Here are all the decent levels that I've made so far.
Subterra 1
Bomb Race: An ultra-easy level which exploits the fact that mines explode faster than bombs.
Chain of Rooms: My first level with any complexity – it's basically a chain of rooms in the style of the tutorials, though obviously without the special scrolling.
Cloning Madness: A simple level with infinite players and infinite red exits. I was planning to make the same level in Subterra II, actually, though it would obviously work a little differently.
House of Gems: My very first level. Yes, it's one of those ones that takes up only a single
editor screen, but I still think it's a decent level.
The Immortal Skelwing: This one is somewhat harder, due to the necessity of killing the skelwing many times over in a mostly open space.
Laser City: This is a pretty easy level with infinite crates.
Poltergeist Madness: The easiest level ever, provided you watch for falling gems. The only slight difficulty is getting to the red exit.
Simple Secrets: A level where the time limit is set for easy mode rather than hard mode. The hard route takes longer, yet can still be completed with time left over.
Subterra 2
Bodyguard Demo: Not a level. I don't know whether or not there is a contest on, but if there is this one should not be considered. I made it to learn how the "
bodyguard"
, as I sometimes call it, works.
Flipping Madness: Watch out for falling rocks! Fortunately, there's a helpful demon down below...
Multiples: The first attempt at translating Cloning Madness into Subterra 2, but I didn't add infinite players. Only infinite exits. It wouldn't be too hard to have infinite players, though.
Shops Madness: Just a little level with shops. This is the level where I discovered that savedisks and timefreezes cannot be bought from the shop, despite the editor allowing them to be put in.
I know, it's a lot of levels and probably none of them are spectacular. Comments and criticisms would be welcome.