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Caravel Forum : Other Boards : Crystal Shard Games : New Levels for SubTerra 1 and 2 (Homebrew levels for all to play)
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Long time, no see!

*checks post history* :blink :crazy That long? Seriously?! Wow, I really need to get out more.

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04-17-2013 at 04:35 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I get an email notification every time someone posts here, I just haven't had anything to contribute!

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04-20-2013 at 04:46 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Same here.
04-21-2013 at 03:50 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Maybe I should design a new puzzle game some time :)

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04-21-2013 at 04:02 PM
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The Stew Boy
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File: Dynamite.SUB (2.3 KB)
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icon Re: New Levels for SubTerra 1 and 2 (0)  
A level I made.

edit: By the way, what's the cheat code to get into inaccessible levels in ST2? I forget.

[Last edited by The Stew Boy at 04-29-2013 01:14 AM]
04-29-2013 at 12:41 AM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Yes Radiant, you should :)



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06-09-2013 at 07:41 PM
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azb
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File: Manesern Level Pack.zip (8.3 KB)
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Well, anyway, here's my first Subterra Level Pack:
Escape from Castle Manesern. Requires a lot of accuracy because it's "dodge the enimies"-themed. Has nine levels, the ninth one being a showdown with the Mountain King.

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[Last edited by azb at 07-19-2014 11:50 PM : Whoops, I feel like an idiot for not realizing it was stickied... :blush]
07-19-2014 at 11:47 PM
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azb
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File: Ezedmern Level Pack.zip (7.7 KB)
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icon Re: New Levels for SubTerra 1 and 2 (+1)  
And another one comes around...

Operation: Ezedmern, with 9 more levels and another Mountain King Grand Finale special!

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07-20-2014 at 04:44 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Thanks! I'm glad to see this is still active, and will make some time next week to play your levels.

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07-24-2014 at 12:37 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Oh hey, new levels. I'll have to try these... maybe tomorrow...

Did I ever post my series involving the Mountain King? I can't remember.
08-01-2014 at 04:59 AM
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Fizzii
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Sub Terra Draconis, an elaborate action/puzzle game, is now available on Steam Greenlight.



Newly hatched from an egg, our young dragon searches for the important things in life. And to a dragon, that means treasure! Search underground mazes and solve elaborate puzzles in your quest for gems, and see if you can get enough to impress the other dragons!

Featuring hundreds of levels and an editor to make more; automatic demo recording; two difficulty settings; and many different objects. Please help us get this game published on Steam via one of the following links:

http://steamcommunity.com/sharedfiles/filedetails/?id=864103923
http://crystalshard.net/steam2.php (open link directly in Steam client).
02-16-2017 at 11:18 PM
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Danjen02
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File: waterfall.SUB (1.2 KB)
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Here's a fun little level I made recently. Kind of hard, too

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05-26-2017 at 10:48 PM
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Danjen02
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File: Icy Climb.SUB (1.1 KB)
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icon Re: New Levels for SubTerra 1 and 2 (0)  
If dirt is cloned, it cannot be collected until it stops, instead acting as a wall. This level takes advantage of dirt, cloners, ice, and moving floors to create a maze that gets harder to navigate over time.

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06-15-2017 at 06:52 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Took another crack at playing ST2 recently.

I feel like a lot of the itemset is more "experimental" compared to the first game, and I keep trying to find certain things that just don't exist anymore. Levels feel easier too, I think.

I do like the variety of items though, like with the logic gates and sorcerers, you can do a lot more intricate stuff with them.

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03-18-2019 at 12:48 AM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Yes, it's definitely more experimental. I've been doing a lot of research lately into which objects make the best puzzles, and I find that a number of ST2 objects are mainly complicated for the sake of being complicated. I do like logic gates though.


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03-20-2019 at 02:39 PM
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Danjen02
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Have you ever done any fun stuff, like reading all the level data from both games, then seeing which objects are used the most? Or do you just go "Oh, nobody uses Lightbulbs"?

Do you have a rough idea on what objects will make a return in Draconis?

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[Last edited by Danjen02 at 03-21-2019 06:23 AM]
03-21-2019 at 06:19 AM
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Radiant
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Yes. Checking how frequent objects were used was easy; making a selection of what I believe are the best puzzle objects has been taking some time. This is why the beta version I promised you was taking longer than expected.

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03-22-2019 at 12:45 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen, check your PM :glasses

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06-06-2019 at 07:23 AM
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