I know I posted earlier about my ideas for all 210 levels of this hold, and I am thinking of making 210 levels for all 5 DROD versions, 5 seperate holds with the same concept, so my ideas for all of them, although I know obviously this is only a first draft and should make changes as needed:
For JtRH:
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1: Intro level
2: Intro to tunnels
3: Intro to roaches
4: Intro to orbs and yellow doors
5: Intro to crumbly walls and more roaches
6: Intro to intense roaches hordes
7: Intro to branching paths
8: Traffic light style puzzles
9: Intro to roaches queens
10: Long paths with roach queens
11: Force arrow puzzles with roach queens
12: Larger roach queen hordes than before
13: Using the walls and Halph to block the queens
14: A harder version of level 10
15: A fight against a Neather style character
16: Crumbly wall puzzles
17: Harder tunnel puzzles
18: A level introducing the Slayer
19: Choose left or right each room
20: A level involving narrow paths
21: A level involving fancier movements than earlier
22: A level full of clutter
23: A level that is a maze of monsters
24: Like 23, but harder
25: A level introducing trapdoor and red doors
26: A level involving manipulating monsters in a pinball style contraption
27: A level involving more intense hordes than earlier
28: A level involving complex trapdoor puzzles
29: A level involving don't hit the orb puzzles
30: An evil fortress/stronghold level and introducing evil eyes
31: A level with tons of blue tiles and introducing wraith wings
32: A level involving doors that will close a certain amount of turns after opening
33: A more intense version of level 18, introducing wubbas
34: A level that has to be solved in a specific order
35: A level involving tons of tiny chambers
36: A level that has tight timers
37: Like 36, but less moves allowed and harder puzzles
38: A find the inner path level
39: A more intense fight level
40: A level involving four little rooms in each room's corner
41: A level that is a sample of later sections
42: The most difficult level yet
43: A level introducing rock golem
44: A level involving tons of arrow puzzles
45: A more intense level than earlier
46: A level involving manipulating golems in mazes
47: A level involving tons of tunnel puzzles
48: A level involving multiple Slayers
49: A level in the shape of a Keychain
50: A level involving crumbly wall puzzles
51: A level involving close combat in each room
52: A level where you have to move constantly
53: A level involving using yellow doors as traffic signs
54: An evil garden
55: A level that is more dodge the orbs
56: A level involving needing to use force arrows to survive
57: A level involving the ultimate test of strength
58: A level that required you to waste no turns
59: A level introducing serpents
60: A level with intense puzzles under an intense timer
61: A level introducing orthosquares
62: A level that is a simple break from earlier levels
63: A level that is 12 serpents
64: A level involving small nooks to survive
65: A level involving tons of orthosquares
66: A level against a Cliffside
67: A level involving split paths
68: An Intro to mimics
69: A kill the thugs kind of level
70: A level where each room has a difficult shortcut
71: A level involving harder choices than earlier
72: A level involving monster manipulating
73: A concentric level
74: A level in the shape of a great wheel
75: A level involving tag teaming with mimics
76: A level in the shape of a crossroad
77: A level where each room has a simple linchpin
78: A monster factory full of tar
79: A maze level
80: A level testing your curiosity
81: A level involving serpent manipulation
82: A maze at an angle
83: A free ride, but full of traps along the way
84: A level full of tons of tar babies
85: A level that tests your expertise and introduces bombs and fuses
86: A level involving yellow door puzzles
87: A level that is more serpent puzzles
88: A level that has the worst timers yet
89: A level that tests your bravery and swordsmanship
90: Another fight, this one against a guard character
91: A level in the shape of a dragon tail
92: A level where you play as a pinball in a machine
93: A level involving tons of wraith wings
94: A level in the shape of a deadly hub
95: A level that is a maze of doors
96: A level with the worst hordes yet
97: A level involving a break through or discovering a linchpin each room
98: A level that has many ways to go
99: A worse version of level 96
100: An ultimate speedway full of traps everywhere
101: A maze with some monsters
102: A junkyard full of goblins
103: A level involving needing to find a safe passage through
104: The most complicated mazes yet
105: The intermediate most level in terms of difficulty
106: A long and twisty road
107: A level where you need to be careful about every single move you make
108: A level that has been destroyed by an earthquake
109: A level that tests your skills
110: A harder version of level 109
111: Another hordes level, but worse than ever before
112: A level with bizarre architecture
113: A level that resembles prehistory
114: A level with tons of pits and trapdoor
115: A level that requires you to make suicidal moves to win
116: A level where you need to be steady with each move
117: A level involving tons of trapdoor
118: A level with sections of islands
119: A level that is an ultimate challenge
120: A level with more Slayers than before
121: A level with two spirals
122: A level with tons of catches and nooks
123: Another hordes with tight timers level
124: Another level that has to be done in a particular way
125: A level involving broken sections everywhere
126: A level that has the worst puzzles yet
127: A level with two switches each room
128: A level that involves having to spin out of control to win
129: The worst fights and traps yet
130: The tightest timers yet
131: A level with tons of tar
132: A dodge the obstacles level
133: A level with tons of tar and mud
