The
DROD:Journey to Rooted Hold 2.0.11 patch is available. It includes the following improvements:
Demo recording isn't aborted now when rewinding to a move inside the recording session.
Lost drod.ini entries are now set to default values on startup.
Reduced slowness caused by unneeded data saves.
Faster in-game rewinding to a checkpoint save.
Halph pathmapping faster with lots of monsters in the room.
And the following bug fixes:
Script editing bug: Commands created, then changed to a Label type, couldn't be made Goto destinations.
Victory demo recording wasn't working after restoring to the start of a clean room.
Slayer's wisp couldn't find player on a tunnel; wisp shouldn't intersect decoy swords.
Goblins now avoid decoy's sword when targetting the decoy.
Targetting decoys: ties in
step distance to decoys are now broken by
Manhattan distance measure (reduced dependence on decoy placement order).
Now orb associations aren't lost when door tiles are deleted in the room editor.
Scripted sounds wouldn't play repeatedly.
Minor aesthetic and UI fixes.
The Windows patch can be downloaded
here. (KDD and Linux patches forthcoming.)
____________________________
Gandalf? Yes... That's what they used to call me. Gandalf the Grey. That was my name.
I am Gandalf the White. And I come back to you now at the turn of the tide.
[Last edited by mrimer at 12-05-2005 06:43 PM]