Dragon Fogel wrote:
Looked at the hints. 1S and 3E seem fine to me; the only change I'd consider is mentioning if a step isn't strictly necessary (for instance, that the mud isn't needed in 1S) but that's not a big issue. 1N1E's hints don't seem adequate.
More details:
Click here to view the secret text
×
"Notice that exactly four tiles north of said plate is a trapdoor."
"Wouldn't it be helpful if the four gel babies formed a vertical line?"
This should say "a vertical line below the trapdoor". Otherwise it's just a confusing hint - it offers no guidance on how to use the trapdoor, is unclear on where the vertical line should be, and it's not even apparent how the two sentences are connected at all. I'm not even sure this has changed from the original at all, but I would find this as currently written to be worse than getting no hint at all.
I need to take a closer look at the rest of it, but my initial impression is that it doesn't adequately cover all of the steps. That may just be me going off memory on how much trouble it was, though. I'll review my demo to see if there's any specific step I feel was glossed over when it shouldn't be, or that needs a bit more of a nudge in the hint. Hopefully I can get to that later today.
Thanks; I think I'm fairly happy with 3E hinting, I'll call it final unless someone comes in with an upgrade before I record these (that will likely happen towards the end of this week).
In terms of 1S, I made some minor tweaks, including the fact that mud isn't necessary.
Below is the current version I have in my text file:
Click here to view the secret text
×*First tap*
Before crossing, you should make sure that Gel isn't growing out of control.
The mud might prove useful in achieving this, but it is not strictly necessary.
*Second tap*
Crossing the trapdoors via the highlighted path first is recommended.
*Third tap*
If you did the previous two steps, the rest should just be a tactical exercise.
Remember that you can swap your weapons at any time and become temporarily invisible.
That's all.
For 1N1E, I'm not sure anymore what was in "
the version before this one"
unfortunately -- but I do agree it should say the below the trapdoor thing and I included it now.
For the challenge, it should hopefully say all the steps (at least of my route) though, I got rid of the whole "
First-Third-Second"
business.
Click here to view the secret text
×Perhaps I should add that back into the final hint when mentioning the trapdoors, thoughts?
Anyway, here's what the hints say currently, after rewriting them some:
Click here to view the secret text
×*First tap*
The south-eastern (26,20) pressure plate can be occupied by a gel baby without needing a tunnel.
*Second tap*
Notice that exactly four tiles north of said plate is a trapdoor.
Wouldn't it be helpful if the four gel babies formed a vertical line directly south of this trapdoor?
*Third tap*
The further hints are for the challenge.
*Fourth tap*
Three gel babies are enough to leave one of them on the south-western (11,20) pressure plate too.
This time, you will need to have them in a favourable order of movement.
*Fifth tap*
Have the three gel babies follow you in a horizontal line while moving westward.
Use the nearby wall to get north of them, and continue going north while the movement order leaves one outside of visible range.
*Sixth tap*
Before getting there, the south-most pair of trapdoors might prove useful during set-up.
That's all.