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Caravel Forum : DROD Boards : Holds : Gigantic Jewel Lost (Various themes)
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9.4/10 (45 votes)
σ 1.32
Author Name:Zch and Kallor
Submitted By:Zch
Hold Name:Gigantic Jewel Lost
Theme:Various themes
Author's Difficulty:
Number of Levels:18
Number of Rooms:370
Number of Monsters:4101
Version:DROD: The City Beneath (3.2)
High Scores:View High Scores
Hold Karma:22 (+22 / -0)
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disoriented
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icon Re: Gigantic Jewel Lost (+1)  
Click here to view the secret text
Same thing in Indoors 2N3W. ;)

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08-20-2009 at 03:54 PM
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Tahnan
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icon Re: Gigantic Jewel Lost (0)  
disoriented wrote:
Same thing in Indoors 2N3W. ;)
Oh, that's a shame; how did we miss that? (As for the the other room, I'm still looking for an intended solution.)
08-20-2009 at 06:53 PM
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jbluestein
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icon Re: Gigantic Jewel Lost (0)  
Well, I am feeling no love at all for the Molten Core level, I will say that. Maybe some time and reflection will improve my outlook, but since the rooms all involve aumtlich and wraithwings I seriously doubt it. On the plus side, the other levels have all been excellent...

</whine>

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"Rings and knots of joy and grief, all interlaced and locking." --William Buck
08-21-2009 at 01:33 AM
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Hammerite
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icon Re: Gigantic Jewel Lost (0)  
I might have found a trivial solution to Underground Lake 2S 1E. I don't know if it was intentional or not.

Click here to view the secret text

08-31-2010 at 02:39 PM
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Hammerite
Level: Delver
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icon Re: Gigantic Jewel Lost (0)  
How come Four Times As Fun doesn't appear on any of the site's hold features? For example it doesn't appear in the "Get Help For A Room" level list.
09-09-2010 at 04:26 AM
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CuriousShyRabbit
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icon Re: Gigantic Jewel Lost (+1)  
This hold's authors have marked Four Times as Fun as a secret level. That means, only CaravelNet subscribers who have visited the level and have properly uploaded their progress will be able to see it in H&S.

Folks like you, who don't have CaravelNet, can still locate the existing H&S topics by doing a regular forum search for "Gigantic Jewel Lost : Four Times as Fun" in the topic line. (Note the space on both sides of the colon. You have to type it in exactly that way.)
09-09-2010 at 04:47 AM
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Hammerite
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icon Re: Gigantic Jewel Lost (+1)  
I don't know if this is an unintended solution, but in Four Times As Fun 2N4E you can get your sword back and complete the room easily. Just run to the other entrance after stepping on the pressure plate/disarm token, and you can make the disarm token available again. Other rooms in the same level stop you doing something like this by making the entrance pressure plates toggle the doors, so I don't know if leaving these doors as open rather than toggle was an oversight or intentional.
09-09-2010 at 06:02 PM
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TripleM
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File: GJL Goblin Woods 4N1E Victory.demo (1.5 KB)
Downloaded 100 times.
License: Public Domain
icon Re: Gigantic Jewel Lost (+1)  
A couple of unintended solutions, one trivial:

Click here to view the secret text


[Last edited by TripleM at 10-13-2010 04:36 AM]
10-13-2010 at 04:36 AM
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Yur-Val
Level: Delver
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File: 1 UL 1.jpg (131 KB)
Downloaded 147 times.
License: Public Domain
icon Re: Gigantic Jewel Lost (0)  
could complicate this room ;)
11-03-2010 at 05:20 PM
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vinheim
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icon Re: Gigantic Jewel Lost (+3)  
And... post-mastered! This was a really fun and enjoyable hold, the best I've ever played and having beat it, I feel really accomplished as it is probably the first 6+ brain hold I've beaten (except the MetDRoiD holds which must have been rated high due to exploration difficulty). I have a lot of comments for this hold, but since I'm leaving soon and there are a whole 370 rooms, I'll have to wait a bit later and edit this post with my comments. Big thanks to the following people for helping me master this hold:

disoriented
mxvladi
TripleM
TFMurphy

Big thanks to Zch and Kallor for making this extraordinary hold, big thanks to Erik and everyone else who made TCB possible and big thanks also goes to the people who commented on this hold when it was in the Architecture board so that it is as good as it is now. It has been a really enjoyable 2 weeks playing this. :)

This is the kind of hold that makes you excited to re-watch your demos just because the puzzles were so hard, you're interested in how you solved them (or at least that's what it is for me).

