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Caravel Forum : Caravel Boards : Contests : Architectural Bad Habits: Backtracking - Voting (A multiple question poll)
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RankEntryAverageStandard Deviation
1A Simple Way Forward7.66666666666672.0548046676563
2Time After Time7.33333333333331.5986105077709
2Excessive Consequences7.33333333333332.1343747458109
4Pathways6.52.6299556396766
5Closing Time6.33333333333331.2472191289246
Pathways
12345678910
Average Vote 6.5
Standard Deviation 2.6299556396766

Closing Time
12345678910
Average Vote 6.3333333333333
Standard Deviation 1.2472191289246

Excessive Consequences
12345678910
Average Vote 7.3333333333333
Standard Deviation 2.1343747458109

A Simple Way Forward
12345678910
Average Vote 7.6666666666667
Standard Deviation 2.0548046676563

Time After Time
12345678910
Average Vote 7.3333333333333
Standard Deviation 1.5986105077709
Total Votes 6 100%
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bbb
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icon Architectural Bad Habits: Backtracking - Voting (+1)  
We have five entries. Play and vote!

Compilation will follow in reply.

(This is my first poll here. If I set it up wrong, I may need to delete this poll and create a new one.)

Voting ends in about two weeks.
07-11-2022 at 08:29 PM
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File: Architectural Bad Habits Backtracking.hold (26.2 KB)
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License: Public Domain
icon Re: Architectural Bad Habits: Backtracking - Voting (+1)  
Attached entry compilation.

I copied the levels as is, and only (intentionally) updated stairs destinations.

Please tell me if I messed something up in your entry.
07-11-2022 at 08:32 PM
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icon Re: Architectural Bad Habits: Backtracking - Voting (+1)  
Results:

1: A Simple Way Forward by Dragon Fogel
2: Time After Time by Kalin
(2t: Excessive Consequences by bbb)
3: Pathways by Xindaris
4: Closing Time by Clock

Good job everyone.

[Last edited by bbb at 07-26-2022 05:00 AM]
07-26-2022 at 04:59 AM
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Xindaris
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icon Re: Architectural Bad Habits: Backtracking - Voting (0)  
Hey, bbb, thanks so much for hosting this contest! I really liked the opportunity to build something unusual, even if it seems like people maybe didn't like it all that much. Congratulations to the winners!

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Here are some links to Things!
Click here to view the secret text

07-26-2022 at 05:08 AM
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Dragon Fogel
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icon Re: Architectural Bad Habits: Backtracking - Voting (+2)  
Hey, I won!

I basically decided to play around with the concept a little, and rather than having backtracking issues that got you stuck, they just made you have to do the room in a different way.

I'm not sure the "backwards" runs are all harder, but my main goal was just to make the solutions different. I opted to fill each of the front entrances with a different tarstuff or tarstuff-like substance, just to give me a simple starting point; then I basically tried to improvise a puzzle about clearing it from the other direction.

I feel some of the rooms worked better than others, but I had fun just trying to make them function.
07-26-2022 at 05:35 AM
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disoriented
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icon Re: Architectural Bad Habits: Backtracking - Voting (0)  
I never managed to drop the blue door on Kalin's entry. I'd be curious to see if it's possible.

Never got past the 2E room on Pathways either.

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Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 07-26-2022 07:51 AM]
07-26-2022 at 07:50 AM
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icon Re: Architectural Bad Habits: Backtracking - Voting (0)  
Xindaris: Your entry wasn't what I expected, but was definitely interesting. I didn't get much feedback until I begged for updates a week before the deadline, so it was nice to know early on that the contest wasn't a complete waste of time. I haven't cleared the hold yet. When I open an architecture thread, I'll probably want, in addition to a demo set, an RPG style log of information collection.

Dragon Fogel: I cleared all the rooms from both directions, except for 3N which I couldn't clear (and exit) from the north.

disoriented: The blue door in Kalin's entry is droppable. I think the scripting in Pathways (specifically in 1S1E) depends on relatively new features.
07-26-2022 at 08:16 AM
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Kalin
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icon Re: Architectural Bad Habits: Backtracking - Voting (0)  
That's funny, I thought Closing Time was originally intended to force the player to conquer the rooms in reverse order, then the architect added the roaches at the end to enforce the contest theme.

Simple Way at first looked like exactly what it claimed to be, then I took a closer look and every room seemed to be almost backtrackable, but there was always something I couldn't handle.

I should have guess Excessive Consequences was the host's level, since it so purely implemented the theme.

Pathways was the only one I couldn't conquer, and shows why I don't like scripting. I was still very impressed by it, and just wish the instructions in the secret room made sense.

For anyone having trouble with Time After Time, the name of the entry and appearance if the entrance were intended to be a hint (the level exit message is a bigger hint, but not helpful).
Click here to view the secret text

07-26-2022 at 01:15 PM
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