So I have stopped at level 154, for the rest of the hold my plans are:
155: A level where each room requires you to take both ways to win
156: A level with three serpents total, one you use to block other monsters the other two you kill with the other monsters, in two seperate puzzle rooms
157: Another "
don't strike the orbs"
level
158: A level in the shape of a hook
159: An intro to brains
160: A wider variety of monsters than 159
161: A level showing off quirks of the brain
162: A level involving invisibility and brains
163: A level about steering your sword carefully to deal with brained behavior
164: A level with more complicated tricks than earlier levels in the section, now you are used to dealing with brains
165: A championship level dealing with brained hordes
166: A level with odd angles everywhere
167: A level forcing you to explore every crevice to win
168: Another ultimate slaughter level
169: A reaction to how good you are the game
170: Another "
don't hit the orbs"
level, made worse by brained monster behavior
171: Another ice themed level
172: A level with using arrows for shelter against brained hordes
173: A level involving backtracking in each room
174: An "
ultimate garden of brained monster hordes"
175: A level where every step counts
176: A level where you can't turn your sword period
177: The last "
level as the swordsman"
, using the gimmick of KDD level 22 (juggling multiple mimics)
178: A level about squeezing in tight spaces using KDD level 22's gimmick
179: A level where each room has a tempting solution that renders it impossible if taken
180: An ultimate cage match with tons of emphasis on using multiple mimics to win
181: A level where you have to be very keen to find the solution in each room
182: A level where each room has a secret solution
183: An ultimate speedway using KDD level 22's gimmick
184: A taste of the next two sections, using only KDD level 22's elements
185: A level with tons of pits and wraithwings
186: A fire-themed level cause you're on fire with how good you are at the game
187: A level with basically all pits and little to no floor
188: A level requiring quick turns to win
189: An ultimate reflex tester, with both your foot movement as well as sword movement
190: A level requiring you to read the mini-map to win it safely
191: A level about "
running on empty"
, with almost no turns to spare in each room
192: The last backtracking level, using KDD level 23's gimmick (manipulating goblins to kill serpents)
193: A level requiring you to move it fast, using KDD level 24's gimmick (tons of brained monsters and other puzzles)
194: A deadly game of dodgeball, with tons of brained tar hordes
195: A level where the monsters are your friend and foe at the same time
196: Your ultimate doom, pure and simple
197: A level requiring a perfect run, or zero turns wasted at all, unlike earlier levels
198: A level requiring you to concentrate to solve each room
199: A level "
under the sun"
, with a literal sun in the top left corner made out of yellow doors, with the hardest hordes yet
200: An ultimate mind games level, with the most brain-twisting and mind-melting puzzles using all the tricks from the previous levels up to this point combined into one big complex
201: An introduction to the 'Neather
202: A level with currents of arrows everywhere
203: A showcase of a wider variety of monsters than levels 201 and 202
204: A level contrasting a ridiculously easy room vs a ridiculously hard one
205: A level with seemingly no exit, but it's discoverable if you're clever
206: A level requiring you to think carefully to win, and not straightforward combat like 201, trusting you know how the 'Neather behaves by now
207: An ultimate army made worse by the 'Neather commanding it
208: A level of pure insanity with every step, pure and simple, not helped by the 'Neather opening and closing passages seemingly randomly
209: A level that is a revision of a combination of earlier levels in the section, with way more difficulty
210: An ultimate epic final battle, where you kill the 'Neather for good and clear the dungeon officially if you win
____________________________
Please feel free to test the ultimate KDD tribute:
210 Levels of Terror: AE Edition today!