134: A level that has the worst fights yet
135: Another fight with the guard
136: A level with broken wall puzzles
137: A level with the most complex puzzles yet
138: A level with a monster on almost every tile
139: A level about breaking barriers
140: A level about needing to be precise with every step
141: A level that is a broken mess
142: A level with secrets everywhere
143: A level that is an ultimate adventure
144: A level that is a bunch of puzzles with trapdoor
145: The tightest timers yet
146: A level where each room requires you to start at a particular point
147: An ultimate hordes level
148: A level that is utter madness
149: A level involving trials
150: A fight against the Slayer directly
151: A level with crumbs of stuff everywhere
152: A level introducing a new door
153: A level that is an ultimate test of your skills
154: A level with hidden solutions
155: A level where you go either way but still have to take both
156: A fight against 3 brained serpents
157: A level that is an ultimate dodge the orbs challenge
158: A level where each room is hook shaped
159: A level that is an evil garden again
160: A level seemingly off road
161: An ultimate puzzles level
162: A level that is a park crawling with monsters
163: A level involving steering your sword precisely
164: A level that is trickier than 161
165: An ultimate championship
166: A level with odd angles
167: A level that is about exploring every nook
168: An ultimate shish ke Bob level
169: A level that is the worst puzzles yet
170: The worst bomb mazes yet
171: A level with an ice theme
172: A level about using force arrows for shelter
173: A level about back tracking
174: The worst garden yet
175: A level that requires precision in every step
176: Like 175, but worse
177: An ultimate battle against the Slayer
178: The nastiest narrow hallways yet
179: A level with tempting solutions, but they make the room impossible if taken
180: The biggest fight of them all
181: A level that requires very keen thinking
182: A level about more secret ways
183: The worst speedway yet
184: A taste of the last and hardest sections
185: A river of fire, aka pits and wraithwings everywhere
186: A fire themed level
187: A level involving so much pits it's like Beethro is flying
188: A level about the quickest turns yet
189: An ultimate reflex tester, testing your movements as well as turns
190: A level requiring you to read the mini map to navigate
191: A level about running on empty, AKA 0 turns to waste
192: A level about back tracking, worse than ever
193: A level where you have to move constantly
194: A dodge the enemies level
195: A level where everyone is a friend and foe at the same time
196: Your ultimate doom, pure and simple
197: A level that is like a more extreme 191
198: A level that requires you to concentrate on every room
199: A level that is like a more intense 196, with a sun in the corner
200: The most complicated puzzles yet
201: The hardest reflex tester yet, given the usage of guards and Slayers everywhere
202: A level with currents of arrows everywhere
203: A showcase of everything up to that point
204: A contrast of simple vs hard puzzles
205: A level with seemingly no exit
206: The hardest puzzles yet
207: The ultimate army level
208: Pure insanity, pure and simple
209: A revision of earlier levels but much much harder
210: The ultimate fight against everyone and everything; the good news is you finish the hold after this level
For TCB:
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1: A basic intro level
2: An intro to pressure plates
3: An intro to roach puzzles
4: An intro to orbs
5: An intro to trapdoors
6: An intro to roach queens
7: An intro to on-off plates
8: A challenge level with on-off plates and multi-use plates, like the later half of TCB level 1
9: An intro to tunnels
10: An intro to red doors
11: A usage of tons of force arrows
12: An intro to arrow rotator tokens
13: A usage of walls and trapdoors for shelter
14: A long-winded path that applies everything seen earlier
15: A fight against a Slayer
16: An intro to broken walls
17: A challenge usage of tunnels
18: An intro to rock golems
19: An intro to serpents and rattlesnakes
20: An intro to disarm tokens
21: An intro to hot tiles
22: An intro to seep
23: An intro to wubbas
24: An intro to evil eyes
25: An intro to briar
26: A pinball machine where you guide monsters through it
27: A horde level with tons of briar
28: An intro to sister doors
29: A level with tons of puzzles involving don't hit the orb
30: An evil fortress that introduces wraith wings
31: An intro to mimics, as well as water vs pit interaction with briar
32: A level that introduces doors that close a certain amount of turns after opening
33: An intro to fegundoes, and more intense hordes than ever
34: An intro to bombs and fuses
35: A usage of small and narrow rooms in each room
36: A level with tight timers
37: A level worse than 36, and harder puzzles
38: A level with find the inner path
39: A level that is an ultimate war, with tons of fegundoes
40: A level with little boxes in each corner
41: A level that is a sampler of later sections
42: The hardest level yet
43: A level that introduces mirrors
44: A level that involves arrow puzzles everywhere
45: A level that is more intense than earlier levels
46: A level that involves mimics being moved carefully and precisely
47: A level that involves tons of tunnel puzzles
48: A level that uses multiple Slayers in one room
49: A level that is in the shape of a keychain
50: A level that involves lots of crumbly wall and mirror smashing puzzles
51: A level that introduces adders
52: A level that makes you move constantly
53: A level that involves traffic light style puzzles
54: A level that is an ultimate evil garden, introducing conquer tokens
55: A level that is another "don't hit the orbs"
56: A level with using arrows for shelter
57: A level that is an ultimate test of your swordsmanship
