Dali
Level: Master Delver
Rank Points: 174
Registered: 02-05-2005
IP: Logged
File: DROD TD experience 1.hold (15 KB) Downloaded 52 times. License: Public Domain
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DROD Tower defense ? (0)
I'm a fan of tower defense games, such as bloon tower defense, dungeon defenders 1&2, kingdom rush, some other lil flash games too. They're also pretty popular game, so I thaught why not mixing drod and tower defense gameplay? I think this can lead to a fresh new type of gameplay.
For those who doesn't know what a tower defense game is (I highly doubt about that), The player needs to defend a base from incoming ennemies by placing towers around the map, and the player himself is also often involved in killing ennemies, repairing/upgrading towers, casting skills, ...
I don't know how to program games, so I used what I could use for now, which is DROD build section. I did a small hold trying to use this concept, everything is explained in-game. The result is a bit awkward but I hope interesting. Player will have to manage 2 main values, Health base (HP) and a currency, Greckles.
(Note: It hasn't been tested by other than me, it's still experimental)
Some issues encountered and some comments:
-First of all and I think it's the most obvious one, DROD is turn-based game and not a time based game. But we still can use the "turns" to replace the "time" to make some interesting fighting puzzles where the player needs to place the correct towers at the correct place and make the best decisions.
- There are no real elements we can use as a tower, I tried to use mimics, decoy (overpowered :p ), clones and items as "towers", but still I feel something is missing. also huge amount of scripting NPC is often needed to make something viable.
- We can affect to the base a health value, but monsters have no real health. I mean, they die and that's it (with some exceptions). with scripting it's possible to affect them a health value but I couldn't exploit this correctly, I wish a thing such as "wait for player to stab me" or "wait for a sword/weapon to touch me".
- Elements in DROD rarely affects things in range. For example, Aumtlich affects in range with his gaz, and even with that I couldn't use it to damage the base.
Consider this topic as a workshop for this idea.
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