Now this is really cool ! You have way much better understanding of scripting than me so I'd rather say that I need to learn more to make these kind of ideas
Overall thaughts:
- The skills are amazing I really liked them ! the "
Horror with a sword"
is technically a speed potion for 60 turns
Nerf it to 30~40 turns because it's too powerful.
(I'm pretty sure they are still experimental, because it seems passive skills are way much better mainly because active ones are overpriced. The skill points price seems a bit expensive.
It's also nice to be able to choose only 1 active and 1 passive from both. Overall the hold (like mine) needs a price balancing, which needs a lot of testing and retesting).
- 2nd wave is too easy. overall waves are easy, make them a bit harder so the player is forced to use skills and the floor spikes.
- The building floor spike system is very nice ! That's what I was looking for to make a nice tower defense hold ! Player can die while building them but it's fine, he just needs to avoid them. Add some more elements to build ! maybe mirrors, crumble walls, ...
It's sad how architects takes much time to build these kind of hold but then it takes about 2 minutes to finish them.
I'm a big fan of this kind of hold, so add more (challenging) waves! and well done !