IQubic wrote:
What are the chances of new Linux builds being made for DROD?
The last time I've asked this question I was told that the person who created the Linux builds for the previous releases is no longer around, and they don't have the resources and expertise to recreate the build environment.
The source code has been released on Github, and it is possible to produce from it, with some effort, a runnable binary, and if you have the game data file from an earlier release, the game is playable.
I have a thread about my experience about the compilation process:
https://forum.caravelgames.com/viewtopic.php?TopicID=45992
The resulting binary has (or had at the time) a font rendering problem, which is fixable, I think, but more severely, it doesn't have Caravelnet, because the source for that was not released.
The resulting binary is dynamically linked to some of the dependencies (as opposed to the release builds, which were (partly) statically linked), because my OS's package manager didn't have the static versions of those libraries and I didn't research further to acquire them.
Worse, I don't know how the actual release build (the package that contains the binary and game data, artwork etc.) is produced. Perhaps I've missed them but I couldn't find the necessary scripts in the github repo.
These are the reasons why I still use the old 5.0.x release version and why I didn't volunteer to help create the Linux build for the new versions - I don't know enough to really help.