And here are my comments. I'll be commenting on every level with puzzles and the rooms I'll be commenting on will be from left to right, top to bottom. These comments do not contain the solutions that much, so feel free to read even if you haven't beaten the hold yet. They're just ways in which I was fascinated really:

First though, comments for the whole hold. Zch and Kallor have once again done a splendid job with their hold. Like last time, they had interesting puzzles, cool artwork, they have the best ways of concealing secrets (2 level in this hold are hidden in the most intuitive of ways), and they have awesome side-quests and unncessary things that make the hold more fun. These guys are geniuses in architecture and they have created an epic masterpiece. I would consider this hold the epic of DRoD (if that makes sense). Now onto comments on the levels.

Goblin Woods:
Click here to view the secret text


Tunnel Network:
Click here to view the secret text


Underground Lake:
Click here to view the secret text


Lava Land:
Click here to view the secret text


Molten Core:
Click here to view the secret text


Indoors:
Click here to view the secret text


Long Path
Four Times As Fun
Rorrim Rorrim
Despair & Depression

Will do these later.

[Last edited by vinheim at 11-21-2010 03:19 AM]
11-20-2010 at 01:55 AM
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Tahnan
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icon Re: Gigantic Jewel Lost (+3)  
Finally, finally, finally mastered this hold. (And, thanks to some early stubbornness, in a single save--no restoring back to earlier secret rooms, except of course the necessary restore to before exiting the hold.)

If you haven't done this, if you gave up on this, if you felt intimidated by this: do yourself a favor and make it through. Hints & Solutions is very much your friend (as is in-game chat, if you've got CaravelNet; there's very likely to be someone in chat who's finished the hold and can offer advice). The post-mastery area is really stunning--but of course, the entire hold is really stunning. (The puzzles are likely to leave you stunned as well, in a deer-in-headlights kind of way, but see above.)
03-28-2011 at 09:19 AM
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komachi
Level: Master Delver
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icon Re: Gigantic Jewel Lost (+1)  
FINALLY, I thought that I would never be able to conquer this hold, but i have done it. Awesome hold, with lots of new puzzles and some of them very evil, this hold take me around a year to conquer it. I give my thanks to ZCH and Kallor for do this jewel of hold.
Now is the turn of post-master the hold. Give 9,5 brains and 10 fun.
12-22-2012 at 12:21 PM
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larrymurk
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icon Re: Gigantic Jewel Lost (+2)  
Umm, I completed several rooms but I think the slider puzzles eventually convinced me to give up.

Pearls has posted a complete walkthrough called Let's Play Drod: Gigantic Jewel Lost on Youtube.

After watching all 159 10 minute videos I am confident in saying that this hold is a masterpiece.

Play this hold and you can get help via h&s board, chat, or the walkthrough video.

What you get:
Incredible level art
Amazing job of hiding secrets
Unique use of drod elements
Surprising math thoughts
Great scripting allowing player to write mini programs for a robot

Just AMAZING!!

[Last edited by larrymurk at 01-26-2013 10:30 PM]
01-26-2013 at 10:29 PM
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Lucky Luc
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icon Re: Gigantic Jewel Lost (+2)  
I just conquered this hold, there are just no words for this! Everything I've seen so far is brilliant, and I guess I still have about half of the hold to discover. Definietly 10/10.

I wouldn't recommend it as the first custom hold to play as there are just too many "Ah, I never thought of that!"-moments (that was my mistake), but I think everybody who has some experience should take a look at this. Also, the hold is difficult, but not insanely hard (I had to look up a few H&S pages, but I managed to solve most rooms on my own), so really, there's no excuse not to play this ;) .
02-04-2013 at 04:35 PM
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Doom
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icon Re: Gigantic Jewel Lost (+3)  
Hold totals
Moves: 220353
Kills: 13765
Deaths: 878
Time: 53:21:52
Secrets found: 57


Finally mastered this (in one save, no hints too!). Now I can watch Pearls' videos without getting spoilered. A very epic hold in multiple ways. Some more in-depth comments about what I liked and didn't like, as well a few notes about notable individual rooms secreted below:

Click here to view the secret text

All in all, the hold is definitely a must-play, and getting past the chain of annoying stalwart rooms on the second level is worth it, as the rest of the hold is once again as good as the first level and there are some very interesting ideas.
05-10-2013 at 03:25 PM
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Kyp
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icon Re: Gigantic Jewel Lost (+1)  
Just conquered it. Only 85% of secret rooms found...