58: A level that is "don't waste any turns"
59: A level that introduces platforms over pits
60: A level like 36, but worse timers and harder puzzles
61: A level where you can't use your sword
62: A level that is simple fun after everything else
63: A level that is a fight against 12 snakes
64: A level with tons of nooks and crannies you use to your advantage, and introduces goblins
65: A level that has orthosquares everywhere
66: A level that is a fight against a cliff side
67: A level that involves split paths, and introduces disguised roles
68: A level that introduces new concepts related to the disguise role, like using the power token to drop trapdoors
69: A level that introduces guards
70: A level where every puzzle has a shortcut, but the shortcut itself is hard as well
71: A level that involves making harder choices than before
72: A level where you use your stealth to your advantage to solve the puzzles
73: A level that is concentrically shaped
74: A level in the shape of a great wheel, with a hard puzzle every room
75: A level that is you tagging up with a bunch of mimics, and introduces skippers and nests
76: A level in the shape of a cross roads, and introduces bridges
77: A level that has puzzles that look hard, but involve simple solutions
78: A level that is an ultimate monster factory, and introduces invisibility
79: A level that is an ultimate maze
80: A level that tests your curiosity, and introduces decoys
81: A level that involves tons of serpent puzzles
82: A level that is a maze at an angle
83: A level like KDD level 10, IE a linear path with traps everywhere
84: A level that involves tons of water skipper combat rooms
85: A level that tests your general DROD expertise, and introduces tar
86: A level that introduces black doors and sister black doors
87: A level that is tons of serpent puzzles again
88: A level that involves the precisest timers yet
89: A level that requires you to be intrepid, or braver than normal, to solve, and introduces tar mothers
90: A level that is more fights against Slayers
91: A level that is in the shape of a dragon tail, and introduces mud and mud mothers
92: A level that is you playing in a pinball machine, as the pinball itself
93: A level that is tons of seep puzzles
94: A level in the shape of a deadly hub of death, introducing citizens everywhere
95: A level that is a big maze of doors everywhere
96: A level where the hordes are the most intense yet, using citizens to your advantage
97: A level where every room requires a breakthrough, AKA a lynchpin discovery
98: A level where there are many ways to go, but only some work
99: A level that is a worse version of level 96
100: An ultimate speedway/raceway, with traps and puzzles everywhere
101: A level that is "kill the small amount of monsters in the maze"
102: A level that is a junkyard, and introduces clones and clone potions
103: A level that involves finding a safe passage through
104: A level that is an ultimate maze, worse than 79
105: A level that is the "most intermediate" difficulty wise
106: A long winded road with tons of fights and puzzles everywhere
107: A level with tons of puzzles involving precise movements
108: A level that looks like an earthquake destroyed it
109: A level that tests your DROD mastery, and introduces sentries from TCB level 14
110: A worse version of 109
111: A level that is another huge horde level, using the new sentries to your advantage
112: A level that has bizarre architecture you use to your advantage
113: A level that resembles prehistory
114: A level that involves tons of pits, trapdoors and platforms
115: A level that involves you needing to make suicidal moves to win
116: A level that requires you to be very steady with your sword in every move
117: A level that involves tons of trapdoors over water, and also introduces oremites
118: A level that involves tons of islands everywhere, with oremite on almost every tile
119: A level that is a challenge application of earlier levels
120: A level that introduces brains
121: A level that is two spirals
122: A level with tons of nooks and catches
123: A level that is another "do huge hordes in tight timers"
124: A level that is move around the world in a particular order
125: A level that is broken pieces everywhere
126: A level that is "tons of oremite everywhere"
127: A level with two switches each room, introducing gel
128: A level that is making you spin around in circles to win each room, introducing gel mothers
129: A level that is the hardest puzzles yet
130: A level that is "super precise timers"
131: A level that involves tons of blue tar and tar mothers
132: A level that is an ultimate obstacle course
133: A level that has tons of tar, mud and gel, unlike 131's tar only
134: A level that is an ultimate invasion/hordes everywhere
135: A fight against the Pirate Captain, who acts like a sworded 'Neather, and introduces speed potions
136: A level involving tons of crumbly wall puzzles
137: A level that is a conundrum of tricky puzzle after tricky puzzle
138: Another ultimate horde level, worse than ever before given the usage of speed potions
139: A level that involves breaking through lots of barriers
140: A level that requires you to tread lightly in every step, like for example bomb mazes
141: A level that is a "malfunctioned level with broken architecture"
142: A level that involves needing to find secret solutions to pass
143: A level that is an ultimate adventure, and introduces step to kill roles
144: A level that is tons of hard trapdoor puzzles
145: A level that has the worst timers yet and the worst puzzles yet
146: A level that involves you needing to start from a particular point in each room to solve it
147: An even worse horde level than 138
148: A level that is nothing short of utter madness
149: A level involving tons of trials everywhere
150: A level that is a re-match against the Pirate Captain, but this time the enemy is non-sworded
151: A level with tons of crumbs of stuff everywhere, introducing Aumtlich
