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Caravel Forum : DROD Boards : Feature Requests : Weather variables
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Kaelyn
Level: Delver
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icon Weather variables (+3)  
I propose seven new predefined variables for controlling the environment through scripting:

• _Weather. This variable bitwise-encodes the five binary weather options (outside, lightning, clouds overhead, cloud shadows, skip crossfade) into a single integer. Its value ranges from 0 (no options selected) to 31 (all options selected).

• _Darkness controls how dark the room is, with a value between 0 and 6.

• _Fog controls the fog cover, with a value between 0 and 3.

• _Snow controls the level of snowfall, with a value between 0 and 9.

• _Rain controls the intensity of rainfall, with a value between 0 and 19.

• _Clouds controls which type of open sky gets reflected in water, with a value between 0 (default) and 13 (SunsetRed).

• _RoomStyle controls what style the room has, with a value between 0 and 11. I recommend adding a second column in the Mod Management screen that shows which styles have which values. Custom styles have a value of -1. If you try to set _RoomStyle to any number outside the 0-11 range, nothing happens.

By letting scripts check and set these variables, architects will enjoy a more versatile toolkit for designing environments.
08-07-2019 at 02:32 AM
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mrimer
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icon Re: Weather variables (0)  
PR

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
11-07-2022 at 07:08 PM
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kieranmillar
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icon Re: Weather variables (+3)  
It looks like the Outside wall shadows are now always on at no darkness, regardless of if to try to change the setting with this var or not.

I made a character that incremented _RoomWeather by 1 every turn. The water reflections would stay on, but would turn off only during undoes.

During a light crossfade when changing the darkness level, it seems that most of the time your inputs queue up quickly, it's hard to not end up doing a double-move.
06-08-2023 at 11:15 PM
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mrimer
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icon Re: Weather variables (0)  
'Outside' redraw fix: PR

(thanks, hyperme!)

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
08-09-2023 at 06:55 PM
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