As usual I seem to be months late and doomed to revive old threads, but I just completed the hold and thought I'd add my two cents.
This was a very fun hold, with some ideas I hadn't seen before, and quite a few rooms that had me scratching my head. The scripting throughout was well done, I never found places where the scripting seemed broken. The "
monster/pit/snake protection"
rooms were new to me, and it gave rooms like Level 1, 1N a neat twist.
I also liked the recurring theme of twirling mimics, especially Level 3, 2N 1W, and Level, 4 2S 2W. Both of those rooms were very challenging just to complete, and doubly so when trying to maximize efficiency. Neither became tedious in this process. To quote Remlin "
The ratio of puzzle rooms to rooms that feel like chores is much better than most holds"
, and I found that to be especially true for optimizing through out the hold. The only room that I found truly tedious was Level 6, 2N 1W, which probably could have benefited from a save spot.
Other than that, from start to finish a fun hold, with a good story line that was very difficult to stop playing all the way through. Nice job Dali
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"
A problem worthy of attack, proves its worth by fighting back."
Paul Erdös