152: A level that introduces a special type of scripted door
153: A level that is an ultimate test of your swordsmanship
154: A level that has hidden solutions everywhere
155: A level that requires you to take both paths to win
156: A level that requires you to win against 3 particularly hard Aumtliches
157: A level that involves tons of don't strike the orb puzzles
158: A level where every room is hook shaped
159: Another ultimate evil garden, introducing Stalwarts
160: A level that looks off-road compared to other levels
161: A level with tons of hard puzzles, including manipulating Stalwarts
162: A level that is a deadly park full of all kinds of monsters
163: A level that requires you to steer your sword precisely
164: A level that is more tricky puzzles than 161
165: A level that is an ultimate championship, with needing to save every last Stalwart, like The Oceanic Oligarchy, The Prison
166: A level that has odd angles
167: A level that is "explore the level"
168: A level that is making ultimate shish-ke-bobs with tons of monsters everywhere
169: A level that introduces Rock Giants
170: A level that is yet more bomb mazes everywhere
171: A level that is ice themed
172: A level that uses force arrows to survive each room
173: A level that involves back tracking
174: The worst garden yet
175: A level where you must be precise with every move to win
176: An even harder version of 175
177: Yet another 'Neather like fight, introducing tarstuff switch tokens
178: A level that is an ultimate usage of narrow passageways
179: A level that involves tempting solutions that you can't take
180: An ultimate battle against everything and anything
181: A level that has the hardest puzzles yet
182: A level with more hidden lynchpins
183: Another deadly speedway, but worse than level 100
184: A taste of the last few sections
185: A "river of fire", AKA a stream of hot tiles everywhere, and introducing builders
186: Another hot tiles and fire themed level, but more strategic/puzzle based than 185
187: A level that involves you playing as a wraithwing/fegundo style role
188: A level that is requires you to be very quick with your sword to win
189: A level that is an ultimate reflex tester, testing your movements as well as sword turns
190: A level that requires you to read the mini map carefully to win
191: A level that is "running on empty", AKA the most intense timers yet
192: Another level that involves back tracking, and introduces you-know-who after you beat the level
193: Another level that requires you to waste no turns
194: A level where you have to dodge tons and tons of hordes everywhere, all while you-know-who makes things worse
195: A level where the monsters are both friends and enemies at the same time
196: Nothing short of your ultimate doom, with the hardest fights and puzzles yet
197: Yet another "waste zero turns" level
198: A level that requires you to concentrate carefully to solve each room
199: A level that is literally "under the sun", with hot tiles everywhere and a sun made of yellow doors in the top left corner
200: The worst and most mind bending puzzles devised by you-know-who yet
201: A level that requires you to have the fastest reflexes yet, and introduces broken orbs and cracked orbs
202: A level that is "currents of arrows everywhere"
203: A level that is a showcase of everything you've seen up to that point
204: A level that contrasts simple puzzles vs the mind bending insanity of something like level 200
205: A level that has seemingly no exit
206: A level that has the hardest puzzles yet
207: An "ultimate army of every monster all at once" level
208: A level that is nothing short of pure insanity with every move
209: A level that is a recap of all the earlier levels, but each room you know and love is harder and worse than ever
210: An ultimate test of your swordsmanship, but the good news is it's the last level and you see what's under the trapdoor after you win
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1: An intro level with basic movement
2: A level that introduces roaches and green and blue doors
3: A level that introduces cracked walls and using them to your advantage
4: A level that introduces orbs and yellow doors
5: A level that introduces tunnels and force arrows
6: A level that has worse roach hordes than before
7: A level that introduces pressure plates
8: A level that introduces multi-use pressure plates
9: A level that introduces roach queens
10: A level that introduces trapdoors
11: A level that is tons of arrow puzzles
12: A level that is tons of roach queen hordes
13: A level that is using walls to your advantage
14: A level that introduces Halph
15: A level that introduces the Slayer
16: A level that is more harder crumbly wall puzzles, and introduces arrow rotator tokens
17: A level that involves tons of tunnel puzzles
18: A level that introduces evil eyes
19: A level that introduces disarm tokens
20: A level that has narrow passageways
21: A level that introduces hot tiles
22: A level that is full of cluttered junk everywhere
23: A level that is a maze full of monsters and traps
24: A worse version of 23, with harder puzzles
25: A level introducing mimics
26: A level that is using mimics in a pinball machine, while dodging monster hordes
27: A level that is an ultimate hordes level, and introduces red doors
28: A level that introduces sister red doors, and uses lots of trapdoors
29: A level involving "don't strike the orb" puzzles
30: An evil fortress, that introduces briar and sister green and blue doors
31: A level that has tons of blue everywhere, like water and mimics
32: A level that has doors that close after being opened for a certain amount of turns
33: A level that introduces wubbas and has the most intense hordes yet
34: A level that introduces wraithwings, and requires you to move in a circular fashion around the level
35: A level that has tons of combat in tiny rooms