I'm going to suffer to find those 15% remaining ones.

A very good hold. You can see a lot (and I mean A LOT) of work went into it.

I have nearly only good things to say about this hold, but there are two things that bothered me.
First, the hold is very difficult. I've played more difficult holds before, but never this long. It's possible most other players will disagree, but when a hold is long, I prefer it to be easier. When I finally exit one of those huge levels and arrive in an all new huge level that promises to be at least as difficult as the previous one, I tend to despair. :p

Second, some secrets were evilly hidden. I remember a lot of suffering to master Dr. E. Will's Mega Complex and I'm sure it will be even worse here. :|

But I still enjoyed it greatly. :fun

And in Underground Lake 2N1W,
Click here to view the secret text


Edit : Post-mastered ! :thumbsup

I was right to worry : I did suffer.

And I finally needed to look at the H&S board (when there's only one missing secret room, it's a bit frustrating). It was for the vault in 3N1E.
Click here to view the secret text


After seeing the post-master level, I have only one thing to answer to Zch and Kallor : "Well done to you". ^^

[Last edited by Kyp at 12-30-2014 12:11 PM]
12-28-2014 at 12:57 PM
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PMIT
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icon Re: Gigantic Jewel Lost (+1)  
Much has been said about this hold already, so I'll try to keep it brief. If you haven't yet, you should play (or at least try) this hold. It took a few years of on and off playing for me to finally complete the hold, but even when I was absent I was eager to see more of it; just about everything about it comes together to make a pleasing whole. If you've completed TSS, this hold should definitely be manageable for you, but even if you don't think you're ready for it yet, many levels (including the first one) are open and non-linear, allowing you to try and complete rooms at your own pace.

Zch and Kallor are masters of taking a few elements and designing giant aesthetically-pleasing levels around them, where each room has a unique twist or lynchpin. Aspects of a level that seem purely aesthetic at first are weaved in and out of the puzzles without ever feeling forced, and the many interesting things to find in the secrets tended to provide a nice change of pace. This hold is truly a masterpiece.

____________________________
aka VioletPumpkin
06-04-2015 at 06:36 PM
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martz
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icon Re: Gigantic Jewel Lost (+1)  
Haven't played much for a few months but since I started to watch Pearl's LP of this hold I thought I should play it myself.

Can't really add much more to what has already been said - this is a brilliant hold. It is difficult although the difficulty does seem to fluctuate but there are H&S topics for most rooms. The art is amazing and I'm particularly impressed that the graphical theme for a level is also part of the solution for some of the rooms.

I can't think of any real criticisms for this hold, I did spot a couple of spelling errors but I think that can be forgiven.

In short, if you're a decent player then you must play this hold. If you're not, then practice on easier holds until you're skilled enough to manage this.

Fun: 10
Difficulty: 8.5

____________________________
Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...

Progress - Gavin G
07-24-2015 at 11:27 AM
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BillBull
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icon Re: Gigantic Jewel Lost (+3)  
This hold is excellent! Well worth the time to play through; the difficulty is quite high, yes, but an experienced DROD player should have the means to puzzle out most of the rooms. I played this hold ~8 months after mastering TSS so it was tuned almost perfectly for me :D I did need to use the Hints & Solutions a few times (Lava Land 4S1E and Indoors 4N2E were both major sticking points...) and I could not have made it through the Robolab without help from Pearls13a's brilliant LP guiding me through it, but doing so did not detract from the experience at all!

There are satisfying lynchpin puzzles, creative uses of scripting (Goblin Woods 1N3E and Underground Lake 3N3E especially!), extremely impressive usage of DROD elements in unexpected ways to create wholly original puzzles or just fun little toys (Decoy Slide Puzzles, Underground Lake 3E), absolutely delightful room art and overall aesthetic (be sure to use the custom themes for the full effect!), the list of things to like goes on and on. By the time I reached Underground Lake 1N1E I knew this hold was going to be something special.

9 brains/10 overall - a must play for any DROD fan!

[Last edited by BillBull at 08-15-2024 10:24 PM]
08-15-2024 at 10:22 PM
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