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NiroZ
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Jeff_Ray... wrote:
Is the new tar variant:

-Green?
-name starts with S?
You mean, is it called Sucky?
(BTW, It's confirmed to be green)
04-01-2007 at 12:12 PM
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Tim
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Are you going to release the Windows, Linux, OSX, BSD and other versions at the same time?

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04-01-2007 at 12:17 PM
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Tim wrote:
Are you going to release the Windows, Linux, OSX, BSD and other versions at the same time?

Am I right in thinking that that didn't happen for JtRH? - probably won't happen this time either then . . .

maybe . . . .

then again . . . .

:?

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04-01-2007 at 12:23 PM
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Maurog
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If it starts with an S, it's probably called Slime.

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04-01-2007 at 12:28 PM
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Znirk
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Maurog wrote:
If it starts with an S, it's probably called Slime.
That, or Steve.
04-01-2007 at 01:30 PM
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vittro
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Or Sean Connery.

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04-01-2007 at 01:38 PM
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schep
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Elfstone wrote:
Tim wrote:
Are you going to release the Windows, Linux, OSX, BSD and other versions at the same time?
Am I right in thinking that that didn't happen for JtRH? - probably won't happen this time either then . . .
On April 1, 2005, just the Windows version of JtRH was released. I mean, not released -- oh, forget it. The Linux version was something like a week or two later. The other ports are newer things. But I think this time they're more likely to get everything ready at once.

[Last edited by schep at 04-01-2007 07:21 PM : Fixed year. (Can hardly believe nobody called me on that)]
04-01-2007 at 01:46 PM
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eytanz
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Ok, time to get back to answering questions. Here are ones that were left unanswered:

Are there more monsters/characters with weapons?

Yes.

Importing home-made characters will work with weapons, yes?

Yes.

Speaking of characters, are there more (non-monster) females?

Yes.


Is the new tar variant:
-Green?

Yes.

-name starts with S?

No.

A question: If the Slayer loses the hook and Beethro the sword, the Slayer can kill Beethro with his body?

Yes. Note that the slayer can kill Beethro with his body in 2.0 as well (if the hook is facing the wrong way).

Also, you can toggle swords on custom npcs or normal graphics npcs?

To some extent, yes, but it's not trivial to do so, and only really works well for normal graphics NPCs.

Also, when Beethro is without swords, the hand position will change, right?

I'm not sure what this means.

What does PCMT mean, anyway?

I have no idea. Maybe Oneiromancer remembers.

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04-01-2007 at 02:04 PM
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I have AMD Athlon XP 2800+ (2080 MHz), 512 RAM DDR 400 (Elixir) in one dice, Asus A7N8X mainboard, and an olllld 40 GB hdd. Will I be able to play DROD ?

Does DROD:TCB have:
- HDR
- Bloom
- bumpmapping of any kind?

Are there any burrowing creatures in DROD:TCB?

Is there any new element or set of elements (bomb, fuse) approaching bomb/fuse or Tar in complexity ? I mean, something new.

Is there support for speakers/ambient sound generators for setting room mood ? Like in Quake2 you can place speakers around the map, with defined sound volume, time interval between sounds, random intervals, optional loop ? Ambient sounds help a lot when it comes to building athmosphere.

Are there any new non-Beethro ways in which monsters can die ? Traps, for example ?


Is there a decent chance than a new version of DROD breaks backwards compatibility (rules) to introduce some elements otherwise impossible ? Like fixing movement order, making it more obvious/deterministic ?


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04-01-2007 at 02:16 PM
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Citrus
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Okay, fine. I'm going to ask three/four questions per day. That seems a little better. I got my earlier question answered via PM because one of the answerers was curious, so I'll let you know what the question was "Is there a title for DROD 4.0 yet?" and the answer was "Yes."

What would you rate TCB brain/rating wise? Truthfully.

Does TCB have an apparent antagonist that appears frequently, just like the slayer, or will it be a surprise at the end sort of thing like the Neather?

Will Halph play a role in the story in any sort of form? How about the guy from Perfection, I forget his name.