36: A level that introduces fegundoes, and uses tight timers
37: A worse version of level 36
38: A level requiring you to find an inner path in each room
39: An ultimate war, using mimics and fegundoes to your advantage
40: A level with four boxes in each corner
41: A sampler platter of later sections
42: The hardest level yet, pure and simple
43: A level that is tons of rock golems everywhere
44: A level that is arrow puzzles everywhere
45: A level that introduces mirrors, and the hardest puzzles and fights yet
46: A level that is tons of trapdoors and mimic puzzles, sort of like KDD level 6
47: A level that is tons of tunnel puzzles
48: A level that involves multiple Slayers at once
49: A level that is in the shape of a keychain
50: A level that involves smashing tons of crumbly walls and mirrors
51: A level that introduces serpents
52: A level that requires you to move constantly to survive
53: A level that involves traffic light style puzzles, and introduces invisibility
54: A level that is an evil garden, that introduces adders
55: A level that requires you to not strike any orbs, and introduces conquer tokens
56: A level that involves needing to use arrows carefully to survive
57: An ultimate test of your swordsmanship
58: A level that is "waste zero turns"
59: A level that introduces floating platforms over pits
60: A level that is like 36, but worse
61: A level that introduces orthosquares
62: A level that is simple fun after everything else
63: A level that is a fight against 12 serpents
64: A level that has tons of nooks and crannies, and introduces tar
65: A level that has tons of orthosquare puzzles everywhere
66: A level that is a fight against a cliff side
67: A level that has lots of split paths in it
68: A level that introduces disguised roles
69: A level that introduces guards
70: A level with shortcuts in every room, but the shortcuts are difficult themself
71: A level that involves making tons of hard choices
72: A level involving tons of stealth puzzles
73: A level that is concentrically shaped
74: A level in the shape of a great wheel, with a puzzle every room
75: A level that is a "tag team" of you and a bunch of mimics against a ton of monsters
76: A level in the shape of a cross roads, that introduces spiders
77: A level where every puzzle has a simple solution/lynchpin, and introduces black doors
78: A monster factory, that introduces sister black doors
79: A level that is an ultimate maze
80: A level that tests your curiosity, and introduces bridges
81: A level that is tons of serpent puzzles
82: A level that is an angled maze, and introduces water skippers
83: A level that is a linear sequence with traps like KDD level 10, and introduces skipper nests
84: An ultimate water skipper level, that introduces shallow water basics
85: A level that tests your DROD skills
86: A level that has tons of yellow door related puzzles
87: A level that has the hardest snake puzzles yet
88: A level with the most precise timers yet, given the usage of bombs and fuses
89: A level that requires you to be intrepid to solve it
90: A level that is an ultimate fight against a Slayer
91: A level that is in the shape of a dragon tail
92: A level that is you playing in a pinball machine
93: A level that is tons of wraithwing puzzles
94: A level in the shape of a deadly hub of death, introducing tar mothers
95: A maze of tons of doors, introducing citizens, relay stations, and persistent tokens
96: An ultimate horde level, using the fact tar mothers were introduced recently
97: A level where each room requires a break through solution to understand
98: A level where there are many ways to go, but only some work, like some puzzles in TCB The City
99: A worse version of level 96
100: An ultimate speedway with tons of traps everywhere
101: A level that is "find the monsters in the big maze", like KDD level 13
102: A fight in a junkyard, introducing goblins
103: A level involving finding a safe passage through
104: A level about tons of many paths everywhere, with traps and monsters at the ready
105: A level that is "the most intermediate" of the hold
106: A level that is a long winded road, and introduces clones
107: A level that requires you to be precise with every step
108: A level that looks like an earthquake destroyed it
109: A level that requires you to have masterful swordsmanship to win
110: Like 109 but worse
111: A level that involves tons of hordes more than usual, and introduces mud and mud mothers
112: A level that has bizarre architecture everywhere
113: A level that is prehistoric
114: A level that involves tons of pits, trapdoors and platforms everywhere, and introduces sentries from TCB Torture Chambers
115: A level that requires you to make seemingly suicidal moves to win
116: A level that requires you to be steady with your sword to win, like lots of bomb mazes
117: A level that has tons of trapdoors over water
118: A level that is split into islands, and introduces oremites
119: A level that is a challenge application of earlier levels, and introduces decoys
120: A level that is a fight against yet more Slayers
121: A level that has two spirals in it
122: A level with tons of catches and crannies everywhere
123: A level that is an ultimate hordes with ultimate timers level
124: A level that requires you to move around it in a particular fashion, like 34, but harder
125: A level that has broken architecture everywhere
126: A level that is almost entirely covered in oremites
127: A level that has two switches each room, covered behind tons of monsters and puzzles
128: A level where you need to spin out of control to win each room
129: A level introducing rattlesnakes
130: A level with the hardest timers yet
131: A level with tar and tar mothers everywhere, like KDD levels 16 and 17
132: A level that is an obstacle course, introducing gel
133: A level that has tons of tar, mud, and gel everywhere, and introduces gel mothers
134: A level that is an ultimate invasion, with tons more hordes than before
