2007 at 10:23 PM
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coppro
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icon Re: RPG anyone? (0)  
Insane wrote:
Timo006 wrote:
just a little suggestion, when attacking, you don't actually see any attack, and it would be really cool if you would make a sort of visible attack. (example: a mimic appearing and stabbing the monster for the sword attack)

also one question, what is the purpose of the sidebar with all those babies?

That sidebar is supposed to be the health bar.
It's buggy right now, so I blacked it out.

I can't get it to work since DROD automatically rounds numbers, wich completely destroys my healthbar's workings.
I updated it to include an explorable world, and I added a slayer whom you can only defeat once you leveled up once or twice. His specs (HP/DMG) are 600/60.
Also, he gives around the triple amount of XP needed to level up, so I also fixed leveling up so you keep leveling up if your current XP is still higher than the needed xp.

-Insane
My solution for lack of support of fractions is just multiply everything by some power of ten, to get more precision.
04-10-2007 at 03:31 AM
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skell
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icon Re: RPG anyone? (0)  
It is getting nifty. Though, I won't take a part in this, due to too many other things on my head :).

Good luck ^^
-Maurice Z.

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04-10-2007 at 08:10 AM
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Insane
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icon Re: RPG anyone? (0)  
coppro wrote:
Insane wrote:
Timo006 wrote:
just a little suggestion, when attacking, you don't actually see any attack, and it would be really cool if you would make a sort of visible attack. (example: a mimic appearing and stabbing the monster for the sword attack)

also one question, what is the purpose of the sidebar with all those babies?

That sidebar is supposed to be the health bar.
It's buggy right now, so I blacked it out.

I can't get it to work since DROD automatically rounds numbers, wich completely destroys my healthbar's workings.
I updated it to include an explorable world, and I added a slayer whom you can only defeat once you leveled up once or twice. His specs (HP/DMG) are 600/60.
Also, he gives around the triple amount of XP needed to level up, so I also fixed leveling up so you keep leveling up if your current XP is still higher than the needed xp.

-Insane
My solution for lack of support of fractions is just multiply everything by some power of ten, to get more precision.

That's what I did at first :P.
Although I only multiplied the bar to permille instead of percent, btu the health is still 150. I could do that to 1500 and the healthbar to 10 000.

-Insane
04-10-2007 at 12:23 PM
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