Announcement: Be excellent to each other.


Caravel Forum : Other Boards : Crystal Shard Games : New Levels for SubTerra 1 and 2 (Homebrew levels for all to play)
<<5678
Page 9 of 17
10111213>>
New Topic New Poll Post Reply
Poster Message
Radiant
Level: Moderator
Avatar
Rank Points: 140
Registered: 02-05-2003
IP: Logged
icon Re: LeyLines: How to survive? (0)  
I'm afraid this replay doesn't work either; it breaks down in the room with the three conjurers.

The side-by-side walking isn't a glitch per se, but it is extremely hard on the player, as being "off" by a single frame will cause him to fail.


____________________________
= Radiant =
03-26-2008 at 11:46 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Radiant wrote: It breaks down in the room with the three conjurers.
That's odd, because I myself am able to complete it... So I suppose I'll have to change it around. What causes replay failure anyways?

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
03-26-2008 at 08:32 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 140
Registered: 02-05-2003
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen02 wrote:
What causes replay failure anyways?
Probably a version difference, coupled with the fact that your level requires extreme pixel precision. I double-check all valid demos I have before releasing a new version, so this is pretty rare.

____________________________
= Radiant =
03-26-2008 at 11:11 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
akkida
Level: Roachling
Rank Points: 10
Registered: 03-29-2008
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
I have a level to submit. When is the next contest, and how do I submit my level to you?

And how do I ATTACH MY FILE to my post??????

____________________________
Azjherben.com

[Last edited by akkida at 03-29-2008 02:14 AM : HOW TO ATTACH A FILE?]
03-29-2008 at 02:13 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Underneath the message box when you post your message, there's an 'Attach File' option. Use that. Post your level here.
And as for the next contest, I suppose there's one this year as well.
03-29-2008 at 02:35 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 140
Registered: 02-05-2003
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
The Stew Boy wrote:
And as for the next contest, I suppose there's one this year as well.

Correct. The deadline will be around december 31st.


____________________________
= Radiant =
03-29-2008 at 08:31 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
Vike91
Level: Master Delver
Avatar
Rank Points: 229
Registered: 05-19-2007
IP: Logged

File: High gem guard.SUB (957 bytes)
Downloaded 75 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Here is my submit.

Anyway, all can use that file.

____________________________
The best way to predict the future is to create it.

[Last edited by Vike91 at 04-02-2008 03:44 PM]
03-29-2008 at 04:01 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Nioca
Level: Roachling
Rank Points: 10
Registered: 05-01-2008
IP: Logged

File: niocas1st2subterralvls.zip (6 KB)
Downloaded 80 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
A couple of levels for Subterra 1. A crate puzzle and a massive emerald-collection... thing. Both can be completed and mastered, and both (should) have valid demos.

[Last edited by Nioca at 05-01-2008 05:15 AM : Added note about demos.]
05-01-2008 at 05:11 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Mystic
Level: Goblin
Rank Points: 18
Registered: 09-20-2006
IP: Logged

File: Triskaidekaphobia.SUB (1.4 KB)
Downloaded 71 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Another new level. Hope you're not superstitious! :P

I was planning to release it on a Friday the 13th, but I just got a little impatient.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

05-02-2008 at 05:58 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Mystic
Level: Goblin
Rank Points: 18
Registered: 09-20-2006
IP: Logged

File: More Fun With Seekers.SUB (478 bytes)
Downloaded 48 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Something I put together in about 10 minutes so I could stave off a long, slow, painful death of boredom.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

06-13-2008 at 05:09 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
wonkyth
Level: Goblin
Rank Points: 15
Registered: 06-18-2007
IP: Logged
icon Re: LeyLines: How to survive? (0)  
Radiant wrote:

The side-by-side walking isn't a glitch per se, but it is extremely hard on the player, as being "off" by a single frame will cause him to fail.

I might have missed something here, but are You talking about the fact that you can pass a monster directly by making sure that you're always on a different square to the one directly next to the monster?

if so, then that shouldn't be a problem.
I use that trick to complete just about all The Stew Boy's ST2 levels, such as Spring, The Afterlife and Valhalla.
So long as there isn't too much stuff infront of it ( Asin, so long as it wasn't long since the last save or the beginning of the level)
that shouldn't be a Stiking Point.




By the way, As I now have a working computer that I can access, I am planning to Pixelate the Dozen or so ST2 levels I thought of recently.
This might not happen but if I do get round to it, I might be able to fill that gap so we can get another ST2 levelset out.

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
06-15-2008 at 02:42 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
wonkyth
Level: Goblin
Rank Points: 15
Registered: 06-18-2007
IP: Logged

File: Quaint.ST2 (1.6 KB)
Downloaded 54 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
here is a ST II level I made a while ago.
it's hard, but not that fun.

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
07-10-2008 at 10:39 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Mystic
Level: Goblin
Rank Points: 18
Registered: 09-20-2006
IP: Logged

File: Conveyor Conundrum.SUB (584 bytes)
Downloaded 54 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Here's a little something I've been toying with and finally finished. It's some sort of cryobird-controlled conveyor-and-orb...thingy.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

07-16-2008 at 04:08 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged

File: movethoserocks.SUB (1.9 KB)
Downloaded 62 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Move Those Rocks!
08-17-2008 at 08:04 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Celtic Minstrel
Level: Roachling
Rank Points: 12
Registered: 09-06-2008
IP: Logged

File: Subterra Levels.zip (16.7 KB)
Downloaded 76 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Here are all the decent levels that I've made so far.

