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Radiant
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icon Re: LeyLines: How to survive? (0)  
I'm afraid this replay doesn't work either; it breaks down in the room with the three conjurers.

The side-by-side walking isn't a glitch per se, but it is extremely hard on the player, as being "off" by a single frame will cause him to fail.


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03-26-2008 at 11:46 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Radiant wrote: It breaks down in the room with the three conjurers.
That's odd, because I myself am able to complete it... So I suppose I'll have to change it around. What causes replay failure anyways?

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03-26-2008 at 08:32 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen02 wrote:
What causes replay failure anyways?
Probably a version difference, coupled with the fact that your level requires extreme pixel precision. I double-check all valid demos I have before releasing a new version, so this is pretty rare.

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03-26-2008 at 11:11 PM
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akkida
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have a level to submit. When is the next contest, and how do I submit my level to you?

And how do I ATTACH MY FILE to my post??????

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[Last edited by akkida at 03-29-2008 02:14 AM : HOW TO ATTACH A FILE?]
03-29-2008 at 02:13 AM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Underneath the message box when you post your message, there's an 'Attach File' option. Use that. Post your level here.
And as for the next contest, I suppose there's one this year as well.
03-29-2008 at 02:35 AM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
The Stew Boy wrote:
And as for the next contest, I suppose there's one this year as well.

Correct. The deadline will be around december 31st.


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03-29-2008 at 08:31 AM
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Vike91
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Here is my submit.

Anyway, all can use that file.

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[Last edited by Vike91 at 04-02-2008 03:44 PM]
03-29-2008 at 04:01 PM
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Nioca
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icon Re: New Levels for SubTerra 1 and 2 (0)  
A couple of levels for Subterra 1. A crate puzzle and a massive emerald-collection... thing. Both can be completed and mastered, and both (should) have valid demos.

[Last edited by Nioca at 05-01-2008 05:15 AM : Added note about demos.]
05-01-2008 at 05:11 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Another new level. Hope you're not superstitious! :P

I was planning to release it on a Friday the 13th, but I just got a little impatient.

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05-02-2008 at 05:58 PM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Something I put together in about 10 minutes so I could stave off a long, slow, painful death of boredom.

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06-13-2008 at 05:09 PM
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wonkyth
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icon Re: LeyLines: How to survive? (0)  
Radiant wrote:

The side-by-side walking isn't a glitch per se, but it is extremely hard on the player, as being "off" by a single frame will cause him to fail.

I might have missed something here, but are You talking about the fact that you can pass a monster directly by making sure that you're always on a different square to the one directly next to the monster?

if so, then that shouldn't be a problem.
I use that trick to complete just about all The Stew Boy's ST2 levels, such as Spring, The Afterlife and Valhalla.
So long as there isn't too much stuff infront of it ( Asin, so long as it wasn't long since the last save or the beginning of the level)
that shouldn't be a Stiking Point.




By the way, As I now have a working computer that I can access, I am planning to Pixelate the Dozen or so ST2 levels I thought of recently.
This might not happen but if I do get round to it, I might be able to fill that gap so we can get another ST2 levelset out.

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06-15-2008 at 02:42 AM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
here is a ST II level I made a while ago.
it's hard, but not that fun.

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w.r.t. Aristophanes
07-10-2008 at 10:39 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Here's a little something I've been toying with and finally finished. It's some sort of cryobird-controlled conveyor-and-orb...thingy.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

07-16-2008 at 04:08 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Move Those Rocks!
08-17-2008 at 08:04 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Here are all the decent levels that I've made so far.

