Seep have a property labelled as "
Wall-dwelling"
which appears in parentheses after their name when viewing their stats, just like how the "
attack adjacent"
property shows up as the text "
Strikes when adjacent"
. This isn't just flavor text; what it means is that if the wall the seep is standing on goes away, it dies--for example, if it's standing on a door which the player opens.
It'd be nice to be able to make custom seep that do the same thing, via an option under the "
Behavior"
command. Well, it's not impossible to script up something similar, but the annoyance is that there may be all kinds of edge cases to worry about, and it won't show up in the monster's stats at all to let the player know about it. You can change the monster's name to "
[monster name] (Wall-dwelling)"
, sure, but if it has some other, behavior-supported property such as "
attack adjacent"
, then it gets an awkward double-parenthetical like "
(Wall-dwelling) (Strikes when adjacent)"
.
This isn't high priority, just something that'd be helpful and nice. And, sorry if this has been requested before--I promise I searched around.
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109th Skywatcher
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