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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Danjen02 wrote:
As far as I know Radiant will put a level pack together if there's enough interest.
And, of course, enough good levels. ;)
Maybe I should throw together some levels or something :)
Good idea. I've been looking for an excuse to go through my idea graveyard again.

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03-25-2011 at 07:21 PM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Another small, yet hard level ;)

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03-25-2011 at 09:56 PM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Another small, yet hard level ;)

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03-25-2011 at 09:57 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Hmm, interesting level in concept. Kind of frustrating to play, but then again, I did it without sound and just by taking a quick look, that probably would have helped a lot.

As far as tweaks go, you might want to make the map a little wider, maybe pad some more background tiles there so that you don't get that ugly steel wall when you play.

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03-26-2011 at 03:23 AM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Oh. :whistle :whistle

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03-26-2011 at 03:32 AM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Come on guys, make moar levels! :tumbleweed:

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03-27-2011 at 06:50 AM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
zxcvboy wrote:
Another small, yet hard level ;)
Interesting. You certainly have potential.

zxcvboy wrote:
Come on guys, make moar levels! :tumbleweed:
Don't rush me. In my first 2-3 years here, I designed enough levels to make a small expansion pack If I wanted to; since then, I've been mostly in what's commonly referred to as a rut.

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03-28-2011 at 05:22 AM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I'm going to make a quite hard yet fun level called "Physics 101"
It has all sorts of weird and wonderful tricks. ;)

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04-01-2011 at 10:05 PM
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Danjen02
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I think that's the idea behind the Cell Block level, and it is hard. Can't wait to see it!

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04-02-2011 at 05:37 AM
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pieissogood
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have a new level too.
04-02-2011 at 11:01 PM
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Radiant
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I'm glad to see several new people working on new levels. Keep up the good work :)

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04-03-2011 at 02:37 AM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
pieissogood, your level needs to have at least one red exit.

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04-03-2011 at 07:03 AM
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pieissogood
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Sorry, this is my first level.
04-03-2011 at 01:55 PM
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pieissogood
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have edited my level. Here it is.
04-03-2011 at 02:52 PM
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pieissogood
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have also just made this level.
04-03-2011 at 03:53 PM
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pieissogood
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I did not beat the level target practice last time. but now i have the video thingy to prove it.
04-03-2011 at 06:10 PM
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pieissogood
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icon Re: New Levels for SubTerra 1 and 2 (0)  
This is a very old level that i just found on a different computer-enjoy.
04-03-2011 at 06:54 PM
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zxcvboy
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pieissogood, your Target Practice level has something wrong with it. You forgot to make sure that the player cannot finish the level without firing lasers at the keys. Watch my Laser Defence Level to get inspiration.

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04-08-2011 at 07:03 AM
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B.J.Earles
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icon Re: New Levels for SubTerra 1 and 2 (0)  
It's high time for a comeback! :cool

It has been a while since I last released a level, mostly because I was in a rut, but now I'm back. Here is a new level for everyone. Have fun!
04-12-2011 at 07:53 PM
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B.J.Earles
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I made this level a while ago as a sort of experiment. It's small and uses a ton a quirks, so I highly doubt it would ever make it into a level expansion. I'm posting it here without the solution as a challenge to all players. If there is enough demand, I'll go ahead and post it with the solution.
04-13-2011 at 02:52 PM
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Radiant
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I got the first room, at least :)

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04-13-2011 at 08:50 PM
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Danjen02
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Currently trying it now, BJ.

I like the rock one (top right) but it felt like I only managed to get the gem and move on through dumb luck (making the rock fall onto it wasn't a problem).

Oh, and the orb room right below it? Solvable with just one :)

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04-13-2011 at 09:53 PM
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B.J.Earles
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Really? You were able to get all the gems in the fourth room and get through to the fifth with one orb? I'd like to know how you managed that (I might make it the solution; it would certainly fit the theme of the level).

I realize a couple of the rooms are easy, but I really can't tell which ones. Since I made the level I can't judge it's difficulty (knowing the solution from the start always makes it seem easy). If I really had to guess, I'd say number eight (bottom-middle) is the hardest and number seven (bottom-left) is the easiest.
04-14-2011 at 02:09 AM
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Danjen02
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I think I finished it on the hard mode too... Not sure if I got enough gems what with the skull zapping the 2 gem block in the bottom left room (I only hit the ! signs twice though). Had to cheat to do it though... I accidentally hit esc when I was dead and this brought me back to the editor and I didn't feel like slogging through it all again.

Anyways my solution to the orb puzzle is to push the bottom orb (or either, really) left and onto the one egg. You float it across the gaps on the right, then collect the gem as the orb rolls left. You quickly let it roll over you, and use the mine on the right to float it into the corner. You just let the orb smash the other mines and eggs at this point and collect all three gems. How was your solution supposed to go?

And I attached my solution anyways just in case my wording isnt clear.

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04-14-2011 at 03:17 AM
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The Mystic
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Finished the first room; took me most of my free time yesterday (my reaction time isn't what it used to be). Also, downloaded the room Danjen posted, and subsequently figured out the solution (mostly) on my own. I don't know where to begin on the second room, though.

B.J. Earles - Go ahead and post the solution whenever Radiant decides to make a new pack; I think it would be a worthy addition.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

04-15-2011 at 03:53 AM
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Danjen02
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Yeah, it'd be great! Well, if you added a level border with backgrounds, too :D

Mystic - Obviously you have to have the mine explode adjacent to the wall, so you need to figure out how to rupture it with a balloon and rock.

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04-15-2011 at 04:24 AM
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B.J.Earles
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have a new level here. I realize there's more than one solution, but it's still a fun level.

Danjen: You didn't quite finish it on hard. Having crossed the toll signs twice, you would have been two gems short. As for the block of gems in the seventh room, those are only supposed to be available on easy. Because I used toll signs in the last room, and wanted the easy exit to be in the seventh room, I needed a way for the easy gem quota to be satisfied in the seventh on easy and not satisfied until the ninth on hard. My solution is crude but effective.
04-15-2011 at 04:30 PM
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Danjen02
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I stepped on exactly two toll signs... does that actually not work? Huh.

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04-16-2011 at 07:33 AM
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zxcvboy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
A quick level to test your timing reflexes.
EDIT: Butch32, why did you post two of the same messages? The words are the same and so is the level.

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[Last edited by zxcvboy at 04-16-2011 08:41 AM]
04-16-2011 at 08:32 AM
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Danjen02
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B.J.Earles wrote:
I have a new level here. I realize there's more than one solution, but it's still a fun level.

I couldn't figure it out by myself, but it is a very cool level BJ!

Yeah, it has multiple solutions, but who cares? The execution and concept of the level feels very fresh and unique to me. I liked how the pink switch forced you down a set of doors (usually... you could still enter the left side and go down the right doors, but probably not for hard mode), and also how the hard mode exit was impossible to cheat your way into - it forces you to go through the paths however many times to move the mover.

I notice the right side has an extendable wall during the level creation... my guess is that you couldn't have mirrored it because of either a timing snafu, or button placement, which I guess shows some attention to detail here.

Overall I really like this level!

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04-16-2011 at 08:15 PM
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