I scripted up another sort of 'custom weapon' today, but I don't have any great ideas for its use in puzzles at the moment, so I thought I'd go ahead and post it.
The concept is supposed to be that Beethro is holding a sheathed katana hanging on his left side, and when you press special command he rapidly swipes with his right hand and re-sheathes, hitting all 3 tiles to his forward/left side. This is more or less inspired by the way Link's "
sword swing"
behaves in a lot of 2D zeldas.
I want to add some "
swoosh"
graphics to it, which would very briefly appear then fade away, to show the arc of the sword across the 3 tiles it hits, but I'm no good at making the graphics, nor at using image overlay, which would be fairly necessary for this, so it just makes puff death effect in the relevant tiles as it is now.
For the moment he moves as unarmed, but it might be more interesting to combine this with something like the rocket's script that gives him "
holding a sword"
type movement instead? It also uses "
attack tile stab"
which still, very unintuitively, does not destroy mirrors; an exception could be added in using gosubs to make it destroy them at some cost of possible other edge-case glitches.
Another possibility would be to adapt this script to one where special command actually "
unsheathes Beethro's sword"
and does a 3-tile swipe, and then he's in normal sword mode until you re-sheathe by pressing special command again.
Anyway, this is free to whoever to use. It didn't take much time/effort for me to script it, and I thought this might be better than having it sit around waiting forever for me to come up with a good puzzle idea for it, and/or improve the graphics or whatever.
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[Last edited by Xindaris at 06-08-2021 09:59 PM]