Conquered! (no secret rooms or master walls)
I would like to say that in its solvable state, this hold is actually fairly decent. A good bit of fun to play. A good hold for your 20-minute coffee break. Some of the puzzles are nice, though others are forgettable and/or not functioning properly.
I found an amusing unintended solution in Twice North, Twice West. Specifically,
Click here to view the secret text
×the player can use the mimic potion to trigger the "return" orb beyond the yellow door. This would have been a good trick if it turned out none of the orbs in the intended mimic actually opened the door, but alas, my retrospective wishes did not prove real.
An unlikable part of this hold is that secret walls are used to hide vital parts of the solution of certain puzzles. I honestly considered deciding the puzzle was impossible and would have gone to the H&S board to find the work-around, save for a bit of luck with me running along the wall with my sword pointing the right direction. This docked some points from the hold's fun score.
This hold suffered from some problems at its release, which is understandable, but since I am playing the most stable version, without any hold-breaking errors, I shall probably rate this hold higher than the previous commenters did. So,
6 for fun
3 for brains
60/100 approval rating.
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It was going well until it exploded.
~Scott Manley
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