Phweengee wrote:
As for orbs, I disagree. Orbs are completely predictable now with the option of clicking on them to see what they do. The Eight Gates of Bill puzzle might be a little tired, but I'm sure there's a variety of other puzzle ideas that can be done with orbbed doors.
Sure, orbs are predictable, but they're not that enjoyable. I love "
A Quiet Place"
, but rooms like this one
Click here to view the secret text
× are just annoying to me. Yes, I know I have to do
Click here to view the secret text
×a modified knight's tour,
but it's pure tedium to actually work it out. The only reason I am persevering is because I know there's going to be good stuff in the rest of the hold. Similarly for the whole first level of "
Bavato's Dungeon"
.
Other things that are more tedious than enjoyable:
1)numerous items hidden under tar/mud, especially when compounded by the presence of mothers.
2)Q, W, Q, W, Q, W,.....................
3)having to figure out the exact place and orientation in which to situate a decoy.
I think it's only fair to also point out what costitutes a good design:
1)Any puzzle that makes you think it's impossible, but then you have a sudden epiphany and the solution becomes obvious. KDD, L2 1S 3E was an early and simple example. "
There's no way to get through those
furshlugginer force arrows!"
2)Using familiar game elements in unfamiliar ways. "
The Fool's Errand"
is the canonical example, I suppose. Of course, this does not include trivial ways such as replacing walls with null orbs.
3)Once the player understands how to beat the room, the actual mechanics of it should not be overly challenging. Of course, it's fair to lure the player into a wrong idea about how to beat it, and thereby into a challenging/impossible snipe hunt, but the true solution should come by revelation, not through drudgery.
4)Well-designed multi-room puzzles, ala
Click here to view the secret text
×The lower left corner of "A Quiet Place", L5.
It should go without saying that this is all my opinion, which I don't necessarily expect others to share.
[Edited by kzc at
Local Time:06-03-2005 at 05:15 PM]
[Edited by kzc at
Local Time:06-03-2005 at 05:22 PM]
[Edited by kzc at
Local Time:06-03-2005 at 05:23 PM: Rrrrrr, stupid incomplete UBB code]
[Edited by kzc at
Local Time:06-03-2005 at 05:36 PM: Rrrrrr, stupid OCD]