Subterra 1
Bomb Race: An ultra-easy level which exploits the fact that mines explode faster than bombs.
Chain of Rooms: My first level with any complexity – it's basically a chain of rooms in the style of the tutorials, though obviously without the special scrolling.
Cloning Madness: A simple level with infinite players and infinite red exits. I was planning to make the same level in Subterra II, actually, though it would obviously work a little differently.
House of Gems: My very first level. Yes, it's one of those ones that takes up only a single editor screen, but I still think it's a decent level.
The Immortal Skelwing: This one is somewhat harder, due to the necessity of killing the skelwing many times over in a mostly open space.
Laser City: This is a pretty easy level with infinite crates.
Poltergeist Madness: The easiest level ever, provided you watch for falling gems. The only slight difficulty is getting to the red exit.
Simple Secrets: A level where the time limit is set for easy mode rather than hard mode. The hard route takes longer, yet can still be completed with time left over.

Subterra 2
Bodyguard Demo: Not a level. I don't know whether or not there is a contest on, but if there is this one should not be considered. I made it to learn how the "bodyguard", as I sometimes call it, works.
Flipping Madness: Watch out for falling rocks! Fortunately, there's a helpful demon down below...
Multiples: The first attempt at translating Cloning Madness into Subterra 2, but I didn't add infinite players. Only infinite exits. It wouldn't be too hard to have infinite players, though.
Shops Madness: Just a little level with shops. This is the level where I discovered that savedisks and timefreezes cannot be bought from the shop, despite the editor allowing them to be put in.


I know, it's a lot of levels and probably none of them are spectacular. Comments and criticisms would be welcome. :D
09-11-2008 at 06:12 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
An ST2 level
09-12-2008 at 05:46 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
After seeing Celtic Minstrel's levels, I decided to try my hand at making an infinite player level, ultimately creating (drum roll please) A Cast of Thousands...or more accurately, about a hundred. It's rather simple, but provides a half-decent challenge.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

09-17-2008 at 01:29 AM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
A small challenge.
09-17-2008 at 02:38 AM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
A small level.
09-18-2008 at 12:56 AM
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The Stew Boy
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stepped
10-05-2008 at 09:25 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Another new level. I wanted to have some fun using the somewhat rarely-used gate tile.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

10-21-2008 at 08:41 PM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Behold!
this is my second level for the original Subterra. hope all concerned like it.
like my last one, it seems like guesswork, but there is a method to my madness.
unlike my last one though, this one doesn't take any trial and error to find the pattern.


note: not for the Photo-Sensitive.


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Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes

[Last edited by wonkyth at 10-28-2008 06:35 AM]
10-28-2008 at 06:28 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
wonkyth wrote:
note: not for the Photo-Sensitive.
So I noticed. :wacko

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

10-28-2008 at 09:55 PM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Yeah.
I have been experimenting with things like that, such as putting 25 Faeries in a 5x5 square and pasting them into any space i cant fill otherwise.

that trick works really well with flippers as well...

;)

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-08-2008 at 10:33 AM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Yeah.
I have been experimenting with things like that, such as putting 25 Faeries in a 5x5 square and pasting them into any space i cant fill otherwise.

that trick works really well with Gravity flippers as well...

;)

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-08-2008 at 10:34 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have been experimenting with things like that, such as putting 25 Faeries in a 5x5 square and pasting them into any space i cant fill otherwise.

that trick works really well with Gravity flippers as well...
I don't understand what that does?

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11-08-2008 at 08:09 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Deadly Skulls Of Death

Please tell me if there's some shortcut to this level that I've missed, since I spent so long making the player go the long way round.

[Last edited by The Stew Boy at 11-09-2008 10:18 AM]
11-09-2008 at 10:17 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I couldn't figure out what to do in the level (I'm quite simple like that :P). I watched the replay, and damn, that's a very cool thing you do with the elevators and gems to get past all the skulls.

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11-09-2008 at 07:36 PM
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wonkyth
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen02 wrote:
I don't understand what that does?

Try It!!!

Oh, I forgot to mention that you have to put a wall around them...

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
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11-15-2008 at 10:24 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
A small, moderately tricky level.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

11-19-2008 at 04:35 PM
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