Announcement: Be excellent to each other.


Caravel Forum : Other Boards : Crystal Shard Games : New Levels for SubTerra 1 and 2 (Homebrew levels for all to play)
<<13141516
Page 17 of 17
New Topic New Poll Post Reply
Poster Message
The Mystic
Level: Goblin
Rank Points: 18
Registered: 09-20-2006
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Long time, no see!

*checks post history* :blink :crazy That long? Seriously?! Wow, I really need to get out more.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

04-17-2013 at 04:35 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
I get an email notification every time someone posts here, I just haven't had anything to contribute!

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
04-20-2013 at 04:46 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Celtic Minstrel
Level: Roachling
Rank Points: 12
Registered: 09-06-2008
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Same here.
04-21-2013 at 03:50 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 142
Registered: 02-05-2003
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Maybe I should design a new puzzle game some time :)

____________________________
= Radiant =
04-21-2013 at 04:02 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged

File: Dynamite.SUB (2.3 KB)
Downloaded 73 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
A level I made.

edit: By the way, what's the cheat code to get into inaccessible levels in ST2? I forget.

[Last edited by The Stew Boy at 04-29-2013 01:14 AM]
04-29-2013 at 12:41 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Yes Radiant, you should :)



____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
06-09-2013 at 07:41 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
azb
Level: Smiter
Rank Points: 460
Registered: 03-08-2014
IP: Logged

File: Manesern Level Pack.zip (8.3 KB)
Downloaded 78 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Well, anyway, here's my first Subterra Level Pack:
Escape from Castle Manesern. Requires a lot of accuracy because it's "dodge the enimies"-themed. Has nine levels, the ninth one being a showdown with the Mountain King.

____________________________
Please feel free to test the ultimate arena: King Azb's Arena today!

[Last edited by azb at 07-19-2014 11:50 PM : Whoops, I feel like an idiot for not realizing it was stickied... :blush]
07-19-2014 at 11:47 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
azb
Level: Smiter
Rank Points: 460
Registered: 03-08-2014
IP: Logged

File: Ezedmern Level Pack.zip (7.7 KB)
Downloaded 78 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (+1)  
And another one comes around...

Operation: Ezedmern, with 9 more levels and another Mountain King Grand Finale special!

____________________________
Please feel free to test the ultimate arena: King Azb's Arena today!
07-20-2014 at 04:44 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 142
Registered: 02-05-2003
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Thanks! I'm glad to see this is still active, and will make some time next week to play your levels.

____________________________
= Radiant =
07-24-2014 at 12:37 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
Celtic Minstrel
Level: Roachling
Rank Points: 12
Registered: 09-06-2008
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Oh hey, new levels. I'll have to try these... maybe tomorrow...

Did I ever post my series involving the Mountain King? I can't remember.
08-01-2014 at 04:59 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Fizzii
Level: Goblin
Avatar
Rank Points: 22
Registered: 07-16-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Sub Terra Draconis, an elaborate action/puzzle game, is now available on Steam Greenlight.



Newly hatched from an egg, our young dragon searches for the important things in life. And to a dragon, that means treasure! Search underground mazes and solve elaborate puzzles in your quest for gems, and see if you can get enough to impress the other dragons!

Featuring hundreds of levels and an editor to make more; automatic demo recording; two difficulty settings; and many different objects. Please help us get this game published on Steam via one of the following links:

http://steamcommunity.com/sharedfiles/filedetails/?id=864103923
http://crystalshard.net/steam2.php (open link directly in Steam client).
02-16-2017 at 11:18 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged

File: waterfall.SUB (1.2 KB)
Downloaded 62 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
Here's a fun little level I made recently. Kind of hard, too

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
05-26-2017 at 10:48 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged

File: Icy Climb.SUB (1.1 KB)
Downloaded 62 times.
License: Public Domain
icon Re: New Levels for SubTerra 1 and 2 (0)  
If dirt is cloned, it cannot be collected until it stops, instead acting as a wall. This level takes advantage of dirt, cloners, ice, and moving floors to create a maze that gets harder to navigate over time.

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
06-15-2017 at 06:52 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Took another crack at playing ST2 recently.

I feel like a lot of the itemset is more "experimental" compared to the first game, and I keep trying to find certain things that just don't exist anymore. Levels feel easier too, I think.

I do like the variety of items though, like with the logic gates and sorcerers, you can do a lot more intricate stuff with them.

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
03-18-2019 at 12:48 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 142
Registered: 02-05-2003
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Yes, it's definitely more experimental. I've been doing a lot of research lately into which objects make the best puzzles, and I find that a number of ST2 objects are mainly complicated for the sake of being complicated. I do like logic gates though.


____________________________
= Radiant =
03-20-2019 at 02:39 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Have you ever done any fun stuff, like reading all the level data from both games, then seeing which objects are used the most? Or do you just go "Oh, nobody uses Lightbulbs"?

Do you have a rough idea on what objects will make a return in Draconis?

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place

[Last edited by Danjen02 at 03-21-2019 06:23 AM]
03-21-2019 at 06:19 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 142
Registered: 02-05-2003
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Yes. Checking how frequent objects were used was easy; making a selection of what I believe are the best puzzle objects has been taking some time. This is why the beta version I promised you was taking longer than expected.

____________________________
= Radiant =
03-22-2019 at 12:45 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 142
Registered: 02-05-2003
IP: Logged
icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen, check your PM :glasses

____________________________
= Radiant =
06-06-2019 at 07:23 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
<<13141516
Page 17 of 17
New Topic New Poll Post Reply
Caravel Forum : Other Boards : Crystal Shard Games : New Levels for SubTerra 1 and 2 (Homebrew levels for all to play)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.