Nuntar
Level: Smitemaster
Rank Points: 4965
Registered: 02-20-2007
IP: Logged
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Miscellaneous stuff (+2)
A few things that have cropped up while editing Suwako's Forgotten Castle.
* When creating the new character Daron, I wanted to make him Mimic-based (like Werl) and recolour him to distinguish them, but that created the problem that their text boxes were the same colour. I suggest that the "create character type" window have a setting where you can choose text box colour. (This would be nice to have in regular DROD as well.)
* It would be nice to have a cut-scene fast-forward key (not to be confused with the existing cut-scene skip). This would make cut scenes run at (for example) double speed, but speech and actions would still synchronise, and pressing it again would revert to normal speed. This is mainly for testing purposes: when I'm trying to synchronise something at the end of a long cut scene, it's really annoying to have to watch the whole thing again every time I want to try out a change.
* I've finally worked out why I was having so much trouble with the level intro texts in Nameless Fortress. I noticed that when I open the intro text window to edit it, the "Display this text" box automatically becomes checked. This is, of course, carried over from regular DROD, where it was entirely appropriate. In RPG, which not only has the "Display this text once" option as an alternative, but more often than not that's the alternative you actually want to use, it's just a nuisance.
* "Wait for event monster stabbed" isn't triggered by stabbing a mud blob attached to a mother. This works great in Forgotten Castle, but in general it seems a bit counterintuitive. I don't know what anyone else's feelings may be on this one.
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50th Skywatcher
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