135: A level that is another "ultimate Slayer challenge"
136: A level that is a puzzle involving tons of crumbly walls and mirrors
137: A level that is has the hardest puzzles yet, and introduces seep
138: A level that is an ultimate horde level with a monster on almost every tile, and introduces speed potions
139: A level involving breaking barriers
140: A level about needing to tread carefully to survive, using things like seeps and evil eyes placed strategically or bomb mazes
141: A level that is a "malfunctioned level"
142: A level that is tons of secrets everywhere, each needed to complete the level
143: A level that is an ultimate adventure, recapping everything seen up to then
144: A level that is tons of trapdoors over water
145: A level that has the worst timers yet, including using the Slayer as a timer
146: A level that requires you start from a specific point to solve each room
147: A worse version of level 138, that introduces step to kill roles
148: A level that is utter madness
149: A level that is proving your worth with tons of trials
150: Another "close fight against the Slayer", like JtRH level 18
151: A level with tons of crumbs of stuff everywhere, like orbs and force arrows scattered randomly
152: A level that introduces a special scripted door
153: A level that introduces brains and the hardest hordes yet, like JtRH level 19
154: A level that has tons of hidden solutions everywhere
155: A level that requires you to take both paths to win in each room
156: A level introducing Aumtlich, and a fight against 3 total placed in hard to reach areas
157: A level with tons of "don't hit the orb" puzzles
158: A level with each room in the shape of a hook
159: A level that is another evil garden of everything
160: A level that is seemingly off road compared to other levels
161: A level that is tons of the hardest puzzles yet and introduces Stalwarts, like TCB level 20/Frozen Depths
162: A level that is a walk in a park full of the worst monsters yet
163: A level that is steering your sword precisely
164: A harder version of level 161
165: A level that is an ultimate championship against the hardest brained hordes, like KDD level 21
166: A level with odd angles
167: A level that is about exploring the level
168: An ultimate shish-ke-bob of everything level, like JtRH level 20
169: A level that is a reaction to you getting this far in the game
170: A level with tons of bomb mazes, like JtRH level 21
171: A level that is ice themed
172: A level involving back tracking, and squad horn introduction
173: A level that is tons of arrow puzzles everywhere
174: A level that is an ultimate garden of evil, introducing rock giants
175: A level that requires you to be precise with every step, and does shallow water puzzles like GatEB Hideout level
176: A worse version of level 176
177: A level that involves the worst Slayer fights yet, like JtRH level 22
178: A level that is an ultimate fight in narrow corridors, like the secret room in JtRH level 22 with the Slayer chasing you too closely
179: A level that has tempting solutions, but they make the room impossible if taken
180: An ultimate cage match, introducing tarstuff switch tokens
181: A level that involves needing to be keen and perceptive to win, and introducing squad horns and soldiers
182: A level with tons of secrets everywhere
183: A level that is the ultimate speedway with traps everywhere
184: A level that is a taste of the last sections
185: A level that is a river of fire, with hot tiles on almost every tile
186: Another fire themed level, but this time the hot tile use is more strategic
187: A level that is a "flying Gunthro", with a playing as a flying role like a wraithwing
188: A level that involves making quick turns with your sword to win
189: A level that is an ultimate reflex tester, requiring you to move as well as turn your sword
190: A level with reading the mini map for clues
191: A level that is "running on empty", having to outrun newly introduced builders with no turns to spare
192: A level that involves back tracking but worse than ever before, sort of like KDD level 23
193: A level that has yet more no turns to spare, like JtRH level 24
194: A level that is "dodge the waves of tons of enemies", again like JtRH level 24
195: A level that has the enemy be either a friend or foe depending on how you use them
196: A level that is your ultimate doom, introducing a 'Neather like character who orders the builders around
197: A level that requires you to waste no moves yet again
198: A level that requires careful concentration to win, like KDD level 24 tar puzzles, but obviously not anything notorious like that
199: A level that is literally "Under the sun", with the worst hot tile puzzles yet and a sun in the corner
200: A level that has the hardest, most mind bending, puzzles yet
201: A level that is the hardest reflex tester yet, and introduces the 'Neather from KDD level 25
202: A level that involves tons of currents of arrows everywhere
203: A level that is an ultimate showcase of everything, guards and Slayers included, like JtRH level 25
204: A level that is a contrast between simple and mind-bendingly-hard puzzles, again like JtRH level 25
205: A level with seemingly no exit
206: A level involving the hardest puzzle after hardest puzzle yet, like JtRH level 23 but uses guards and TCB elements
207: A level that is an "ultimate army of everything at you at once", like a more extreme JtRH level 25, including tons of Slayers per room
208: A level that is nothing short of pure insanity.
209: A more organized and calmer level, that introduces cracked orbs and broken orbs, and is just a recap of earlier levels in the hold with a harder twist
210: A level that is an ultimate test of ultimate everything, like TCB levels 23 and 24, although probably not too many builders here to make it more beginner friendly, but the good news is you win the hold and discover the Empire's secret if you win this level.
