Ok, I've now played the hold and finished it. Here's what I think:
Level 1
General:
I think it's too similar to Dugan's Dungeon's First Level. It seems to be a little unimaginative in terms of theme, shape and style of the rooms, even though the actual rooms themselves are quite different, although if that is the effect you are hoping to achieve, then I guess it's fine.
Specific Rooms:
2N - I don't think the scroll is really necessary in this room as I don't believe that anyone who plays any new dungeon will not have played Dugan's one first. Obviously it's an assumption, but I'm sure it's mostly accurate.
1S 1W - This room was much harder than the one it was based on -
Click here to view the secret text
×you needed to use more special techniques like backswiping and stepping with your sword pointing diagonally to survive in the much smaller chamber with a higher proportion of roaches
I quite enjoyed clearing the last chamber.
Level 2
General:
Again, many of the rooms borrowed ideas from Dugan's Second level, so it again appeared a little unimaginative. However, some of the rooms were substantially harder than any of the rooms in Dugan's Second Level, like 2N 2E, and quite a few had some interesting "
delay Beethro to get the chambers full up with roaches before he can open them"
. However, one thing to note is that the technique of using the walls/orbs to protect yourself becomes sort of second nature through the level, so some of the later rooms appear much easier than they would if they were placed at the start of the level. One thing you could try is to have roaches coming from a few directions at once so that the player is forced to think about how to stand in relation to the wall/orb, and to also force the player to have to move away from it when there are too many roaches around.
Specific Rooms:
1S 2E - It was quite a fun room to play - avoiding stepping in the wrong place in the narrow corridors was the main challenge for me, made worse by the fact that I'm not in a very patient mood this morning.
However, it needs a checkpoint though, so if I clear one side, I don't have to do it again if I die clearing the second (though being patient is a much better solution to the room than being lazy

).
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Resident Medic/Mycologist