Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.


Caravel Forum : DROD Boards : Feature Requests : new snake (the tar snake?)
New Topic New Poll Post Reply
Poster Message
Error302
Level: Roachling
Rank Points: 12
Registered: 12-06-2006
IP: Logged
icon new snake (0)  
so JTRH introduced the rattlesnake which can only be cut on the tip of it's tail, i'm thinking of a snake that can only be cut on it's body, causing it to split into 2 smaller snakes, until it gets down to 15 feet, then it just dies when you split it.
12-21-2006 at 09:43 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Stephen4Louise
Level: Smitemaster
Avatar
Rank Points: 548
Registered: 04-06-2005
IP: Logged
icon Re: new snake (0)  
How about calling it a worm rather than a snake. How long is 15ft in tiles?

I suggest that if any part of the worm is two tiles or less, that part dies. You can strike either end to shorten the worm. The head and tail are both identical and it changes direction when trapped. When it isn't changing direction it will follow normal snake movement patterns.

The fun part of trying to kill a large worm is that if you are not careful you will be overwhelmed by a large amount of smaller worms.

Steve.
12-21-2006 at 11:45 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Maurog
Level: Smitemaster
Avatar
Rank Points: 1501
Registered: 09-16-2004
IP: Logged
icon Re: new snake (0)  
15 ft is 3 tiles and I have heard this suggested before. I think the first thing that followed was people asking what happens if you cut a five-tile snake in the middle (agreed that it dies). And on the same theme snakes that can only be cut in the exact middle spot were suggested following the idea.

____________________________
Slay the living! Raise the dead!
Paint the sky in crimson red!
12-21-2006 at 01:13 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Error302
Level: Roachling
Rank Points: 12
Registered: 12-06-2006
IP: Logged
icon Re: new snake (0)  
if it could only be cut in the EXACT middle, well... that'd be impossible for even tile length snakes, and nearly impossible to figure out for long ones. no i think that just making it so that any snake less than 15 feet cannot exist and simply dies upon being spawned.
given the nature of this snake to spawn 2 heads when you cut it... maybe we should call it a hydra
12-21-2006 at 05:42 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2460
Registered: 09-10-2004
IP: Logged
icon Re: new snake (0)  
Make 2-length snakes vulnerable everywhere and make them run away from you instead of heading towards you.
12-21-2006 at 09:44 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Jason
Level: Smitemaster
Rank Points: 1076
Registered: 05-05-2006
IP: Logged
icon Re: new snake (0)  
Make snakes that go: *poof*

EDITED to remove blowup

____________________________
Play my holds?

[Last edited by Jason at 05-10-2007 04:54 PM]
12-22-2006 at 12:35 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Beef Row
Level: Smiter
Rank Points: 471
Registered: 12-28-2005
IP: Logged
icon Re: new snake (+1)  
Stephen4Louise wrote:
How about calling it a worm rather than a snake. How long is 15ft in tiles?

The fun part of trying to kill a large worm is that if you are not careful you will be overwhelmed by a large amount of smaller worms.

For some reason the name Tar Worm made me think of something that was cuttable anywhere, BUT everything between where you cut it and the tail turns into tar babies. "Yeah, sure, you CAN just kill a tar worm right away. But THEN what will you do?" -- Gunthro Budkin

____________________________
"Now I will repeatedly apply the happy-face rule"
12-22-2006 at 06:08 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
stigant
Level: Smitemaster
Avatar
Rank Points: 1182
Registered: 08-19-2004
IP: Logged
icon Re: new snake (0)  
I think the tar worm should spawn new tar worms on either side along its length every 30 turns (if there's a tar mother in the room). Obstacles next to the body of the worm would cause a second new worm to spawn (see examples below). Any segments that are too short to form worms should be tar babies.

Example of spawning behavior:
 H            HHH
 |            |||
 |    ==>     ||+-
 +--          |+--
              +---

One worm becomes three worms

 H            HHH
 |            |||
 |    ==>     ||+-
X+--          X+--
              H---

One worm next to an obstacle becomes 4 worms.



____________________________
Progress Quest Progress
12-24-2006 at 03:33 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Briareos
Level: Smitemaster
Avatar
Rank Points: 3516
Registered: 08-07-2005
IP: Logged
icon Re: new snake (0)  
stigant wrote:
I think the tar worm should spawn new tar worms on either side along its length every 30 turns (if there's a tar mother in the room).
Ugh. I can see that get very ugly... very fast. -_-

Think of the "bang your head in the wall" potential!

____________________________
"I'm not anti-anything, I'm anti-everything, it fits better." - Sole
R.I.P. Robert Feldhoff (1962-2009) :(
12-24-2006 at 03:38 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: new snake (0)  
Briareos wrote:
stigant wrote:
I think the tar worm should spawn new tar worms on either side along its length every 30 turns (if there's a tar mother in the room).
Ugh. I can see that get very ugly... very fast. -_-

Think of the "bang your head in the wall" potential!
To some architects, "bang your head in the wall" means puzzle. So yeah, I'm against this.

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
12-24-2006 at 05:36 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Niccus
Level: Smiter
Rank Points: 308
Registered: 07-02-2006
IP: Logged
icon Re: new snake (0)  
Scale down that idea a bit, and have the body extend by one tile (i.e., by having the tail lag) every several/30 turns.

...Or, you can just change the idea entirely and have it able to trespass tars.
...But then, we'll have to talk about mudworms, and then it gets ugly.
12-25-2006 at 12:06 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
stigant
Level: Smitemaster
Avatar
Rank Points: 1182
Registered: 08-19-2004
IP: Logged
icon Re: new snake (0)  
Ok, well what if it just spawned tar/tar babies along its length every 30 turns? In otherwords, each square of tar worm would count as a square of tar. So, for example, if you had two worms like this:
         BB**BB
 H  H    BH**HB
 |  |    B|**|B
 |  | ==>B|**|B
 |  |    B|**|B
 |  |    B|**|B
         BB**BB

B = tar baby
* = solid tar

or a slight variation: the worm could grow one square on each end which would mean more babies next spawn and the worms wouldn't get stuck in the middle of the babies.

         BH**HB
 H  H    B|**|B
 |  |    B|**|B
 |  | ==>B|**|B
 |  |    B|**|B
 |  |    B|**|B
         B|**|B



____________________________
Progress Quest Progress

[Last edited by stigant at 12-25-2006 07:52 AM]
12-25-2006 at 07:49 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
zex20913
Level: Smitemaster
Avatar
Rank Points: 1721
Registered: 02-04-2003
IP: Logged
icon Re: new snake (0)  
I'm worried that this idea is getting too fancy for it's own practicality. It should not count as tar, spawn babies, or anything of the like. It can easily turn into a room which requires a precise solution sequence, or certainly a room that is more difficult to determine what will spawn where.

Also, as to the original idea, I don't really see the puzzle potential.

____________________________
Click here to view the secret text

12-25-2006 at 11:38 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : new snake (the tar snake?)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.