averagemoe wrote:
There's a problem. Flash Drod uses a smaller room size, so we'd need some way to cut out all the extra squares.
In fact, I once tried to recreate the level in the regular engine, and I got some good mileage out of pushing the parts that came from Flash to the edge closest to the entrance that the monsters can be accessed from. But then there's 2S1W, where you can reach the monsters from entrances on both the east and west.
I do remember that some secret rooms have a hint page, and had holds created by authors for the sake of giving the demo as to how to beat a certain level
I've look through my notes, I saved one for
Level 17 2N2W
Level 16 1S1E, 3S2E
Level 5 2E
There might be more, we would have to look through the hint section and that would mean less work at least for 4 extra rooms.
The biggest problem would probably be level 13, and that's a shame, because I have a feeling that a lot of veteran DRODers probably never played this version.
And one thing I remember about the flash version, which might be also a problem, is best explained using level 12 1S as an example
In flash version is possible to use the first eye in the bottom right to block the serpent and kill it completely, which means that eye moves first before the snake. As I played the flash version first, I was really surprised that I couldn't do it in the regular version. I mention it, in case it is a problem in some rooms, albeit hopefully it won't.
[Last edited by Illusionist at 02-06-2021 09:41 PM]