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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
A ST2 level I made a while back.

it's not quite as flamboyant as Radiants "Calculus" (which I have finally mastered!), but it effectively does the same thing.

I even managed to hold off on using simplified half-adders!


Hope you all like. :)

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11-22-2008 at 10:44 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Yeah, that reminds me. Radiant, how did you possibly come up with the mechanics for Calculus? :|

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11-22-2008 at 08:10 PM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
It's really not that tricky.
what it does is: you put in two numbers, it compares them, and puts in another stone in every spot where there is two.
next, when it is done comparing all the stones, it sends them through the teleporter, but instead of just coming out where the extra stones did, they come out at the top left-hand corner of the screen, then move to their respective place.
you drop the mines, and all the places where there are rock stay covered and all the spots where there are none are uncovered.
thats how it works on easy.

on hard, its more tricky.
the left-hand side input row drops rock to make the digits, whereas the right-hand side row drops rocks to activate the cloners.

thats a short rundown of it.



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11-23-2008 at 02:34 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Waterway to Go! A silly little level I've been experimenting with.

Reposted it. Only problem was that I put a no-scroll block which happened to allow the flowstone to expand.

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[Last edited by Danjen02 at 11-23-2008 11:30 PM]
11-23-2008 at 02:37 AM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Replay doesn't work. And I'm sure you didn't intend to have the flowstone grow onto the ice.

Edit: Also, new level, for ST2. It may look hard at first but it isn't, really, once you get used to it.

[Last edited by The Stew Boy at 11-23-2008 10:46 AM]
11-23-2008 at 10:26 AM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen02 wrote:
Yeah, that reminds me. Radiant, how did you possibly come up with the mechanics for Calculus? :|

I'm a CS major. It's basically binary math.


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12-10-2008 at 05:04 PM
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Danjen02
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Well I have to say I'm impressed with it, you having made a calculator out of objects in a game. :)

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12-11-2008 at 06:14 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Conveyor insanity
12-18-2008 at 10:33 PM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Not nearly up to your usual standard of difficulty, but overall it's a very nice level!

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12-19-2008 at 04:00 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
The Mystic wrote:
Not nearly up to your usual standard of difficulty, but overall it's a very nice level!
I sometimes like making/playing easy levels, it's relaxing. Thanks!
12-19-2008 at 09:42 PM
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Natnee
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icon Re: New Levels for SubTerra 1 and 2 (0)  
This is my first effort at writing a level. I've been an avid player of ST1 for 2 years now, I've mastered probably 90% of all the levels, but I wanted to try my hand at creating one. I'd be grateful for any feedback, and I hope I'm in time to get it submitted to this years contest?

In any case, enjoy!
12-26-2008 at 08:02 PM
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Natnee
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icon Re: New Levels for SubTerra 1 and 2 (0)  
That was also my first post so I'm not sure if I attached/am attaching the file correctly... trying again...
12-26-2008 at 08:03 PM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Welcome to the community!

Great concept for a level, especially if it's your first. I look forward to seeing more from you! One complaint: Where's the hard mode solution? If you want a level to be in any year's contest, you'll need that.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

12-26-2008 at 09:00 PM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
First, WELCOME, Natnee!
Great level.
Second, HAPPY NEW YEAR!
hope you all had a good Christmas, too.
Third, HERE IS AN AWESOME LEVEL!
or at least dastardly and unique.

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
12-31-2008 at 10:26 AM
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Natnee
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have retested it to have a hard mode demo. Thanks for alerting me to that fact. Hope there will be a new levelset soon :)

Natnee
01-01-2009 at 05:03 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Second, HAPPY NEW YEAR!
hope you all had a good Christmas, too.
Thanks, and same to you!

Natnee wrote:
Hope there will be a new levelset soon :)
Yes, there will be.


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01-02-2009 at 11:20 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Okay. Submissions for the 2008 level design contest are closed, as of now. Give me a few weeks to play them all, and I'll upload the levelpack by the end of January. Thanks to everybody who participated!

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01-10-2009 at 12:38 PM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Finally, another new level! Wow, it's been a long time...

Also, Radiant - If you don't mind my asking, how's the 2008 pack coming?

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

02-25-2009 at 10:24 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
The Mystic wrote: Finally, another new level! Wow, it's been a long time...
Well, at least the "tumblers" aren't as convoluted as Combination Lock.

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02-25-2009 at 10:41 PM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
When it comes to new level sets, I'd like to know about the SubTerra 2 level set.
How close are we to having enough levels to finish it?
I'm really looking forward to both new sets.

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
02-26-2009 at 01:32 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen02 wrote:
Well, at least the "tumblers" aren't as convoluted as Combination Lock.
Combination Lock was kind of my inspiration for Lock of Ages. Fortunately, Lock of Ages didn't require complicated tumblers to make it challenging.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

02-26-2009 at 10:25 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
As complex as combination lock was, it was actually kind of easy (and dare I say "fun"?) once you figured out exactly what to move, where, and why.

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02-27-2009 at 01:26 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Whoever said it was hard? :P

Yes, some levels can get rather complex, but figuring out what to do can be half the fun.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text


[Last edited by The Mystic at 02-27-2009 06:07 PM]
02-27-2009 at 06:06 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
ST2 level. In my opinion, it's hard.
03-09-2009 at 05:45 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
It looks pretty good. Took me quite a while before I realized I needed to use one of the key blocks.

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03-09-2009 at 03:25 PM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Quite Nice.
It also took me a while to realise how to do it, but not because I wasn't thinking! I didn't even notice the top-left corner of the screen!

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
03-10-2009 at 09:35 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
The Stew Boy wrote:
ST2 level. In my opinion, it's hard.
Actually, compared to many of the torments you've made in the past, this one is quite easy. Great level! :thumbsup

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

03-11-2009 at 04:11 PM
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Natnee
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Has the '08 levelset been released yet? Did I miss it? Or is it still in limbo? :)

Natnee
03-15-2009 at 07:57 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
It is in Limbo. This is because I want to release it simultaneously with the speed fix (ST runs erratically on certain newer computers).

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03-15-2009 at 08:46 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
[Post Deleted] " wrote: It is in Limbo. This is because I want to release it simultaneously with the speed fix (ST runs erratically on certain newer computers).
The speed of the game on my computer sometimes runs erratically, but I think that's related to the amount of time between game refresh cycles. Ie - if the game is minimized, it won't process, but the internal timer will continue running. When the system goes back to processing the game, then it will try to play catch up with all the missed cycles.

And, on topic, I have a new level for the 2009 level design contest.

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03-16-2009 at 02:50 AM
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