Hold complete!
I reached Gray Strides with 6950 HP, estimated damage 6250. My stats were 821 ATK, 750 DEF, 28k GR (I could have used the altar twice more, but didn't bother), 52k REP (I used the REP store only once, for the Attack Emblem). I can also boost my stats by killing the Adder in 1S2W and using the Elixir in the same room to get back more HP than the Adder takes away. One-time accessories used up: the first Elixir, the Pickaxe (in BS 2S -- it seemed worth it even with the force arrows gone), Wall Walking (in BS 1S1W, obviously) and the Warp Token (to get the RBS and Oremite Sword).
Level 6 seems well-balanced with the above changes, and Level 7 seems to be fine already, except for the hot-tile problem I already fixed. The only oops is that both levels' bosses are wimps -- Kekkaijin did 160 damage
before getting the Knight Shield, zero with it. Asha's damage was around 300. But if I beef up their stats, Hard difficulty might become too difficult (as might the optional challenge of beating Asha after the stat-doubling). So, if anyone reaches these bosses on Hard, please post your stats.
Level 8 is okay, but I can see room for improvement. The entrance needs accessory slots -- having them at the end of Level 7 is still more annoying than it needs to be. The yellow key in 2N1W is on a trapdoor and beyond the red gate, so you can't drop the red gate and can't reach 2N2W and the main part of 2N3W. In 2S2W, the reward for killing the Rock Giant seems insufficient, given that the ATK gem will be destroyed anyway. (This also goes for the potions in 1S1W, but there, it gives the player the choice of using up the Portable Orb.)
I'm going to make the REP store's fourth option 1000 HP for 10000 REP, since 500 HP is very little at this stage. Because I found it easy to get blue keys on the later levels, I
won't make the second altar require only a green key on Normal. In fact, I'm rather stumped for ideas for differences between the difficulties on Levels 7 and 8. I don't want to make Gray Strides easier, because it was rather satisfying that I had to play the whole level, and get the RBS and Oremite Shield, before I could defeat him.
Finally, I'm just about ready to stat up the optional boss (the reward for leaving accessories unused). The RBS and Oremite Shield require
either the Warp Token or both Portable Orbs, so the optional boss will also be reachable using either. I'll make defeating it require
all of the RBS, Oremite Shield, Invisibility Potion and Speed Potion -- and I'll put it on a door to make it invulnerable to the Hand Bomb. Of course, I want this boss to be possible to defeat on both difficulties, so it would be great if someone could complete Hard and give me their final stats....
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50th Skywatcher
[Last edited by Nuntar at 11-18-2012 09:53 PM]