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Caravel Forum : DROD Boards : Architecture : King Azb's Arena Development Thread (Haven't made a hold in a long time...)
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Red-XIII
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Round 6.2
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Round 6.3
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Round 6.4
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Round 6.5
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____________________________
There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher

[Last edited by Red-XIII at 10-22-2023 12:58 PM]
10-21-2023 at 07:05 PM
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azb
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10-22-2023 at 01:34 PM
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azb
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To everyone regarding the last round as of now, 7:

It introduces a new gimmick, seep that go on floors and walls at the same time called "ghosts", but other than that it's mostly just a rehash of earlier levels with a lot more intense combat and difficulty thrown in, especially the last one of now (7.3).

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10-22-2023 at 01:39 PM
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Red-XIII
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Round 7.1
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Round 7.2
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Round 7.3
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There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher
10-22-2023 at 06:51 PM
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azb
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I will also give you Rounds 7.4 and 7.5 to test now, given that you playtested every room in the earlier levels.

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[Last edited by azb at 10-23-2023 05:06 PM : Noted lack of timer in Round 7.1 is intentional]
10-23-2023 at 04:56 PM
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azb
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Round 7.5 will be intentionally the most harder, and also the most tedious/long-winded, because I intentionally made the theme a ton of rock golems and constructs, in the style of Round 7.3 but with less monster variety.

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10-23-2023 at 05:01 PM
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azb
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Does anyone have any feedback for the most recent levels added?

I plan for each level in Round 8 onward:

8.1: A snake-style movement of pits around fighting wraithwings and other monsters

8.2: A worse version of Infested, with more generators than just roach generators as well as using the fact brains were introduced after the first Infested level

8.3: A level all about dropping monsters from platforms

8.4: A level about using puffs to kill monsters

8.5: A level introducing rock giants

9.1: A level about using the dagger

9.2: A defend-the-prisoners level, but this time using bandits rather than goblins

9.3: A level involving tons of tarstuff, harder than 6.1

9.4: A level involving doing long-winded combat while dodging darts

9.5: A level involving another Lord Longsword, but this one is harder.

10.1: A level involving an ultimate fight, worse than 7.3.

10.2: A level introducing robots that can't be killed by sword, but die when all the things that give them life are removed.

10.3: A worse version of 2.3, given everything introduced since then

10.4: A level involving hard combat while dodging raygun cannons.

10.5: A fight against you-know-who and his army of builders from the last part of TCB.

11.1: A fight against the Army of One, aka the moving raygun cannon that faces toward you.

11.2: A fight involving tons of Gentryii.

11.3: A fight involving tons of briar.

11.4: A fight involving an army of Slayers, in a poisonous park like level 3.4.

11.5: A fight against King Azb himself, who flies and who yeilds 8 rayguns in all directions like a crown.

Bonus Rounds:

12.1: A fight involving killing as many things as you can with fegundoes.

12.2: A fight involving killing as many things as you can with puffs.

12.3: A fight like the Garden of Pain, but with much deadlier enemies spawned at a much faster rate.

12.4: A fight against someone who summons whole armies of enemies at once.

12.5: The biggest fight of them all, worse than all the other levels combined, even the hardest, and involving the most dangerous and evil boss who can change the world at a moment's notice and kill you remotely any time they want, as the very last thing you fight.

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12-18-2023 at 12:12 AM
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azb
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Does anyone have any feedback for Rounds 7.4 and 7.5?

I bet everyone is excited to see how the last rounds will be, so I just need to know if rounds 7.4 and 7.5 are good or not before I officially post any of them - the drafts are at the ready, but it's only all the way up to level 10.4 - 10.5 I want to not design until I can get the proper voice talent for you know who from the last part of TCB.

____________________________
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[Last edited by azb at 04-30-2024 12:22 AM : Fixing grammar]
04-30-2024 at 12:22 AM
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azb
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I haven't forgotten about this project even though I am working on my all of my tribute holds to the official DROD canon, and will not post the last rounds until rounds 7.4 and 7.5 are commented on to make sure they are the highest quality for an arena fighter hold.

To recap about my thought process:

Rounds 1 thru 3 will be the easiest/for novices, rounds 4 thru 6 will be more tricky, rounds 7 thru 9 will be advanced, and rounds 10, 11 and the bonus rounds after round 11 will be the most brutal and be for the most masterful of master fighters.

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07-06-2024 at 10:16 PM
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