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Caravel Forum : DROD Boards : Holds : Jeffrey's Hold (Rather difficult puzzles and rooms)
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7.1/10 (25 votes)
σ 1.06
Author Name:Jeff_ray
Submitted By:Jeff_Ray...
Hold Name:Jeffrey's Hold
Theme:Rather difficult puzzles and rooms
Author's Difficulty:
Number of Levels:2
Number of Rooms:29
Number of Monsters:973
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:5 (+5 / -0)
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File: Jeffreys Hold.hold (22.1 KB)
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icon Jeffrey's Hold  
There's not a lot to say of this, except it is the first non-pointless hold I released.

Credit to NiroZ and tokyokid for helping me to release a hold on the Holds board

SuperV, has been a real pal and did the most testing, and gave me the permission to use one of his rooms with permission.

And thanks to the testers!

So, happy game!
03-10-2007 at 05:42 PM
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vittro
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icon Re: Jeffrey's Hold (0)  
Thanks, I loved beta-testing this hold. The Scripting Museum is a good idea. Good work Jeff!

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03-10-2007 at 06:38 PM
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tokyokid
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Yes, definately Jeff Ray's best hold yet. There are some pretty good rooms, and a few great rooms. I'm glad Jeff decided to focus on one project at a time, to create this. I can't wait to see how much Jeff Ray will evolve until his next hold!

I gave this hold a 7 (changed thanks to the Wraithwing room), and 4 brains of difficulty. Good job, Jeff! :)

[Last edited by tokyokid at 03-10-2007 08:00 PM]
03-10-2007 at 07:32 PM
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Neather2
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i give 5 brains of difficulty and 8.5 funny! Great job, jeff!

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03-10-2007 at 07:34 PM
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Jeff_Ray...
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icon Re: Jeffrey's Hold (0)  
From what I see so far, this won't be my key to doing a SS for sure... :no

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03-10-2007 at 07:36 PM
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tokyokid
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Jeff_Ray... wrote:
From what I see so far, this won't be my key to doing a SS for sure... :no
Wait a minute, Jeff. I don't think you're quite ready for a Sms. Yet. Just keep improving, and climb your way to the top! Maybe one day you'll have a hold that will score above eight!

And besides, only six people have voted! That average could increase overtime, and eventually you'd have a good hold (and on of them was a dummy vote, and others could change their vote higher). So keep going, and maybe we'll see something really good from you in the future. :)
03-10-2007 at 07:59 PM
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Jeff_Ray...
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I've only got one hold far in progress, and even then, as you know, I'm the impatient type, so this waiting will be painful... :(

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03-10-2007 at 08:35 PM
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Jeff_Ray...
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Nuntar: Oh well... too bad you can't vote... :(

At least, I hope you'll come back after conquering some more holds and become better!

Or maybe use H&S when the hold level map bug will be fixed...

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[Last edited by Jeff_Ray... at 03-10-2007 08:47 PM]
03-10-2007 at 08:44 PM
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Jeff_Ray...
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icon Re: Jeffrey's Hold (0)  
It's intentional...

Yeah, this room was particularly unfair... but I don't think we can update...

Oh well, I should maybe not do any room like that for the next hold coming.

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03-10-2007 at 09:09 PM
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Jeff_Ray...
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icon Re: Jeffrey's Hold (0)  
Thanks for telling me this. I should maybe avoid such rooms in my future holds.

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03-11-2007 at 12:56 AM
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Tahnan
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icon Re: Jeffrey's Hold (0)  
Nuntar wrote:
About 2W...
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Actually, I did no such hanging about; I just plunged in, so to speak, and everything worked out fine.
03-11-2007 at 09:27 AM
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Jeff_Ray...
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icon Re: Jeffrey's Hold (0)  
Ok. I got it. Thanks for commenting though.

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03-11-2007 at 02:01 PM
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larrymurk
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Not bad Jeff.

Keep up the good work!
03-11-2007 at 05:36 PM
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jbluestein
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icon Re: Jeffrey's Hold (0)  
I thought this was a pretty decent hold. Puzzles were mostly well-constructed and, while not very difficult, at least required some thought.

The only room I didn't much like was 1N2E because of the wacky wraithwing movement, but even that wasn't bad.

Overall, I give the hold a 7 and 4 brains.

Josh

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03-11-2007 at 06:33 PM
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Tahnan
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icon Re: Jeffrey's Hold (0)  
OK, some commentary:

In general, I thought this was a fairly well-done hold. There wasn't anything trivial, and (at least from an optimizer's point of view) a lot of them were genuinely interesting (notably 1E, which I had a lot of fun plahying and re-playing to see if I could kill the golems in even fewer moves).

Personally, I thought 1S2E and 2S1E were interesting variations on a theme (and 2S a mildly interesting variation on those variations). Some rooms--1S, 1N--were perhaps a little tedious, but not in a "oh god make this hold go away" sense.

I found the Scripting Museum somewhat less interesting; there were some interesting concepts, perhaps, but in general they didn't seem to translate well into interesting puzzles (e.g. the "walk in and walk out" nature of 1N and 1S)--except for the secret room, which I genuinely thought was impossible until I said, "Hmm, I wonder whether..." So kudos for that one.

All in all, I gave it a 7, which seems to be pretty close to typical. I vaguely recall some of your earlier false starts, and I have to say that if I were rating the hold on "evolution as an architect", it'd be a 10.
03-11-2007 at 08:27 PM
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fratropea
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icon Re: Jeffrey's Hold (0)  
For me, that's great!!! (especially L.1)
Well done!
I give 6 brains and 9 fun.
Bye ;)
03-11-2007 at 11:11 PM
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kieranmillar
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icon Re: Jeffrey's Hold (0)  
We were rolling some random room images in CaravelNet chat and a room for this hold showed up, I thought it seemed somewhat interesting so gave it a play. It wasn't very long.

I thought it was fun. Definitely very classic old-skool JtRH era stuff, mostly fight rooms that don't try to put anything too complex or fiddly in your way. It's basic, but it's enjoyable basic, which is a nice breath of fresh air against the modern style of architecture.

4 brains, 7 fun.
06-23-2023 at 10:29 PM
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