Timo006 wrote:
Jason wrote:
Jeff_Ray... wrote:
You can lay floor tiles under doors and breakable walls. It's why it occurs. So put the wanted floor under walls&doors and job's done!
That doesn't work, BTW.
However, this method works for me.
Well...if I understand my own code correctly
, doing this in the room editor will make it
look as if this works, but this information doesn't actually get saved. When you play the room later, it will calculate what's under the walls and doors afresh using the heuristic mentioned above. This could be changed, but I'm not planning to add it because it would either slow down room editing operations or bloat the size of .dat and .hold files.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 01-27-2007 07:52 PM]