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Caravel Forum : DROD Boards : Feature Requests : new snake (the tar snake?)
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Error302
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so JTRH introduced the rattlesnake which can only be cut on the tip of it's tail, i'm thinking of a snake that can only be cut on it's body, causing it to split into 2 smaller snakes, until it gets down to 15 feet, then it just dies when you split it.
12-21-2006 at 09:43 AM
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Stephen4Louise
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How about calling it a worm rather than a snake. How long is 15ft in tiles?

I suggest that if any part of the worm is two tiles or less, that part dies. You can strike either end to shorten the worm. The head and tail are both identical and it changes direction when trapped. When it isn't changing direction it will follow normal snake movement patterns.

The fun part of trying to kill a large worm is that if you are not careful you will be overwhelmed by a large amount of smaller worms.

Steve.
12-21-2006 at 11:45 AM
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Maurog
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15 ft is 3 tiles and I have heard this suggested before. I think the first thing that followed was people asking what happens if you cut a five-tile snake in the middle (agreed that it dies). And on the same theme snakes that can only be cut in the exact middle spot were suggested following the idea.

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12-21-2006 at 01:13 PM
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Error302
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if it could only be cut in the EXACT middle, well... that'd be impossible for even tile length snakes, and nearly impossible to figure out for long ones. no i think that just making it so that any snake less than 15 feet cannot exist and simply dies upon being spawned.
given the nature of this snake to spawn 2 heads when you cut it... maybe we should call it a hydra
12-21-2006 at 05:42 PM
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Rabscuttle
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Make 2-length snakes vulnerable everywhere and make them run away from you instead of heading towards you.
12-21-2006 at 09:44 PM
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Jason
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Make snakes that go: *poof*

EDITED to remove blowup

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[Last edited by Jason at 05-10-2007 04:54 PM]
12-22-2006 at 12:35 AM
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Beef Row
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icon Re: new snake (+1)  
Stephen4Louise wrote:
How about calling it a worm rather than a snake. How long is 15ft in tiles?

The fun part of trying to kill a large worm is that if you are not careful you will be overwhelmed by a large amount of smaller worms.

For some reason the name Tar Worm made me think of something that was cuttable anywhere, BUT everything between where you cut it and the tail turns into tar babies. "Yeah, sure, you CAN just kill a tar worm right away. But THEN what will you do?" -- Gunthro Budkin

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12-22-2006 at 06:08 AM
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stigant
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I think the tar worm should spawn new tar worms on either side along its length every 30 turns (if there's a tar mother in the room). Obstacles next to the body of the worm would cause a second new worm to spawn (see examples below). Any segments that are too short to form worms should be tar babies.

Example of spawning behavior:
 H            HHH
 |            |||
 |    ==>     ||+-
 +--          |+--
              +---

One worm becomes three worms

 H            HHH
 |            |||
 |    ==>     ||+-
X+--          X+--
              H---

One worm next to an obstacle becomes 4 worms.



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12-24-2006 at 03:33 PM
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Briareos
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stigant wrote:
I think the tar worm should spawn new tar worms on either side along its length every 30 turns (if there's a tar mother in the room).
Ugh. I can see that get very ugly... very fast. -_-

Think of the "bang your head in the wall" potential!

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12-24-2006 at 03:38 PM
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Jatopian
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Briareos wrote:
stigant wrote:
I think the tar worm should spawn new tar worms on either side along its length every 30 turns (if there's a tar mother in the room).
Ugh. I can see that get very ugly... very fast. -_-

Think of the "bang your head in the wall" potential!
To some architects, "bang your head in the wall" means puzzle. So yeah, I'm against this.

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12-24-2006 at 05:36 PM
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Niccus
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icon Re: new snake (0)  
Scale down that idea a bit, and have the body extend by one tile (i.e., by having the tail lag) every several/30 turns.

...Or, you can just change the idea entirely and have it able to trespass tars.
...But then, we'll have to talk about mudworms, and then it gets ugly.
12-25-2006 at 12:06 AM
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stigant
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icon Re: new snake (0)  
Ok, well what if it just spawned tar/tar babies along its length every 30 turns? In otherwords, each square of tar worm would count as a square of tar. So, for example, if you had two worms like this:
         BB**BB
 H  H    BH**HB
 |  |    B|**|B
 |  | ==>B|**|B
 |  |    B|**|B
 |  |    B|**|B
         BB**BB

B = tar baby
* = solid tar

or a slight variation: the worm could grow one square on each end which would mean more babies next spawn and the worms wouldn't get stuck in the middle of the babies.

         BH**HB
 H  H    B|**|B
 |  |    B|**|B
 |  | ==>B|**|B
 |  |    B|**|B
 |  |    B|**|B
         B|**|B



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[Last edited by stigant at 12-25-2006 07:52 AM]
12-25-2006 at 07:49 AM
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zex20913
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I'm worried that this idea is getting too fancy for it's own practicality. It should not count as tar, spawn babies, or anything of the like. It can easily turn into a room which requires a precise solution sequence, or certainly a room that is more difficult to determine what will spawn where.

Also, as to the original idea, I don't really see the puzzle potential.

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12-25-2006 at 11:38 AM
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