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Caravel Forum : DROD Boards : Feature Requests : Walls under tar should appear on maps
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NoahT
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icon Re: Walls under tar should appear on maps (0)  
Oneiromancer wrote:
No, he is stating that he thinks that having walls under tar appear on maps should be an option, like the way that deciding whether or not a room is required is an option. His statement could be taken both ways if by itself, but in the context of this topic it was pretty apparent what he meant.

Oh then. I just misinterpreted what he said. :-O But, then again, all of us does it once in a while. (duh!)

Sorry for getting off topic. :-O

-Noah

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11-05-2003 at 11:53 PM
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trick
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StuartK wrote:
7) Any others?
Inspired by 2/3.. Give Beethro a torch he can carry with him, lighting up a certain radius around him (like the invisibility potion makes him invisible within a certain radius). When tar comes within this torch radius, it becomes translucent (like in the editor). The torch would last until Beethro left the room (or until he takes an "anti-torch" ?). This would enable Beethro to go through tar-covered mazes while being able to see a certain radius around him, but without seeing the entire maze.

A carryable torch was suggested before, but I don't think this tar effect was part of it (afaik).

Hm, maybe this could apply to anything fire-based ? Simple rule: Fire makes tar translucent (maybe making it glow as well ?)

- Gerry

11-06-2003 at 11:29 PM
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Oneiromancer
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icon Re: Walls under tar should appear on maps (0)  
Or how about a potion that makes tar almost completely transparent within a 5 square radius? Then you can see the walls, but unfortunately it is really hard to see the tar...a little easier than seeing spiders but not much. The same will go for tar babies. So you are trading visibility of walls or trapdoors for visibility of the stuff that can actually kill or trap you.

Game on,

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11-06-2003 at 11:40 PM
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