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04-01-2007 at 02:37 PM
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eytanz wrote:
What does PCMT mean, anyway?
I have no idea. Maybe Oneiromancer remembers.
Unfortunately, I don't remember. I think it was an overly-convoluted way of saying something rather simple and I forget what it was now. I don't think I was making it up, but...well, I may be able to search my chat logs. If I find it, I'll get back to you.

Game on,

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04-01-2007 at 02:38 PM
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Oneiromancer
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Tim wrote:
Are you going to release the Windows, Linux, OSX, BSD and other versions at the same time?
We're sure going to try. Well, except for BSD, Jamie has been absent.

Game on,

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04-01-2007 at 02:41 PM
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eytanz
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b0rsuk wrote:
I have AMD Athlon XP 2800+ (2080 MHz), 512 RAM DDR 400 (Elixir) in one dice, Asus A7N8X mainboard, and an olllld 40 GB hdd. Will I be able to play DROD ?

If you can play JtRH, you can play TCB.

Does DROD:TCB have:
- HDR
- Bloom
- bumpmapping of any kind?

No.

Are there any burrowing creatures in DROD:TCB?

No.

Is there any new element or set of elements (bomb, fuse) approaching bomb/fuse or Tar in complexity ? I mean, something new.

Um, maybe? I'm not sure how to evaluate this.

Is there support for speakers/ambient sound generators for setting room mood ? Like in Quake2 you can place speakers around the map, with defined sound volume, time interval between sounds, random intervals, optional loop ? Ambient sounds help a lot when it comes to building athmosphere.

No.

Are there any new non-Beethro ways in which monsters can die ? Traps, for example ?

Yes.


Is there a decent chance than a new version of DROD breaks backwards compatibility (rules) to introduce some elements otherwise impossible ? Like fixing movement order, making it more obvious/deterministic ?

3.0 doesn't break backwards compatibility. But it does make more information available to the player (specifically, you can see a monster's place in the movement order by right-clicking on it).

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[Last edited by eytanz at 04-01-2007 02:46 PM]
04-01-2007 at 02:46 PM
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zex20913
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Woohoo! We can cast Scan!

Stanley, I'm coming!

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04-01-2007 at 02:46 PM
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Oneiromancer
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Edit: bah, post collision. Well, I'll leave mine up.

b0rsuk wrote:
I have AMD Athlon XP 2800+ (2080 MHz), 512 RAM DDR 400 (Elixir) in one dice, Asus A7N8X mainboard, and an olllld 40 GB hdd. Will I be able to play DROD ?

Does DROD:TCB have:
- HDR
- Bloom
- bumpmapping of any kind?
3.0 does have more lighting effects and will have slightly higher system requirements than 2.0 but I'm honestly not sure how much so or if your rig is good enough. Mike or trick may have to answer this one.
Are there any burrowing creatures in DROD:TCB?
No.
Is there any new element or set of elements (bomb, fuse) approaching bomb/fuse or Tar in complexity ? I mean, something new.
Yes, I think we have at least one new element that approaches this level of complexity and innovativeness. And another that increases the complexity of tarstuff as well. ;)
Is there support for speakers/ambient sound generators for setting room mood ? Like in Quake2 you can place speakers around the map, with defined sound volume, time interval between sounds, random intervals, optional loop ? Ambient sounds help a lot when it comes to building athmosphere.
Hmmm...I don't think we have anything more sound-related than we did in 2.0, but I admit I didn't do much with sound in TCB. There are many more visual ways of creating atmosphere, of course.
Are there any new non-Beethro ways in which monsters can die ? Traps, for example ?
Yes, two, and one is the new complex element from above. It's probably my favorite new element but it's complex enough that I'm not going to try to explain it just yet. Maybe as the days pass I'll reveal more.
Is there a decent chance than a new version of DROD breaks backwards compatibility (rules) to introduce some elements otherwise impossible ? Like fixing movement order, making it more obvious/deterministic ?
Mike should have already posted in an Architecture forum sticky about anything that will break backwards compatibility. There isn't much, we tried to avoid that. Monster movement order will, for better or for worse, stay the same--it's just too late to do anything about that.

Game on,

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[Last edited by Oneiromancer at 04-01-2007 02:50 PM]
04-01-2007 at 02:48 PM
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eytanz
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Ezlo wrote:
What would you rate TCB brain/rating wise? Truthfully.

