ClaytonW wrote:
Stuart, Neil, I agree. Checkpoints have been added.
Make sure to add one to the room with the stairs, so we can have the completed 5W saved.
Neil, I agree, I took out some scrolls, but I don't like the idea of copying Eytan's DVD idea... Maybe I'll do something more of a "Fireside DRODing."
Cool, because like I said, I do like the comments, but in their place is all...
1S,4W: Much different than what Scott and I did. See Scott's demo.
Wow, compared to what he did, mine is the stupid way. But hey, it works, I guess.
2W: You were smart enough to see that the southern serpent could be killed from the Left side. Scott and I did it from the right, much trickier. I'm changing the room so it must be done from the right.
I like to change my own rooms when someone else finds a trivial solution, but trust me, it wasn't that trivial to find the solution you saw. It probably took as much trial and error as the way you intended. So I feel it was just an alternate solution and not that much easier to do. Although if you really had your heart set on that solution then okay, I won't complain.
1W: Your demo was goofy and you died, but that's my fault, I changed the room a little. I'll pretend that you found a simple way to do the room and that I should make it harder.
Yeah, that's exactly what I was thinking. I think this room may have actually taken me the most tries because I still wasn't used to this way of thinking. Well, that's not true, 3W was really tough. (By the way, was my solution what you intended? I thought I might have cheated just a bit, but perhaps not.) But anyway, it took me a while to get the tar in the middle just right so I could get to both sides. And were the brains there as a total red herring...could I have killed them right away with no repurcussions? Or did I need them to maneuver tar babies to me? I killed them both before I killed the serpents.
1N,4W: Both you and Scott circumvented my plan (which made you have to wait forever for the tar to round the Northwest and Southwest corner), My way, you still had to wait, but there were other things to take care of while you waited. The room will be changed.
I actually restarted from the checkpoint at one point because I thought that there were tar babies in an unreachable location after the mother was dead, because if I went to kill them I couldn't get out again. Then I realized the upper orb opened that door near the other orb. Duh.
Claythro Tower will get a level 7, and then the Rooftop. Which, by the way, must be re-designed since I accidentally deleted all 35 rooms when I was making an editable version of the hold for Matt... I'll go cry now.
Man, I can't even imagine that. I think I have several versions of Treasure Hunt lying around (and of course the one on the forum is like a backup too). And I only have 41 rooms in the entire hold!
This tower doesn't exactly seem architecturally stable though, does it...
Game on,
____________________________
"
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams