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Caravel Forum : DROD Boards : Architecture : Journey to the Fabled Kingdom (A hold like JtRH but with 3.0 thru 5.0 elements added)
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azb
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All awesome suggestions!

Do you have any ideas for any challenges in addition to fixing these rooms, or not right now?

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12-10-2024 at 06:38 PM
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azb
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In the latest version I re-patched the last room of level 5, and now none of the things should come up you mention - all the other issues still need fixing though, which I will do right now.

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12-10-2024 at 06:39 PM
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azb
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None of the guard stuff is intentional and I fixed it 110% by forcing you to turn back to Beethro to exit the section with a red door that can't be dropped with the guard (because the guard can't drop trapdoors without the power token, which I don't give in that room).

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12-10-2024 at 06:52 PM
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azb
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I didn't notice at first you also pointed out Level 8 4S is also breakable the same way as the Level 7 secret room, and so now it's also fixed in my latest upload.

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12-10-2024 at 07:05 PM
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azb
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Level 11 will also have two rooms of ways to kill Slayers not shown earlier in the hold, one with bridges and one with briar (referencing levels 10 and 11 of TCB), and also has a secret room that is like JtRH's level 11 secret but doesn't rip off it directly, instead having my own twist of the fuse you need to cut short have multiple branches and not needing to be cut off at only one point like the original room (those who played JtRH's full version know which room I'm talking about)

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12-10-2024 at 07:08 PM
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azb
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I also didn't add that this level will be your first encounter with the real First Archivist from the TCB era, and not Arky, beyond the blue door.

He will taunt you the same way he did in TCB, that although you are very good at dealing with Slayers, he has a lot worse in store for you he is brewing up, and that he can create anything at will being the grand master of the Kingdom (or Empire in the original dialogue - same exact concept).

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12-11-2024 at 02:33 PM
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averagemoe
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I wanted to give you this. It's sort of a variation on something I was developing for my aforementioned Entry Point style hold. A system for making a 'Neather-like character really versatile.

Click here to view the secret text


With this, you can make your First Archivist boss into a custom element running that as a default script, and have NPCs in the individual rooms do his thinking for him. Just set some coordinates with the "neatherX" and "neatherY" variables, and he'll attempt to pathfind towards that spot. Change the coordinates at any time to make him change his mind. If there's an orb on the tile, he'll strike it when he reaches it. And if the target is on the edge of the room, he'll disappear after he gets there. This way, you can split his various functions across multiple scripts. For instance, you could have one control script for half of the room, and seamlessly pass things on to a different one in the other half.

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12-11-2024 at 10:45 PM
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azb
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Awesome! This is really neat and elegant!

I won't make you fight him 'Neather style until level 25 as I mentioned, he'll just appear for dialogue in the levels before that, but this obviously very helpful for when the time actually comes.

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12-11-2024 at 11:12 PM
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Caravel Forum : DROD Boards : Architecture : Journey to the Fabled Kingdom (A hold like JtRH but with 3.0 thru 5.0 elements added)
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