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Caravel Forum : DROD Boards : Architecture : The undergroun civilisation
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michthro
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icon Re: The undergroun civilisation (0)  
Blondbeard wrote:
It sounds as if you just think the hold needs some minor fixes, michthro.
Yes. The only actual gripes I have are the force arrow in entrance issue, and room exits not corresponding to adjacent rooms, and they're both minor. The rest is just for Rheb's benefit. Most architects don't like to discover unintended solutions or little mistakes once they've uploaded a hold, but as long as it doesn't trivialise a room, it's not serious.
The bombs in Rebel Nest 2E is not supposed to be a red herring. The explosion is supposed to reach the orbs surounding the mimic. The walls blocking the explosion is a mistake.
Ahh.. now it makes sense. That *is* going to be hard.
You mentioned some typos. It will be apreciated if you report them. Thanks!
Sure. I'll check all the text tomorrow.
09-14-2006 at 08:21 PM
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michthro
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icon Re: The undergroun civilisation (+1)  
Ok, corrections for the speech. Mostly punctuation. I'm not being nit-picky, I'd just like this awesome hold to be nice and polished all round. Scrolls and that later.
Click here to view the secret text

A couple of other things:
-Some descriptions are still the default "entrance x" etc.
-Hold/level Names: The convention is to make the first letter in each word a capital, and it does somehow look better. The Underground Civilisation, The Deeper Tunnel etc.

EDIT: Scrolls and descriptions:
Click here to view the secret text


[Last edited by michthro at 09-15-2006 11:07 AM]
09-15-2006 at 10:16 AM
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Rheb
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Thanks a lot michthro!!!
Well, I have fixed the Rebel nest 2E and put walls around Rebel nest 2N and 4N.
I am still working with the gramatics though.

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09-15-2006 at 05:56 PM
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Banjooie
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I still can't beat that Fighting Arena room in Rebel's Nest despite my best efforts, so I guess I'm just not ever going to see this hold. :O

Y'know, the Southeast one.
09-15-2006 at 06:26 PM
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Blondbeard
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Yes, the hold is quite hard. You could always ask for a demo, or for some kind of serious hint.
09-15-2006 at 06:34 PM
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Banjooie
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Unless there is some sort of epic maneuver I'm missing, there really isn't anything to it but efficiency which I don't have.

09-15-2006 at 08:03 PM
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Rheb
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File: The Underground Civilisation.hold (426.6 KB)
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icon Re: The undergroun civilisation (0)  
Phu, finally I have finished fixing the grammatics.
I would be very glad if anyone took a quick look and told me if there were anything I missed, because I think I am going to put it out on "Holds" when it works again.

:thumbsup


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09-17-2006 at 02:54 PM
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michthro
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Looks good, Rheb.

Typos:
"staircase" is one word. That's in Desert:2E and The Deeper Tunnel:5N1W.
"explosives" on the scroll in The Royal Chamber:2N.

I still don't like the arrow in the entrance of TDT:1N1W. There's also one in the entrance of TDT:6N1W, which is going to annoy people who have to restore far back if they want 13 points for the room. It's a noble thought to make them actually do something for it, but rather not.
09-17-2006 at 06:54 PM
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Rheb
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Thanks michthro!
I have now removed those arrows and corrected the last spelling.
By the way you said that 2n in Rebel Nest was One of two rooms in the hold that you really didn't like. Which one is the other? And do you tink I should do something about those two rooms?

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09-18-2006 at 04:18 PM
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larrymurk
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I vote for throwing out the orb room. Down with orb puzzles.
09-18-2006 at 05:00 PM
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michthro
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Rheb wrote:
By the way you said that 2n in Rebel Nest was One of two rooms in the hold that you really didn't like. Which one is the other? And do you tink I should do something about those two rooms?
The other one is The Guard Tunnel:1W. hmmmm.. As I said, I can live with RN:2N, since the hold can be conquered without solving it, and there's nothing really behind it. TGT:1W is too random for me. I vote for chucking it. But it's your choice. I'm just telling you what my preference is. If I had to choose, I'd say the safer option is to leave out both rooms. You can always include them in another hold if you regret it later.
09-18-2006 at 05:31 PM
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Blondbeard
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I don't find guard tunnel 1W all that random. I think it could be made a lot less random though...
09-18-2006 at 06:38 PM
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Rheb
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Well, nobody seems to like those rooms :? So I think I will
remove them and make two new rooms instead. :)

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09-19-2006 at 04:23 PM
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Rheb
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OK, now I have changed both of the rooms.
I did it pretty fast but I hope you like them.
Please tell me if I should change anything in the new rooms. :thumbsup

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09-19-2006 at 08:10 PM
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Blondbeard
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Sory Rasmus... The Rebel Nest room was ok, but the Guard Tunnel room was kind of boring. I dont't think I solved it your intended way. All you have to do is to place the mimic where he strikes the orb, and clear away all the tar however slowly you want to.

Edit: Alright! I realise that the tar in the tar room is possible to clear before the bomb explodes. That's clever, but you need to fix the room. You also ought to add a monster behind the black gate. If I solve a room I like to get a highscore result for it ;)

[Last edited by Blondbeard at 09-20-2006 06:37 AM]
09-19-2006 at 09:24 PM
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Rheb
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OK, now I have fixed it so the mimic cant strike the orb and I have also put a monster behind the black wall.

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09-20-2006 at 02:26 PM
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michthro
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In TRN:3N you can step on the fuse, go back into the middle, and wait for the bombs to explode.
09-20-2006 at 09:24 PM
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Blondbeard
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I liked Guard tunnel 1W very much now. I found it hard, but it was addictive. The kind of challanging room that made me try and try and try until I had figured out how to do. What did you think of that one, michthro?
09-21-2006 at 07:19 AM
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michthro
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Blondbeard wrote:
I liked Guard tunnel 1W very much now. I found it hard, but it was addictive. The kind of challanging room that made me try and try and try until I had figured out how to do. What did you think of that one, michthro?
Oh, I was reserving comment for if and when I actually beat it. Took a while.. Yes, I agree with you one hundred percent. Great room. Very challenging, but impossible to leave alone until you've done it.

So, other than the unintended solution in TRN:3N, I'd say this hold is good to go. Where do I sign? ;)
09-21-2006 at 10:30 AM
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Rheb
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Yippee!!!
I think I will put it out on holds now.
Then I will change it to "you and masters only" edit and I will also put out a thanks to testers skroll.

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09-22-2006 at 05:02 PM
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