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lopsidation
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icon The Strange and Somewhat Sinister Tale of the House at Desert Bridge (+2)  
The Strange and Somewhat Sinister Tale of the House at Desert Bridge (how about we just call it Desert Bridge from now on) is a charming point-and-click adventure game* created by Jonas Kyratzes. Here's the story: Old Man Bill is the owner of a large house situated in the middle of the desert. When, one day, he suddenly disappears, his many pets and compatriots wonder what's going on. You, through your portal into the Lands of Dream (literally- the game takes place near a city called Oneiropolis) must find Old Man Bill- or at least figure out what's going on.

Despite the plot above sounding like it was ripped straight from one of those television shows for 3-year-olds, the story in Desert Bridge is actually quite rich- although I can't tell you how or it would spoil the entire game. Oh well. The website says that this is not a game for children- I have to agree with that, though not in the way they mean it. This is a game that children do not need to play- it teaches us to look at the world with wonder and a good sense of humor, something all children already know. This game is directed at others- so that they may learn again to view the world as a child. Of course children will enjoy it too.

Right, now I've spent two whole paragraphs talking about Desert Bridge without actually getting into the "game" parts of it, so let's try to turn the rest of this into a quasi-normal review.

The graphics in Desert Bridge are minimalist, and look like they were drawn with crayons. While this serves the purpose of the game for the most part, I can't help feeling that some screens look a bit empty, especially the top floor of the house. The hand-drawn crayon look adds to the atmosphere of the game for the most part, though, and I think it was a good choice of style.

The gameplay is solid for the most part, after you realize that each room is made up of four screens, one for each direction. Another shaky part of the game is that it's easy to get mixed up as to where some of the rooms are, especially the side rooms on the first floor. This doesn't detract too much from the game, though- you can always find the room you want without too much effort- but an in-game map would be a nice addition.

Finally, the writing. The writing in Desert Bridge is marvelous- it's what really dragged me in and made me stay up until eleven o' clock to finish the game. It's difficult for me to describe the charm and humor packed into the this game, so here's some examples:
"I have created flying jam. A most delightful invention, with many useful applications. Never again will I drop my slice of bread onto the ground! Never again will I break a glass of jam! Never again will Squiggles [the cat] smear himself in the stuff and go rolling around in the desert. This has been a very good day."
"The computer is all out of binary. You'll have to fill it back up if you want to find out what's on it."
"The paint has fallen off the wall, revealing the bricks underneath. The house is red on the inside- just like a human."

So, play this game. It's fun, okay? My friends say (well, maybe they do) that whenever I describe something I like, I make it sound bad, somehow. I didn't do that this time, right? I hope not. Right, so you should go play this game right now (Here's the link again).

*Jonas Kyratzes doesn't like people calling Desert Bridge a game. He likes it called by its proper name, "A transdimensional portal into the Lands of Dream". But I'm reasonably sure he doesn't visit this forum, so I think I can get away with calling it a game here.

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[Last edited by lopsidation at 04-02-2009 12:05 AM]
04-02-2009 at 12:04 AM
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TripleM
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icon Re: The Strange and Somewhat Sinister Tale of the House at Desert Bridge (+1)  
Currently downloading, but let me just add something for those who are used to reading things like Snacko's reviews (which are good, but then I'm not going to go and buy them..):

It's free.
04-05-2009 at 06:17 AM
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Snacko
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icon Re: The Strange and Somewhat Sinister Tale of the House at Desert Bridge (0)  
Speaking of myself, I will speak now.

This is a lot less dark, disturbing and frightening than his other works, but it is every bit as poignant, entertaining and thought provoking.

Download it.

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04-07-2009 at 05:53 AM
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Nillo
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I played it some weeks ago and enjoyed it until I managed to get stuck somewhere. I got to the second floor and I think I managed to find a book, then I received a password that I had no idea where to enter.

It's pretty much the reason I don't play a lot of "point and click" adventure games, interactive fiction or what have you. I always get stuck somewhere and I hate it.

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“Folks say that if you listen real close at the height of the full moon, when the wind is blowin' off Nantucket Sound from the nor' east and the dogs are howlin' for no earthly reason, you can hear the awful screams of the crew of the 'Ellie May,' a sturdy whaler Captained by John McTavish; for it was on just such a night when the rum was flowin' and, Davey Jones be damned, big John brought his men on deck for the first of several screaming contests.”
04-07-2009 at 03:52 PM
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lopsidation
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icon Re: The Strange and Somewhat Sinister Tale of the House at Desert Bridge (+1)  
Nillo:
Click here to view the secret text

By the way, did anyone else find the secret extra journal entries?

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04-08-2009 at 05:45 PM
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Nillo
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icon Re: The Strange and Somewhat Sinister Tale of the House at Desert Bridge (0)  
Alright, I picked up the game again and made some progress. There's a duck who wants food but the syntheseyezer or whatever you call it needs another password. The developer of this game seems to be very fond of passwords. Any hints on where I can find it?

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“Folks say that if you listen real close at the height of the full moon, when the wind is blowin' off Nantucket Sound from the nor' east and the dogs are howlin' for no earthly reason, you can hear the awful screams of the crew of the 'Ellie May,' a sturdy whaler Captained by John McTavish; for it was on just such a night when the rum was flowin' and, Davey Jones be damned, big John brought his men on deck for the first of several screaming contests.”
04-14-2009 at 11:15 AM
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Snacko
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icon Re: The Strange and Somewhat Sinister Tale of the House at Desert Bridge (0)  
There's a walkthrough here, it's in a style that won't spoil anything unless you want it to.

And for those complaining about the passwords, one of the stories in The Museum of Broken Memories is made up of his preliminary sketches for the game, at one point he writes "find the keycode" then crosses it out and under it, in large letters is the word "AGAIN!?". BTW, there is no keycode in that game, only nightmarish, suffocating horror.

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04-14-2009 at 12:22 PM
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Kwakstur
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Just played through and beat this wonderful game. It was funny and had a nice story to boot.

I also enjoyed the music (well, except that Froghead song, which I found more ear-grating than funny). It's not fantastic, but it was fun, appropriate, beautiful, and I'm not sure how put into words I think I got it now: It doesn't get stale. Does that make sense?

The game really left me wanting more, though. I'll have to see what other games this hairy beast called a Jonas Kyratzes made. But while it lasted, the game krashbled in a transdimensional portal kind of way. Yes it did. ;)

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04-15-2009 at 02:41 AM
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