WhattayaBrian wrote:
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×That doesn't seem to have any reasonable explanation.
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×You're not the first to be surprised by this trick. It was actually
reported as a bug a long time ago. Not sure if the response was 'intended' or 'too late to fix without breaking existing rooms'.
Dragon Fogel wrote:
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×
This has particular consequence with one-use plates. When an enemy starts on one of those, it's held down but not triggered. I've seen a handful of puzzles where the trick was either clearing the plate so it could be activated, or keeping an enemy on the plate so it never activates.
So I guess the player behavior was set up this way because it seemed more consistent with that.
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×On the other hand the following interactions do trigger pressure plates on room edges
- Slayer enters the room
- Halph enters the room
- Soldiers/Clones are called by horns
There's also the precedent that the player can hit orbs on turn 0. It's one of those cases where you could make a case for either side and it just has to work one way or the other...
At the end of the day, DROD has so many complicated elements that dozens of not-immediately-obvious interactions will inevitably come up. This hold wants to teach the player everything, for better or worse. If it's any consolation, the bizarre stuff isn't all that common (although I can think of a few more rooms that surprised me despite 20 years of DROD experience).