ORIGINAL POST:
Due to the sheer length of the hold I am going to make the final in my series, I decided to release the hold as I work on it, rather than as a finished product with only a few flaws to be ironed out.
So far, I have gotten up to the part where Temporal Tokens are introduced - can you guys please test it up to that level, and then I will release more of the hold?
The hold also features character-switching, and a few custom graphics from the official TSS hold.
EDIT 10/20/2019:
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×I decided that since the Temporal Clones with custom roles bug isn't going to be fixed soon and the custom character I use is vital to the plot (one of the primary protagonists), I would just get rid of the blue door in VoIT.
I have finished and added all of Chapter 2 as well, so the hold is about the length of the Oceanic Oligarchy right now.
The other additions I made are: challenges across both chapters, revision to some rooms in Chapter 1, and player role displays on the tiles you change into them (a la Wonderquest).
EDIT 11/06/2019:
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×Fixed:
Tedious repetition in Forgotten Island
Checkpoints in Gunge Gallery, Rocky Mountains and Museum of Slitherbags
Backtracking in Gunge Gallery
Challenge not working in Halls of the Forgotten; challenge was moved to Gunge Gallery
Backtracking in Ancient Dungeon
Exit not working in Ancient Dungeon
EDIT 12/02/2019:
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×Fixed:
Tedious repetition in Dagunda Tribe 2N1W
Unintended solution in Dagunda Tribe 2N
Backtracking issue stemming from above US in 1N
Order of levels directly after Dagunda Tribe
Being able to kill or "tangle" snakes without actually confronting them (IE: by waiting at the room entrance) in Dagunda Tribe 2N and throughout Mansion of Lost Souls
EDIT 12/03/2019:
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×Fixed:
Abandoned Base minimap inconveniences in 1W and 1E
Abandoned Base checkpoints on ice throughout level
Sacred Fortress checkpoints throughout level
Sacred Fortress minimap inconvenience in 1N1W
Puffs rendering Ethereal Entrance 1W trivial
Added:
Restorative points at ends of Abandoned Base and Tunnel Systems
Blue door in Void of Indeterminate Time
EDIT 12/04/2019:
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×Fixed:
Soldier player role not required in Dagunda 1N
EDIT 12/06/2019:
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×Fixed:
Unintended solutions in Abandoned Base 1N1E and Mansion of Lost Souls 1N1E
Portal glitch in Lower Mines leading to not being able to use it
Minimap confusion/claustrophobia
Mansion of Lost Souls backtracking issues
Forlorn Mines savepoint
EDIT 12/14/2019:
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×Fixed:
Challenge in Void of Indeterminate Time and one room
1E in Shrine of Temporal Transcendence
Repetitive Ridge of Reversal
Jaded Jail
1N and 1E in Temple of Pain
Player role and 1N in Mountain Hideout
EDIT 12/27/2019:
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×Fixed:
Torture Chambers throughout the level
Merciless Moat backtracking
Royal Fortress 1N1W
EDIT 01/05/2020:
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×Fixed:
Torture Chambers entrance allowing the player to play without sword
Backtracking issue in Torture Chambers 1N1E
EDIT 02/22/2020:
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×Fixed:
Merciless Moat secret room unsolvable
EDIT 01/13/2021:
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×
Fixed:
World Map Select screen staircases ending hold.
EDIT 1/16/2021:
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×
Fixed:
All World Select scripts broken/ending hold.
Unintended solutions in Halls of the Forgotten.
Added:
Challenge in Halls of the Forgotten 1N.
New main level, which is a remix of Heart of the Fortress from Bongthro Begins.
EDIT 01/17/2021:
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×
Fixed Summary of Events rooms to all be conquered when you visit them.
Fixed warp at the beginning of the hold.
Fixed important cutscenes throughout the hold so that the player would be required to trigger them/could not accidentally skip them.
Added arrows in last room in Tunnel Network to give the player incentive to step on the scroll, as well as light guides for the same purpose.
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Please feel free to test the ultimate JtRH tribute:
Journey to the Fabled Kingdom today!
[Last edited by azb at 01-18-2021 12:16 AM : 01/17/2021 Update]