Subterra 1
Bomb Race: An ultra-easy level which exploits the fact that mines explode faster than bombs.
Chain of Rooms: My first level with any complexity it's basically a chain of rooms in the style of the tutorials, though obviously without the special scrolling.
Cloning Madness: A simple level with infinite players and infinite red exits. I was planning to make the same level in Subterra II, actually, though it would obviously work a little differently.
House of Gems: My very first level. Yes, it's one of those ones that takes up only a single editor screen, but I still think it's a decent level.
The Immortal Skelwing: This one is somewhat harder, due to the necessity of killing the skelwing many times over in a mostly open space.
Laser City: This is a pretty easy level with infinite crates.
Poltergeist Madness: The easiest level ever, provided you watch for falling gems. The only slight difficulty is getting to the red exit.
Simple Secrets: A level where the time limit is set for easy mode rather than hard mode. The hard route takes longer, yet can still be completed with time left over.

Subterra 2
Bodyguard Demo: Not a level. I don't know whether or not there is a contest on, but if there is this one should not be considered. I made it to learn how the "bodyguard", as I sometimes call it, works.
Flipping Madness: Watch out for falling rocks! Fortunately, there's a helpful demon down below...
Multiples: The first attempt at translating Cloning Madness into Subterra 2, but I didn't add infinite players. Only infinite exits. It wouldn't be too hard to have infinite players, though.
Shops Madness: Just a little level with shops. This is the level where I discovered that savedisks and timefreezes cannot be bought from the shop, despite the editor allowing them to be put in.


I know, it's a lot of levels and probably none of them are spectacular. Comments and criticisms would be welcome. :D
09-11-2008 at 06:12 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged

File: Outward.ST2 (1.6 KB)
Downloaded 52 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
An ST2 level
09-12-2008 at 05:46 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
The Mystic
Level: Goblin
Rank Points: 18
Registered: 09-20-2006
IP: Logged

File: A Cast of Thousands.SUB (1.5 KB)
Downloaded 48 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
After seeing Celtic Minstrel's levels, I decided to try my hand at making an infinite player level, ultimately creating (drum roll please) A Cast of Thousands...or more accurately, about a hundred. It's rather simple, but provides a half-decent challenge.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

09-17-2008 at 01:29 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged

File: timing.SUB (474 bytes)
Downloaded 41 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
A small challenge.
09-17-2008 at 02:38 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged

File: funwithlasers.SUB (999 bytes)
Downloaded 46 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
A small level.
09-18-2008 at 12:56 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged

File: stepped.SUB (2 KB)
Downloaded 50 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
stepped
10-05-2008 at 09:25 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
The Mystic
Level: Goblin
Rank Points: 18
Registered: 09-20-2006
IP: Logged

File: Pay Ratio.SUB (832 bytes)
Downloaded 39 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Another new level. I wanted to have some fun using the somewhat rarely-used gate tile.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

10-21-2008 at 08:41 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
wonkyth
Level: Goblin
Rank Points: 15
Registered: 06-18-2007
IP: Logged

File: Illusion.SUB (1.4 KB)
Downloaded 48 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Behold!
this is my second level for the original Subterra. hope all concerned like it.
like my last one, it seems like guesswork, but there is a method to my madness.
unlike my last one though, this one doesn't take any trial and error to find the pattern.


note: not for the Photo-Sensitive.


____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes

[Last edited by wonkyth at 10-28-2008 06:35 AM]
10-28-2008 at 06:28 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Mystic
Level: Goblin
Rank Points: 18
Registered: 09-20-2006
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
wonkyth wrote:
note: not for the Photo-Sensitive.
So I noticed. :wacko

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

10-28-2008 at 09:55 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
wonkyth
Level: Goblin
Rank Points: 15
Registered: 06-18-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Yeah.
I have been experimenting with things like that, such as putting 25 Faeries in a 5x5 square and pasting them into any space i cant fill otherwise.

that trick works really well with flippers as well...

;)

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-08-2008 at 10:33 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
wonkyth
Level: Goblin
Rank Points: 15
Registered: 06-18-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Yeah.
I have been experimenting with things like that, such as putting 25 Faeries in a 5x5 square and pasting them into any space i cant fill otherwise.

that trick works really well with Gravity flippers as well...

;)

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-08-2008 at 10:34 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
I have been experimenting with things like that, such as putting 25 Faeries in a 5x5 square and pasting them into any space i cant fill otherwise.

that trick works really well with Gravity flippers as well...
I don't understand what that does?

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
11-08-2008 at 08:09 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged

File: DSOD.SUB (2.5 KB)
Downloaded 52 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Deadly Skulls Of Death

Please tell me if there's some shortcut to this level that I've missed, since I spent so long making the player go the long way round.

[Last edited by The Stew Boy at 11-09-2008 10:18 AM]
11-09-2008 at 10:17 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
I couldn't figure out what to do in the level (I'm quite simple like that :P). I watched the replay, and damn, that's a very cool thing you do with the elevators and gems to get past all the skulls.

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
11-09-2008 at 07:36 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
wonkyth
Level: Goblin
Rank Points: 15
Registered: 06-18-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen02 wrote:
I don't understand what that does?

Try It!!!

Oh, I forgot to mention that you have to put a wall around them...

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-15-2008 at 10:24 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Mystic
Level: Goblin
Rank Points: 18
Registered: 09-20-2006
IP: Logged

File: CrateEscape.SUB (2.5 KB)
Downloaded 37 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
A small, moderately tricky level.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

11-19-2008 at 04:35 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
<<5678
Page 9 of 17
10111213>>
New Topic New Poll Post Reply
Caravel Forum : Other Boards : Crystal Shard Games : New Levels for SubTerra 1 and 2 (Homebrew levels for all to play)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.