It's July, time to kick this off!
Here's the hold I'll be working on, and a log of my progress.
Click here to view the secret text
×July 1: Entrance. Basically a combination of two common concepts: "split a rock giant into four golems" and "hit multiple pressure plates in the same turn". It wound up as mostly a manipulation room, but I feel pretty good about it as a warmup.
July 2: 1S. Started with some aumtlich, put down a couple of kegs, added hot tiles with force arrows, then after messing around for a bit, found that the room was solvable and the solution didn't seem obvious. So that's good enough for me!
July 5: Rooms in 1N, 1W, and 1E, made in that order. I made a first draft for 1W that I wasn't happy with, so I tried something else and it turned out to be pretty tough. But it is solvable.
Edit: Also tweaked Entrance and 1S to fix unintended solutions found by Someone Else.
July 10: Rooms in 2N, 1N1E, 1N1W, 1S1E, and 1S1W, made in that order. Some of these came out of attempts to rework rooms for Entry Point that didn't quite work out. I tried 1S1E without force arrows on the firetraps, and managed to get all but one golem in place in a few different ways, but I couldn't quite get it to work so I just put down the force arrows. Not entirely happy with some of the rooms here, but then again, the point of the exercise is to just try making rooms and see what I get.
July 11: New room in 2N1W. I felt like toughening up some of the easier rooms, too. Found a solution to 1N1E without force arrows on the firetraps, so those are gone now - it's a much trickier room. 1N1W and 1S1W are also modified to be trickier, while still structurally being pretty similar to what was there before. Not as pleased with the new room, but hey, maybe I'll think of something to make it more interesting later.
July 17: I've been keeping up with this, just not with posting updates. New rooms in 2S, 1N2W, 2N2W, 2S1E, 2S1W, 2N1E, made in that order. Also a slight change to 1E, but I only meant it as a first step to a bigger change. Also added checkpoints to many rooms, but I forgot them in today's room and maybe a couple of others. Room quality varies, as it's prone to in these exercises.
July 21: New rooms in 2W, 2E, 1N2E, 1S2E in that order. Also, adjusted 2S1E so it can't be solved with a simple fluff pattern any more. Again, room quality varies.
July 30: Finished! New rooms in 1S2W, 2S2E, 2N2E, 1N3E, 2S2W, 2N3E, 1S3E, 3E, 2S3E in that order. I adjusted some rooms but I forget if any of the adjustments were in rooms that already exist. Also, I'm pretty sure every room has checkpoints but feel free to yell at me if I missed any.
[Last edited by Dragon Fogel at 07-31-2023 02:26 AM]