bomber50
Level: Smitemaster
Rank Points: 872
Registered: 09-18-2006
IP: Logged
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Re: TSS Elements Showcase (+1)
For a tutorial hold, the elements tend to be explained pretty well. There are some inaccuracies and also some obtuse explanations (e.g. the rattlesnake explanation with floor spikes still doesn't make sense to me). Also, some important interactions are missing (e.g. constructs can push powder kegs/mirrors). But it was decent on this level.
The presentation, however, wasn't up to snuff. While the first level is pretty good, the second is where the hold really falls apart. You got lots of unnecessary scripting that could have easily been replaced by orbs and force arrows. The unnecessary scripting just complicates everything and confuses the player.
Everything feels sorta messy. Some more care with the aesthetics would have been good. There's also a lack of checkpoints in the entire hold.
2W on the second level, has an unintended solution that make the element being taught obsolete. Interestingly enough, this (along with some of the stuff above) was reported in the Architecture thread by me. For some reason, it wasn't changed, and ultimately, we're left with a completely broken room. Which makes this hold a little harder for me to like.
I give this 4 overall, and 3 brains for difficulty.
[Last edited by bomber50 at 08-25-2014 02:39 AM]
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