That's funny, I thought
Closing Time was originally intended to force the player to conquer the rooms in reverse order, then the architect added the roaches at the end to enforce the contest theme.
Simple Way at first looked like exactly what it claimed to be, then I took a closer look and every room seemed to be
almost backtrackable, but there was always something I couldn't handle.
I should have guess Excessive Consequences was the host's level, since it so purely implemented the theme.
Pathways was the only one I couldn't conquer, and shows why I don't like scripting. I was still very impressed by it, and just wish the instructions in the secret room made sense.
For anyone having trouble with Time After Time, the name of the entry and appearance if the entrance were intended to be a hint (the level exit message is a bigger hint, but not helpful).
Click here to view the secret text
×You conquer it clockwise.
Click here to view the secret text
×You reach the secret room counterclockwise.