Tahnan
Level: Smitemaster
Rank Points: 2460
Registered: 11-14-2005
IP: Logged
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Re: Jeffrey's Hold (0)
OK, some commentary:
In general, I thought this was a fairly well-done hold. There wasn't anything trivial, and (at least from an optimizer's point of view) a lot of them were genuinely interesting (notably 1E, which I had a lot of fun plahying and re-playing to see if I could kill the golems in even fewer moves).
Personally, I thought 1S2E and 2S1E were interesting variations on a theme (and 2S a mildly interesting variation on those variations). Some rooms--1S, 1N--were perhaps a little tedious, but not in a "oh god make this hold go away" sense.
I found the Scripting Museum somewhat less interesting; there were some interesting concepts, perhaps, but in general they didn't seem to translate well into interesting puzzles (e.g. the "walk in and walk out" nature of 1N and 1S)--except for the secret room, which I genuinely thought was impossible until I said, "Hmm, I wonder whether..." So kudos for that one.
All in all, I gave it a 7, which seems to be pretty close to typical. I vaguely recall some of your earlier false starts, and I have to say that if I were rating the hold on "evolution as an architect", it'd be a 10.
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