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Caravel Forum : DROD Boards : Feature Requests : Resizeable window mode in JTRH (I hate to complain on the first day....)
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stigant
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icon Resizeable window mode in JTRH (0)  
The windowed mode is about 20 pixels too big for my screen. Is there a way I can set the window dimensions? I couldn't find anything in the settings menu, and the window doesn't appear to be automatically resizeable (ie by moving the cursor over the edge).

Otherwise, I'm enjoying JTRH immensely (the slayer is eeeevil)

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04-02-2005 at 02:31 AM
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DiMono
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icon Re: Resizeable window mode in JTRH (0)  
Window size is 1024x768. What you can do is drag it to the top of your screen, and press F10 a few times, and it will appear to be full screen, then alt-tab somewhere and you'll get your taskbar on the screen on top of it.

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04-02-2005 at 03:02 AM
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stigant
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icon Re: Resizeable window mode in JTRH (0)  
Well, the problem is not getting to other windows. I can't see the entire drod window at once.

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04-02-2005 at 03:04 AM
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Mattcrampy
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icon Re: Resizeable window mode in JTRH (0)  
This 20 pixels is the menubar.

Window mode's great for a big screen, but you might have better luck playing in fullscreen.

Matt

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04-02-2005 at 04:48 AM
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stigant
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icon Re: Resizeable window mode in JTRH (0)  
Its not just the menu bar. The bottom half of the bottom row of squares is also cut off (this is with the menu bar dragged as far off the screen as I can manage). I have a 20 inch screen (this is the one of the biggest monitors I've ever seen) and run in a fairly high resolution. 1074x768 is huge. I want to run in windows because I do other things while I play DROD and I hate having to switch in/out of windowed mode. I know from developing GUIs that 800x600 is pretty much the industry norm for windows. Is there some reason that you changed the size of windowed mode from Caravel? Will JTRH not run in a smaller window? I'm willing to accept slightly worse graphics so I can see the whole screen.

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04-02-2005 at 05:35 AM
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Mattcrampy
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icon Re: Resizeable window mode in JTRH (0)  
1024x768 is the norm for computer games, and also incidentally the resolution Windows XP is designed for, and that's the resolution we've designed JtRH for. We can't really change it without having two sets of graphics, as we increased the size of the squares when we decided to go with 1024x768.

1024x768 isn't actually all that big anymore. My computer came with that by default. It was this that guided the decision.

You could always run in full-screen and alt-tab out. It might make the game a little more unstable, but you'd be able to jump between DROD and whatever else you're doing. Or separate the activities - when you get stuck, quit DROD until it hits you, then open it up again.

Matt

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04-02-2005 at 05:46 AM
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mrimer
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icon Re: Resizeable window mode in JTRH (0)  
stigant wrote:
Is there a way I can set the window dimensions? I couldn't find anything in the settings menu, and the window doesn't appear to be automatically resizeable (ie by moving the cursor over the edge).
No, unfortunately, the game window is not resizable.
The windowed mode is about 20 pixels too big for my screen.
I need to clarify: are you saying your screen can't support 1024x768? Alternately, what screen resolution are you running at? I'm not sure whether we can change the app window dimensions, but maybe we can come up with an acceptable workaround for your system.

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04-02-2005 at 08:54 AM
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stigant
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icon Re: Resizeable window mode in JTRH (0)  
I'm running in 1024x768 which means that the window takes up my entire screen (even when I have the menu bar off the top of the screen), including the task bar at the bottom. If I have my task bar up, it covers the bottom square of the drod window. I can't run at higher resolution because text in other applications (ex: IE) becomes unreadable.

Aren't sprite-based graphics usually scalable based on the window size? I've written DirectX apps where this was a pretty simple thing to implement.

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04-02-2005 at 07:32 PM
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eytanz
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icon Re: Resizeable window mode in JTRH (+1)  
If you run your computer in 1024x768, you should play JtRH in full-screen mode.

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04-02-2005 at 07:40 PM
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AlefBet
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icon Re: Resizeable window mode in JTRH (0)  
Sprite based graphics are not naturally sizeable. They are raster oriented primitives and designed to work at certain resolutions. Some APIs (perhaps DirectX) may provide support for rescaling them, although JtRH is written with SDL and I don't think it has such primitives. (I may be wrong about that, and if so, it wouldn't be the first time.)

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04-02-2005 at 09:56 PM
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Mattcrampy
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icon Re: Resizeable window mode in JTRH (0)  
It'd want to be vector-based if scaling isn't going to look like amateur graphics night, and our sprites are pixel-based.

Matt

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04-05-2005 at 04:12 AM
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