And finally for TSS:
Click here to view the secret text
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1: An intro level with basic movement and stuff
2: A level that introduces roaches, green doors, and blue doors
3: A level that introduces secret rooms, and tunnels
4: A level that introduces all 3 kinds of orbs
5: A level that introduces all 3 kinds of pressure plates
6: A level that introduces roach queens
7: A level that introduces disabling arrows
8: A level that introduces pressure plates as traffic lights
9: A level that introduces guards
10: A level that introduces brains
11: A level that introduces goblins
12: A level that introduces serpents
13: A level that introduces rattlesnakes and adders
14: A level that introduces shallow water
15: A level that uses one unchained Gentryii
16: A level that uses Gentryii chained against walls
17: A level that introduces spiders
18: A level that introduces the staff
19: A level that introduces evil eyes
20: A level that introduces wubbas
21: A level that introduces hot tiles
22: A level that introduces disarm tokens
23: A level that is a big maze of everything, involving lots of trapdoors
24: A worse version of level 23
25: A level that introduces briar
26: A level that is a big manipulate the monster in the pinball machine level
27: A level that introduces sister green doors
28: A level that introduces sister red doors
29: A level that introduces bombs and fuses
30: A level that introduces sister blue doors
31: A level that is tons of blue everywhere, and introduces mimics
32: A level that introduces doors that close after a certain number of turns
33: A level that introduces tar and tar mothers
34: A level that introduces black doors
35: A level that introduces sister black doors
36: A level that introduces invisibility potions
37: A level that introduces decoy potions
38: A level that is walking along inner paths, introducing thin ice
39: A level that uses thin ice to make hordes easier
40: A level that is four little boxes in each corner, and introduces fegundoes
41: A level that is a sampler plate of later levels, and introduces mirrors
42: A level that introduces is platforms over pits
43: A level that introduces mud and mud mothers
44: A level that has tons of arrow puzzles everywhere
45: A level that introduces gel and gel mothers
46: A level that introduces tarstuff switch tokens
47: A level that has tons of tunnel puzzles
48: A level that introduces the spear, and showcases all its purposes
49: A level that introduces puffs
50: A level that introduces fluff
51: A level that introduces fluff vents
52: A level that makes you not wait a single turn
53: A level that involves traffic sign puzzles
54: A level that introduces puffs clearing briar
55: A level that is more bomb and fuse puzzles
56: A level that is using force arrows for shelter
57: A level that introduces puffs forming ice over water
58: A level that is "no turns wasted"
59: A level that introduces seeding beacons
60: A level that introduces seep
61: A level that introduces water skippers
62: A level that is simple fun after everything else
63: A level that is "12 extremely cunning Gentryii"
64: A level that introduces water skipper nests
65: A level that is tons of orthosquares everywhere
66: A level that is a fight along a cliffside, with tons of wraithwings everywhere
67: A level that introduces split paths, and spiked floors
68: A level that introduces disguised roles, like TCB New Dungeon
69: A level that has tons of guards and golems in it
70: A level where each room has a shortcut, but it's harder than the main room
71: A level involving harder choices than before
72: A level involving tons of stealth, invisibility and decoy puzzles
73: A level involving concentric designs
74: A level that is a great wheel of everything
75: A level that is a tag team of you and mimics vs everything else
76: A level that is a giant crossroads, that introduces pickaxes and their uses
77: A level that introduces oremites, and has lynchpins with simple solutions
78: A level that is a giant monster factory, with tons of skipper nests especially
79: A big maze of confusion
80: A level that tests your curiosity
81: A level with tons of serpent and Gentryii puzzles
82: A level that is a maze at an angle
83: A level that is like KDD level 10, but much harder
84: A level with tons of water skippers and nests everywhere
85: A level that tests your DRODding skills, with a Neather boss
86: A level that is tons of orb puzzles everywhere
87: A level that is tons of snake puzzles
88: A level that is no turns to spare at all
89: A level that introduces kegs and their interaction with fuses, and requires you to be intrepid to solve it
90: A level involving tons of guard manipulation puzzles
91: A level that is a dragon's tail of anything and everything
92: A level that is you playing as a pinball in a pinball machine
93: A level about going ghost busting, which here means clearing out tons of seep
94: A deadly hub of death, introducing clones
95: A huge maze of doors, introducing time travel tokens
96: A level where all the monsters are ganging up on you, introducing squad horns
97: A level where each puzzle is a break through, using tricky time travel tricks like TSS Temporal Anomaly
98: A level where there are many ways to go, but only some work
99: An ultimate horde level, using time travel tokens
100: A level that is an ultimate speedway with traps everywhere
101: A level that is "find the monsters hidden in the maze"
102: A level that is a fight in a junkyard, introducing the dagger
103: A level about finding a safe passage through
104: A level about many paths, but only some actually lead anywhere
105: The most intermediate difficulty wise level, with rock giants introduced
106: A level that is a long road, and introduces stalwarts and soldiers
107: A level that has danger lurking with every step, and introduces the squad horn
108: A level that looks like an earthquake destroyed it
109: A level introducing Temporal Aumtlich
110: A harder version of level 109
111: A level exploiting the fact Temporal Aumtlich split at junctions
112: A level exploiting the bizarre architecture of the new realm
113: A level that looks like it's from prehistoric times
114: A level that is tons of pits and trapdoors everywhere
115: A level that requires you to be fearless to win
116: A level that requires a steady sword to win
117: A level that is tons of thin ice and trapdoor puzzles, and introduces the Temporal Resonator
118: A level involving islands and tunnels everywhere
