Hold and details on first post.
Yeah it's a lot of questions this time. But there is many questions only for optimasation.
Thanks per advance if you take time to answer me. You can check the hold for understand what I want exactly before answer me :
9) After one test, I have seen that apparently, when you start a global scipt, it start after every other script.
If it's the case it's very annoying because
at the first room of the hold I have 'set var unlock_1_dash=-9999',
I have another global script with 'if (unlock_1_dash>
=0) then (do things)',
and when the player arrive on one specific room, I have a script who start with 'unlock_1_dash=1'.
And I want the (do things) happen at the first move, not second
What can I do ? Add a 'Wait 0 turn(s)' at the start of the second script... It's ok, but I would like something else.
But I got another thing strange, I add a 'Wait 0 turn(s)' (the first one) on my General script, and it seem to work, even at the first turn.
10) For script '-Threath clock' : Is there a way to keep tracking of the last 10 positions (x, y, o) of a character except by using 30 variable ?
11) My 'Puffs' script create 10 puffs at right of the player.
But if there is an ennemy on this 10 tiles, the script will stop, wait for the ennemy to move to another line, then will do the rest of the puff.
I don't think it's an interresting mechanic to use. So I would like to not having that. I can check for any monsters on each tile, but is there another simple solution ?
12) Is it annoying to create <
10 entity out of the screen ? Or not at all ?
13) My 'Dash' script make the player move 4x faster than usual. (*) I try to find wall on the first of the forth move. If I found one, I stop the dash. If I didn't, I start againt at (*). And I do that 4 times.
I have many problems :
a) The yellow doors, the arrow : they let the player pass through them. (I can check each build individually, but there is perhaps something better)
And for the arrow, it need to depend of the direction of the arrow...
b) The trapdoor : they doesn't activate (wasn't totally a bad thing).
c) The tunnel : they only work nicely when I stand on them (first action). Else, they will just ignore it.
d) The aumtlich : this one is really more annoying. The aumtlich will stop the first step of the dash, but I have no clue to how not let the player move when an aumtlich is on him.
e) The evil eyes : I really liked the mechanical here, so if you have a solution for both a-b-c-d, I would like to keep the fact that you can pass on a eye without activate it.
f) Platforms : Would be really nice if I was able to move a platform 4x faster : same than the aumtlich, idk at all how to do that. I can saw one solution but it’s really too long to do (check for platform, pit, water, and move everything manually: it’s perhaps impossible since apparently you can’t use _MyScriptF for these platforms).
14) Is there a simple way to make the player attack twice on a turn instead of once? Instead of checking his _X, _Y, _O, and then attacking enemy?
I used that on my dash script.
15) Is there a simple way to remove all/some sentences on the game?
I think the 'Dash activated!', 'Dash removed!', 'Stealth activated!' can be annoying if you play a lot this level.
And for the gameplay :
16) 1N2E : Do you prefer have two different doors who open and close at the same time, or like i do here, one door who are really more high ? (same with the trapdoor)
17) 1N3E : Initially, guards played before the dash. So the guard was able to stop the dash if you dashed straight to him. I changed that... But it could be interresting, i don't know.
18) 3N2E/4N2E : It's the second time I want to put a roach inreachable, so you need a brain for let the roach escape.
But the first thing I do when I want something unreachable, is to put arrow. But my roach ignore totally the arrow.
What can I do instead, when I want that (=simple mechanical for force a brain) ?
Perhaps trapdoor single use+door. If the player want to go where is the roach, either he can't, either he is stuck.
19) 3N2E seem to easy for me.
20) If you have any idea I take them, I need actually :
- one more power, on northest
- how will work the wall with the brain : I need something different than just 4 wall. Who are better than the 4wall in some situation, and less good in some others.
Perhaps some wall really more far. Or just a line or column…
[Last edited by Romain673 at 12-13-2017 08:16 PM]