Pilchard VIII wrote:
It's probably a small thing, but I had patched up to 2.0.15, and was playing Timo006's Slayer Killing Hold. And when I got to I think it was 3E, whenever I moved up or left, the little noise that is made when Beethro moves didn't play.
Thanks for reporting this. Unfortunately, I can't reproduce this problem.
I have some helpful hints for reporting bugs you'd like to get fixed. Please describe a specific situation where the problem happens. For example, double-check what room it happens in and what moves must be performed to make the problem happen. For example, if these beeps only happen once you set off the bomb or kill the slayer, this is helpful to know. It's impossible to be too specific, so describe the problem with as much detail as you can.
By double-check, I also mean you might exit the game, restart, and try to make the problem happen again. This will help focus on where the problem's actually happening. Alternately, if you can't make the problem happen more than once no matter what you try, it'll probably be difficult or impossible for anyone else to track it down either.
Also, creating a demo that demonstrates the problem in play with F4 or F5, exporting it from the Demos Screen (press F6), and attaching it here would be very helpful.
Similarly, if you spot a problem with the level editor, you may make and post a little hold that exhibits the problem. Following these suggestions will make it easier for us to track down the problem and fix it.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 07-27-2006 06:42 PM]