119: A level that is a challenge application of everything you've seen so far
120: A level introducing normal purple Aumtlich
121: A level that introduces citizens and is shaped like two spirals
122: A level that introduces builders and has tons of catches everywhere
123: A level that introduces engineers and is "hordes with precise timers"
124: A level that is go around the world
125: A level that has broken architecture everywhere
126: A level that is tons of brain gimmicks
127: A level that has two switches in each room, and introduces cabers
128: A level that makes you spin in circles to win
129: A level that has the worst fights yet, hordes and non hordes
130: A level that has the most precise timers yet
131: A level that is tons of blue tar everywhere
132: A level that is an obstacle course
133: A level that is an invasion of tons of hordes
134: A level that is tons of tar, mud, and gel
135: A level that worse guard puzzles than before
136: A level that has tons of crumbly wall puzzles
137: A level that is a confusing conundrum, introducing ROUS
138: A level that is an ultimate battle against every monster so far, or at least it feels like it
139: A level that involves breaking barriers
140: A level that is treading lightly with every move
141: A level that is a "malfunctioned level"
142: A level that has tons of secret solutions everywhere
143: A level that takes you on an adventure, a la TSS Fire Hotlands
144: A level that is tons of thin ice puzzles
145: A level that has the worst timers yet, especially given the new fire trap element
146: A level where each room requires a specific starting point
147: A level with tons of Aumtlich beams everywhere
148: A level that is pure madness
149: A level that is tons of trials everywhere
150: A level that has the worst guard puzzles yet
151: A level that has tons of crumbs everywhere
152: A level that has a new scripted door
153: A level that introduces Constructs
154: A level that involves hidden solutions
155: A level that involves you having to figure out a solution either way
156: A level that has 3 Gentryii per room
157: A level that has tons of cracked orbs everywhere
158: A level that each room is shaped like a hook
159: A level that is an ultimate garden of evil
160: A level that looks off-road and introduces living obstacles from TSS: KDD First Level Revisited
161: A level that is tons of puzzles everywhere, like TSS Security Gates
162: A level that is a deadly walk in a park full of the moving obstacles
163: A level that is about steering your sword precisely
164: A level that is more tricky than 161
165: A level that is an ultimate championship against everything so far
166: A level that has odd angles
167: A level that forces you to explore to win
168: An ultimate shish-ke-bab level, with nothing in sight except monster after monster
169: A level where the sky literally has fallen
170: A level with the worst bomb mazes yet
171: A level that involves tons of ice everywhere, and introduces ice over shallow water
172: A level that involves tons of arrows to survive
173: A level that is back tracking puzzle after back tracking puzzle
174: A level that is the worst garden yet
175: A level that requires you to be careful with every step
176: An even worse version of level 175
177: A level that is the worst guard fights yet
178: A level that introduces Flowers, and has nothing but narrow passages
179: A level involving tempting solutions, but they shouldn't be taken
180: A level that involves an ultimate cage match against everything, Flowers included
181: A level that has the hardest puzzles yet, introducing speed potions
182: A level that involves more secrets everywhere
183: A level that is the hardest speedway yet
184: A level that is just a taste of the last sections of the hold
185: A level that is a river of fire, or hot tiles and flames everywhere like TSS The Scorching Path
186: Another fire based level, but this time with more thinking puzzles involved and not just mindless walking and combat like 185
187: A level involving tons of platforms over pits
188: A level that has you make the quickest turns yet, with bombs galore
189: An ultimate reflex tester
190: A level that requires you to read the mini map to win
191: A level that is running on empty, AKA no turns to spare, and introduces darts
192: A level that introduces dart cannons, and is more back tracking puzzles
193: A level that requires you to not stand still at all to survive, and introduces the Raygun
194: A level that is "dodge the impossible hordes" sort of like JtRH level 22
195: A level about the monsters being both friends and foes at the same time
196: A level that is your ultimate doom, with the hardest monster and puzzle choices yet
197: A level that is yet another "waste no turns"
198: A level that requires tons of concentration to solve each puzzle
199: A level that is literally under the sun, with a sun thing in the top left corner, and fire traps almost everywhere you go
200: The most mind-bending puzzles yet, but the good news is it's the level right before the last section of the hold
201: A level that is the most intense reflex tester yet
202: A level with currents of arrows everywhere
203: A level that is a showcase of everything you've seen up to then
204: A level that contrasts simple puzzles vs the more mind melting ones
205: A level that has seemingly no exit
206: A level that has the hardest puzzles yet, like JtRH level 23 but with all the TSS and TCB elements
207: A level that is the "ultimate army" level
208: A level that is nothing short of pure insanity, and introduces the living walls that make the game impossible to continue if stabbed.
209: A level that is a recap of assorted earlier levels with way more difficulty
210: A level that is the ultimate test of everything, with the most extreme hordes and the most difficult to figure out puzzles like TSS Hardestest Way, but the good news is that if you finish the level successfully you make the Farrow Child fall back asleep and finish the hold!
Note that cause it's the same level names and ideas each time, each hold has similar ideas for each level but with different elements because of the different game engine being used,
And each one is slightly different not only because of the engine, but also because it is fitting the story of the original hold it is referencing, like this current hold I am working on now.
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Please feel free to test the ultimate KDD tribute:
210 Levels of Terror: AE Edition today!