I'm in, going for at least 30 rooms this month. My general plan for this month is to play around with mechanisms that involve doors opening without the player's direct input.
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×Jan 1: Only one room, no exit yet. Just a simple "door closes if Beethro gets close" and the solution is to interfere with the door-opening mechanism. Ideally I want at least a few where the solution doesn't involve direct interference, but I'm just seeing what I get for now.
Jan 2: I put some things in 1W to test something and then tried to make a room out of those things. Didn't work out to be nearly as interesting as the last time I did that, and some of the things aren't actually relevant.
Jan 3: New room in 1S. This isn't much of a room, hitting the west pressure plate basically makes it easy to solve. But there's a concept here that I think I want to do something with, I just need to somehow fit an actual puzzle into it.
Jan 4: New room in 2S, but it's very thrown together.
Jan 5: New room in 1E. Still a little slapped together, but there's an idea here I like at least.
Jan 6: New room in 1S1E, I was messing around with a concept but I feel like it didn't really go anywhere.
Jan 7: New room in 1N1E, pretty basic. Hardest part was enforcing killing the giant across the chain.
Jan 8: New room in 2S1W, leading to a currently empty room in 3S1W. Just a little rock giant fighting in narrow corridors, because I couldn't think of anything else in particular.
Jan 9: Tweaks to 1S and 1E to enforce intended solutions, put something in 3S1W. It's probably on the easy side, but I like the basic concept.
Jan 10: New room in 1S1W, leads to a currently empty room in 1S2W because the puzzle involves horns and I wanted the horn entrances to be usable.
Jan 11: Put a puzzle in 1S2W, it's very simple because I was pretty tired at the time. Still, I think it's at least a little interesting.
Jan 12: The bug report thread about tarstuff doors toggling got me wondering about what happened with fire traps and I ended up making this room. I couldn't quite work out exactly what I wanted to do with it, though, so it's a bit on the easy side.
Jan 13: Very basic room in 1N. Didn't have a lot of ideas.
Jan 14: Added a room in 1N1W, not much to it but there's something of an idea here.
Jan 15: Added a room in 1N2W, it's not very hard. Maybe something I could develop into an actual puzzle if I put a few more steps into it.
Jan 16: New room in 2S1E, was thinking about a mechanism where a fegundo opens a door and closes it every few turns (or vice versa) but I couldn't think of anything interesting to do with it so I just tossed in a bunch of roaches.
Jan 17: New room in 3S1E. This time I was thinking about a mechanism where a roach queen or tar mother toggles doors every spawn cycle, but again, couldn't think of anything in particular to do with it.
Jan 18: New room in 3S. There was some talk in chat about tarstuff mothers without tarstuff under them, and this was me messing around trying to make a room based on an idea that gave me. It needs some tweaking to be an actual puzzle, though.
Jan 19: New room in 2S2W. Actually kind of a puzzle, if not a very hard one.
Jan 20: New room in 3S2W. Had a vague idea here, but I didn't put much effort into making it solvable.
Jan 21: New room in 2E. Not much to it, though.
Jan 22: New room in 1N2E. I think this turned out interesting, if a little bit repetitive.
Jan 23: New room in 1S2E, just a simple kill-golems-on-pressure-plates room because I couldn't think of anything else.
Jan 24: New room in 2S2E, inspired by a room in BoyBlue's Halls of Miscellany. Also added an empty room in 3S2E.
Jan 25: Filled the room in 3S2E. Solution is a bit silly.
Jan 26: New room in 2N.
Jan 27: New room in 2N1E. Mostly just a vague concept here.
Jan 28: New room in 2N2E. Slightly inspired by a room in Outings With A Delver.
Jan 29: New room in 2N1W. Not much to it, but it demonstrates some interesting consequences of move order.
Jan 30: New room in 2N2W. Kind of thrown together, but so were a lot of these. 30 rooms made!
[Last edited by Dragon Fogel at 01-31-2019 03:37 AM]