Around 5 brains; I think it's more or less on par with JtRH.

Does TCB have an apparent antagonist that appears frequently, just like the slayer, or will it be a surprise at the end sort of thing like the Neather?

Will Halph play a role in the story in any sort of form? How about the guy from Perfection, I forget his name.

Sorry, not going to spoil the plot.

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04-01-2007 at 02:49 PM
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Oneiromancer wrote:
Are there any new non-Beethro ways in which monsters can die ? Traps, for example ?
Yes, two, and one is the new complex element from above. It's probably my favorite new element but it's complex enough that I'm not going to try to explain it just yet. Maybe as the days pass I'll reveal more.
Game on,

It's the Flow!! (Not a question unless you want to answer it.)

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04-01-2007 at 02:50 PM
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Oneiromancer wrote:
above. It's probably my favorite new element but it's complex enough that I'm not going to try to explain it just yet. Maybe as the days pass I'll reveal more.
Game on,

WHAT? HOW MANY DAYS?

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04-01-2007 at 02:51 PM
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eytanz wrote:
Ezlo wrote:
What would you rate TCB brain/rating wise? Truthfully.
Around 5 brains; I think it's more or less on par with JtRH.
If you count that most people playing the TCB hold won't have seen the new elements before, the brain rating might increase a bit. But once people are used to the new elements, these rooms shouldn't be as bad. People that have never played a DROD game before might also find it harder because although we do have some tutorial levels, we do hope that you've played at least JtRH before (both for the learning curve and for the puzzles). But we are trying to get new players with this if possible too.

As for rating, I find TCB to be far superior to JtRH, but then again, I had a much greater hand in TCB's creation so I may be a bit biased. :)

Game on,

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04-01-2007 at 02:54 PM
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eytanz wrote:
Also, when Beethro is without swords, the hand position will change, right?
I'm not sure what this means.
I guess that was meant to be "will Beethro's bearing be indicated by something else than the sword when it's sheathed, i.e. the position of his hands or something similar?"...

np: Styrofoam - A New Start (Styrofoam Remix) (The Academic Rise Of Falling Drifters)

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04-01-2007 at 02:56 PM
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Ezlo wrote:
Oneiromancer wrote:
Are there any new non-Beethro ways in which monsters can die ? Traps, for example ?
Yes, two, and one is the new complex element from above. It's probably my favorite new element but it's complex enough that I'm not going to try to explain it just yet. Maybe as the days pass I'll reveal more.
Game on,

It's the Flow!! (Not a question unless you want to answer it.)
Nope.

Game on,

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04-01-2007 at 02:56 PM
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Briareos wrote:
eytanz wrote:
Also, when Beethro is without swords, the hand position will change, right?
I'm not sure what this means.
I guess that was meant to be "will Beethro's bearing be indicated by something else than the sword when it's sheathed, i.e. the position of his hands or something similar?"...
Actually, yes, there is a different graphic when Beethro's sword is sheathed.

Game on,

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04-01-2007 at 02:57 PM
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Can Beethro hit orbs while his sword is sheathed?
04-01-2007 at 03:02 PM
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eytanz
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Rabscuttle wrote:
Can Beethro hit orbs while his sword is sheathed?

No.

At least not normally.

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Jeff_Ray...
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How will beethro pick his sword, then?

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04-01-2007 at 03:05 PM
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vittro
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There will be a secret level like the Dreamplane?

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04-01-2007 at 03:09 PM
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eytanz
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Jeff_Ray... wrote:
How will beethro pick his sword, then?

I don't understand the question.

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04-01-2007 at 03:10 PM
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eytanz
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vittro wrote:
There will be a secret level like the Dreamplane?

Yes.

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Jeff_Ray...
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if Beethro drops his sword, then how does he get it back?

Also, will there be a new potion?

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04-01-2007 at 03:13 PM
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eytanz
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Jeff_Ray... wrote:
if Beethro drops his sword, then how does he get it back?

Are you asking for how the game element works? Or the story rationale behind it?

Also, will there be a new potion?

Yes. Two, in fact.

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