Script command "
Activate Item At"
is:
- Blocking when targeting a tile with an orb
- Non-blocking when targeting a tile with wall-light
- Non-blocking when targeting a tile with both an orb and a wall-light
Blocking / non-blocking refers to the command stopping the execution of the script for the turn. Like Wait 0 is blocking but "
Set var"
is non-blocking.
I kind of get why activating wall-light is non-blocking, but in my opinion a light on top of a normally-activable item should not make the operation non-blocking, because Wall Light are purely for decoration, and you risk accidentally breaking a script by changing visuals. Like I did today, apparently.
Attached example hold.
____________________________
My website