Because I posted section 7, I feel I should recap what sections 8 thru 25 should be about because those are going to come immediately after:
Section 8 will be an introduction to tar, but no mothers will be used, unlike KDD level 8, just to keep the puzzles in a more neater logical progression (level 11 didn't use tar mothers either in the original KDD, even though level 8 did for whatever weird reason)
Section 9 will be like KDD level 9, so no serpents, wraithwings, tar etc, but there will be invisibility potions introduced because of the theme of manipulating roaches
Section 10 will be like KDD level 10, so no tar, but there will be wraithwings and serpents used, as well as spiders for that one section
Section 11 will be like KDD level 11, but there will be no tedious important things hidden under tar because that is frowned upon, instead it will be basically like a harder section 8 with invisibility potions and red gates which didn't get used in KDD level 8, but did in level 11
Section 12 will be like KDD level 12, so harder serpent puzzles than section 7
Section 13 will be like a harder section 6 with the elements and cocenpts from sections 7 thru 12 in it, but there will be some straight KDD level 13 style mazes like level 104
Section 14 will be like KDD level 14, an intro to goblins, but no tar unlike the original KDD level 14 to focus on the goblins
Section 15 will be like KDD level 15, so monster free puzzles with an emphasis on trapdoor dropping
Section 16 will be like KDD level 16, so using tar mothers in a strategic way
Section 17 will be like KDD level 17, so intense tar mother hordes
Section 18 will be like KDD level 18, so no tar, but there will be plenty of hard goblin rooms in combination with all the other monsters except for brains
Section 19 will be like KDD level 19, so lots of tricky manipulation puzzles, but no tar or goblins
Section 20 will be like KDD level 20, so an introduction to brains and how they influence all the other monsters
Section 21 will be like KDD level 21, so really hard brained roach queen hordes, but no serpents or tar. There were a couple of goblins in the original KDD level 21, but I omitted them here to focus on the main theme of brained roach queen chaos.
Section 22 will be like KDD level 22, so no brained monsters and the puzzles will focus on tight mimic juggling rather than monster combat
Section 23 will be like KDD level 23, so no brained monsters either, but the focus will be on manipulating goblins to kill serpents
Section 24 will be like KDD level 24, so it's a grand city of everything with the hardest puzzles yet, including the re-introduction of brains
Section 25 will be like KDD level 25, so it's a boss fight against the 'Neather who you can't actually kill until the very last room of the hold
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Please feel free to test the ultimate arena:
King Azb's Arena today!