Very intriguing so far, though there isn't much yet puzzle-wise. I haven't inspected the script to know how easy it'd be, but I think it'd be cool to use the "
railway"
behavior purely in the interior of a room at some point, letting the player step on it to go back and forth between different parts of the room or something.
Gameplay-wise I'm uncertain of the purpose of oremites being deadly; an active firetrap would do the same job if slightly noisier. But I assume this is something to do with the story instead, so I'm not really complaining.
Dangerous Railway Entrance could use a couple checkpoints, and maybe at least one in 1N too.
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[Last edited by Xindaris at 12-17-2018 09:01 PM]