In my recently posted hold,
A Walk in the Park, I use a soldier horn in one of my rooms to activate a pressure plate in a secluded area Beethro would not be able to reach.
I copied this room over into a new hold, which is attached, I tried to strip it fairly barebones. The two adjacent rooms are empty, I simply wanted to keep the exits and not have "
errors"
.
FYI, I use DROD 5.1.0.6512.
The setup:
I have a horn which is, purely tile-wise, equally apart from two entrances to the east, both being accessible. The aim is to get the soldier to spawn in the southern entrance of these two.
While initially testing, I
thought that this is done by some tiebreaking behind the scenes, in which south-eastern direction is somehow preferred to north-eastern.
Seeing KituU's demos, I realized that this does not
always happen with the trapdoor & bridge setup that I have in my room.
Labelling the trapdoors with numbers like this (B stands for the bridge between, W for water):
Click here to view the secret text
×
W 1 2 W
B B B B
B B B B
W 3 4 W
here are the results of all possible dropped trapdoors and the location of the soldier spawn.
Click here to view the secret text
×
None: South
1 South
2 South
3 impossible
4 impossible
12 North
13 South
14 South
23 North
24 South
34 impossible
123 North
124 North
134 North
234 South
1234 North
Is this intended?
Can anyone point me to a resource about soldier horns, if this was discussed before somewhere?
Or maybe explain exactly HOW do soldier horns work?