Our team has been actively working away on the art, graphic design, puzzles and play testing for
Twisty Little Passages, and everything is shaping up nicely!
Yesterday, I produced the first prototype copies at a local print shop.
The prototypes are slimmed down "
demo"
versions of the book intended for early reviews/previews. They feature puzzles from the first chapter of the book,
Kradra Dungeon. The first puzzles introduce the player to the basic game mechanics, core puzzle concepts, and teaching how to apply them one by one, then incrementally layering one concept on another.
There will be 25 puzzles/levels in all. The first puzzles are intended to be relatively easy, and difficulty will ramp up steadily all the way to expert-level puzzles by the end of the book. I'm anticipating that playing through all the material will take between ten to thirty hours, depending on how much of a puzzle wiz you are and how liberally you make use of hints and solutions along the way.
I'm working towards running a Kickstarter campaign in about a month, or as soon as we're ready, in order to illustrate and publish the entire book in a high-quality offset print run for everyone who wants a copy. We are shooting for 500-1000 project backers or more in order to cover costs to provide the best quality production. This is crucial in order to complete production of the book, and I'll be using personal funds to invest in a significant advertising campaign for broader coverage. If you have suggestions for potential reviewers who could provide more project visibility, I'd appreciate you sharing them. Also, as you may know, many Kickstarter campaigns stand or fall on word-of-mouth and other high-impact forms of endorsement, and we would like to request your involvement and thank you in advance for helping to spread the word when the campaign goes live if it seems interesting to you.
I'll be posting a lot more material on the project at that time, both here on the Caravel site, on the Kickstarter page, and other relevant sites such as Board Game Geek. I'll be posting in-depth articles about the process of working on the project, principles of puzzle design, and lessons learned along the way.
This project is a labor of love we feel passionate about, and we would love to have your involvement, especially during the campaign, participating in conversations about the project and in providing suggestions for finishing up the final 5% of game material.
If you're interested in receiving news about the campaign as soon as it's live, please sign up for the Caravel Illumination:
www.caravelgames.com
As an aside, I've noticed that, for reasons unknown to me, the Caravel list of newsletter signups was truncated at some point.
If you're not receiving the Illuminations in your e-mail box, please don't be shy -- you are always welcome to sign up again!
Stay tuned during this month for more news as we get ready to run the campaign!
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Gandalf? Yes... That's what they used to call me. Gandalf the Grey. That was my name.
I am Gandalf the White. And I come back to you now at the turn of the tide.
[Last edited by mrimer at 04-01-2019 01:18 AM]