agaricus5 wrote:
I still think tar has too much surface tension to do this (Remember that you can't stab corners), meaning if it can ripple, it suggests it has enough liquid properties to deform like that.
Maybe it doesn't ripple in the liquid sense, perhaps it's a damage response. Or if it is a ripple, perhaps the surface layer of the tar is less dense than underneath.
Perhaps there should be a sort of shadowed tar over walls, the explanation for which is that tar on walls changes density and make-up slightly to stop it flowing off the wall and splitting into two tar masses on either side of the wall. Alternatively, if you use a magnifying glass/potion to see them, walls could appear as a shadow under the tar.
Just some thoughts...
Tar is opaque...? We'll have to ask Beethro to perform some tests with a torch. Hmmm. Does tar burn?
Anyway, how about we consider it from a purely gameplay point of view (then if the idea is good, we could shoe in the science afterwards...)
1) Floor plates. The hold author could choose what areas to reveal at what point, staging the room.
2) Potion 1. Beethro would have a one use magnifying glass/torch/flare to use at any point on the screen. After use, the revealed area could either disappear on the next turn, or fade after a few turns.
3) Potion 2. Beethro would have a free roaming magnifying glass/torch, perhaps of a more limited size than Potion 1. Any transparency effect would disappear after use.
4) Shadow/bump across the whole map. A tar maze would be little different to a crumbly wall maze. The key would be how subtle the difference between tar and tar+wall.
5) Ripple when stabbing, limited area effect. If the player is observant, he would be able to make short term decisions regarding where to go next (being careful not to block backtracking) Move, watch ripple, move. If moving faster, harmonics would make the pattern more readable.
6) Slow ripples/sloshing across the tar surface throughout gameplay. Careful study would be required to see where those ripples encountered resistance and changed the wavefront. Or perhaps ripples from bursting air bubbles, floating up from beneath the tar surface.
7) Any others?
Would any of these (or other ideas) form an interesting and acceptable alternative to the current behaviour?