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Caravel Forum : DROD Boards : Bugs : Tiny bug (involving master walls and tar)
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Timo006
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icon Tiny bug (+1)  
Again a few minutes ago, I was changing one of my own holds and I was placing master walls. I saw that, if you have a piece of tar and underneath it a wall, that if you place a master wall under it, the normal walls will be replaced, without having to delete the normal wall.. While walls that weren't covered by tar, didn't had this effect. So I think this is a bug.

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10-18-2006 at 07:59 PM
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tokyokid
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icon Re: Tiny bug (0)  
Yeah... that happens to me too. I don't believe it's a bug, but just a convenience of the Editor. :)
10-18-2006 at 11:06 PM
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NiroZ
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icon Re: Tiny bug (0)  
tokyokid wrote:
Yeah... that happens to me too. I don't believe it's a bug, but just a convenience of the Editor. :)
In that case it would happen with out the tar.
10-19-2006 at 07:38 AM
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tokyokid
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icon Re: Tiny bug (0)  
No, it only happens when there is tar or mud over the wall.
10-19-2006 at 10:57 PM
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Kevin_P86
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icon Re: Tiny bug (0)  
Exactly. So it is inconsistent, which is what raises the suspicion that it is a bug. This is exactly the point of the report: it is inconsistent, so it is at least possibly a bug.

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10-20-2006 at 01:58 AM
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mrimer
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icon Re: Tiny bug (0)  
Kevin_P86 wrote:
Exactly. So it is inconsistent, which is what raises the suspicion that it is a bug. This is exactly the point of the report: it is inconsistent, so it is at least possibly a bug.
Yeah, this sounds like an oversight. I'll look into fixing it soon.

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10-20-2006 at 06:20 PM
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coppro
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icon Re: Tiny bug (0)  
While we're at it, you should not be able to place Beethro on master walls only if you've mastered the hold you're editing. (No, seriously. You can, but you can't place master walls under Beethro in any circumstances).

Actually, this should work with any wall. Here's why:

Within CEditRoomWidget::IsSafePlacement, there are multiple fallthroughs. (this is bad and has some other undesirable effects, like the ability to put an open yellow door under a seep). However, what stands out is that the very last thing checked is whether the square is empty. As such, what happens is that it says "Is there tar here?" and if it says yes, immediately returns true. IMHO, that entire function could make do with a rewrite.

Maybe a new function is in order, IsSafeRemoval. I don't think that you should be able to remove the walls out from under seeps, for example.
10-20-2006 at 08:38 PM
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mrimer
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icon Re: Tiny bug (0)  
coppro wrote:
Within CEditRoomWidget::IsSafePlacement, there are multiple fallthroughs. (this is bad and has some other undesirable effects, like the ability to put an open yellow door under a seep). However, what stands out is that the very last thing checked is whether the square is empty. As such, what happens is that it says "Is there tar here?" and if it says yes, immediately returns true. IMHO, that entire function could make do with a rewrite.
I agree.
Maybe a new function is in order, IsSafeRemoval. I don't think that you should be able to remove the walls out from under seeps, for example.
I see that does have some benefits, but it would also restrict the order that architects are able to place stacked items. Where possible, I'd rather not force removing items in order like this.

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10-20-2006 at 09:07 PM
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Banjooie
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icon Re: Tiny bug (0)  
I like having seeps that aren't on walls, you can make neat effects with their delicious green dying bits.
10-20-2006 at 10:25 PM
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Tahnan
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Yeah, why exactly is it that seeps die green?
10-21-2006 at 02:56 AM
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coppro
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Because they are made of gas.
10-21-2006 at 03:36 AM
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Briareos
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coppro wrote:
Because they are made of gas.
What was that down-mod for? :huh

Why couldn't seeps be moving bags of noxious green gas? That at least would explain how they kill Beethro...

np: 'Weird Al' Yankovic - Close But No Cigar (Straight Outta Lynwood)

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[Last edited by Briareos at 10-21-2006 10:03 AM]
10-21-2006 at 10:02 AM
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coppro
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icon Re: Tiny bug (+1)  
There is a level entrance text in JtRH that specifically says that seep are "...an amassage of plendorous vapors...".
10-21-2006 at 04:18 PM
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Jatopian
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icon Re: Tiny bug (0)  
coppro wrote:
There is a level entrance text in JtRH that specifically says that seep are "...an amassage of plendorous vapors...".
According to dictionary.com, "plendorous" is not a real word. What's it supposed to mean?

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10-22-2006 at 01:40 AM
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coppro
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I honestly don't know. Anyone care to comment (Erik)?

[Last edited by coppro at 10-22-2006 01:49 AM]
10-22-2006 at 01:46 AM
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Schik
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Perhaps it's supposed to be splendorous.

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10-22-2006 at 01:51 AM
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Tahnan
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icon Re: Tiny bug (+1)  
The word seems cromulent to me, at any rate.
10-22-2006 at 04:24 AM
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Banjooie
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Every syllable is intended to be the one I heard?
10-22-2006 at 05:29 AM
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Briareos
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icon Re: Tiny bug (+2)  
Jatopian wrote:
"plendorous" is not a real word. What's it supposed to mean?
Mothing, really... :P

np: Rhythm & Sound ft. Freddy Mellow - Truly (Vladislav Delay Remix) (See Mi Yah Remixes)

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10-22-2006 at 12:15 PM
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Jatopian
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Tahnan wrote:
The word seems cromulent to me, at any rate.
There's another one. Are you lot trying to mess with my mind?

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10-22-2006 at 11:53 PM
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Niccus
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icon Re: Tiny bug (+1)  
Jatopian wrote:
Tahnan wrote:
The word seems cromulent to me, at any rate.
There's another one. Are you lot trying to mess with my mind?
Unpossible.
10-23-2006 at 12:26 AM
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Jatopian
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...ah. Next time I'll check other places than dictionary.com.
But I still don't know what "plendorous" is. Google can't even find it anywhere on the internet, save as a proper name on some non-English sites. (Wait, shouldn't it have found this thread?)

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10-23-2006 at 01:00 AM
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eytanz
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It's a made-up word Erik invented. It has no meaning in this world, but clearly refers to some sort of property gasses may have in the Eighth.

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10-23-2006 at 01:05 AM
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schep
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To get back to a previous point, here's another reason it's good to allow removing walls from under seeps. I was recently editing something where I wanted to first design placement of walls and seeps, then change some of the walls to closed yellow doors. It would have been annoying to need to replace the seeps, or worse, to remove them, change the tile type, then put them back.
10-23-2006 at 05:11 AM
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